<<UpdateAllMeters>>$game.release $game.Version
<<if flag("CharacterCreation")>>\
<<PlayerPortrait>>\
''$player.name''
''<<print getTime()>>''
<<showmeter "experience" `$player.exp / $player.expNext`>>\
<<showmeter "arousal" `$player.arousal / $player.maxArousal`>>\
@@.form;<<nobr>>
<table style="width:100%;">
<tr>
<td>Gold</td>
<td>$player.gold</td>
</tr>
<tr>
<td>Level</td>
<td>$player.level</td>
</tr>
</table>
<</nobr>>@@
<hr>
<<if buffCount() > 0>>\
@@.form;<center>Buffs / Debuffs</center><hr><<print listBuffs()>>@@
<hr>
<</if>>\
<<if not $InDungeon>>\
<<showmeter "health" `$player.hp / $player.maxHp`>>\
<<showmeter "stamina" `$player.stamina / $player.maxStamina`>>\
<<showmeter "mana" `$player.mana / $player.maxMana`>>\
<hr>
<</if>>\
<<if not $InCombat and not $DisableMenu>>\
@@.btnUIScale;<<button "Inventory">>\
<<run Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();>>
<</button>>@@
@@.btnUIScale;<<button "Equipment">>\
<<run Dialog.setup("Equipment");
Dialog.wiki(Story.get("Equipment").processText());
Dialog.open();>>
<</button>>@@
@@.btnUIScale;<<button "Home Upgrade">>\
<<run Dialog.setup("Home Upgrade");
Dialog.wiki(Story.get("Upgrade").processText());
Dialog.open();>>
<</button>>@@
<</if>>\
<<if $InDungeon>>\
<hr>
@@.btnUIScale;<<button "Dungeon Loot">>\
<<run Dialog.setup("DungeonLoot");
Dialog.wiki(Story.get("DungeonLoot").processText());
Dialog.open();>>
<</button>>@@
<</if>>\
<hr>
@@.form;<<nobr>>
<table style="width:100%">
<tr>
<td>''STR''</td>
<td style="text-align:left"><<printStatFull $player.str>></td>
<td style="text-align:center"><<printStat $player.str>></td>
</tr>
<tr>
<td>''DEX''</td>
<td style="text-align:left"><<printStatFull $player.dex>></td>
<td style="text-align:center"><<printStat $player.dex>></td>
</tr>
<tr>
<td>''STA''</td>
<td style="text-align:left"><<printStatFull $player.sta>></td>
<td style="text-align:center"><<printStat $player.sta>></td>
</tr>
<tr>
<td>''CHA''</td>
<td style="text-align:left"><<printStatFull $player.cha>></td>
<td style="text-align:center"><<printStat $player.cha>></td>
</tr>
<tr>
<td>''INT''</td>
<td style="text-align:left"><<printStatFull $player.int>></td>
<td style="text-align:center"><<printStat $player.int>></td>
</tr>
<tr>
<td>''WIS''</td>
<td style="text-align:left"><<printStatFull $player.wis>></td>
<td style="text-align:center"><<printStat $player.wis>></td>
</tr>
<tr>
<td>''LCK''</td>
<td style="text-align:left"><<printStatFull $player.lck>></td>
<td style="text-align:center"><<printStat $player.lck>></td>
</tr>
</table>
<</nobr>>@@
<hr>
<</if>>\
@@.btnUIScale;<<button "Image Pack">>\
<<run Dialog.setup("ImagePack");
Dialog.wiki(Story.get("ImagePack").processText());
Dialog.open();>>
<</button>>@@
@@color:grey;font-size:small;Build: $game.version@@<<set $game = {
release: "Alpha",
Version: "0.1.2.1",
version: 0.010201,
}>>
<<set setup.debug to false>>
<<set $ShowImages to true>>
<<set $ImagePack to "default">>
<<SetupMeters>>
<<SetupInventories>>
<<SetupItems>>
<<script>>
config.saves.version = state.variables.game.version;
config.saves.autosave = "autosave";
<</script>><<pic "bg" $Home.bg>>\
''This room is for testing various mechanics and features of the game. You can use it to experiment with different scenarios, test combat, or try out new content. It's not a safe space, and you may encounter bugs or unfinished content.''
@@.btnUI;<<button "Take 100 damage">>
<<run changeHealth(-100)>>
<</button>>@@
@@.btnUI;<<button "Lose 100 stamina">>
<<run changeStamina(-100)>>
<</button>>@@
@@.btnUI;<<button "Gain 10,000 gold">>
<<run changeGold(10000)>>
<</button>>@@
<<btnDungeon "forestKeep" 20>>
@@.btnUI;<<button "Party Combat Test" "PartyCombat-Main">>
<<set $PlayerParty to ['player','reena','jess']>>
<<set _enemies to ['wolf','boar','wolf']>>
<<StartPartyCombat _enemies>>
<</button>>@@
<<btnLink "Return" "Home">><<pic "bg" $Home.bg>>\
<<run initDebug()>>\
<<btnLink "<<i 'dungeon'>> Enter the Light Forest dungeon" "Dungeon-LightWoods">>
<<btnLink "Submit to Tax Guys" 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<<widget "SetupInventories">>
<<newinv $invWeapons>>
<<newinv $invArmor>>
<<newinv $invItems>>
<<newinv $invDungeonLoot>>
<</widget>><<widget "SetupItems">>
<<item "rustySword" "Rusty Sword">>
<<description>>
A rusty sword - it's seen better days. @@(<<print setup.weapon.get("rustySword").damage>> damage.)@@
<</item>>
<<item "ironSword" "Iron Sword">>
<<description>>
A shiny iron sword - it looks sharp.
<</item>>
<<item "steelSword" "Steel Sword">>
<<description>>
A heavy steel sword - it looks deadly.
<</item>>
<<item "leatherArmor" "Leather Armor">>
<<description>>
Nice leather armor - made from the finest cowhide.
<</item>>
<<item "chainMail" "Chain Mail">>
<<description>>
Heavy chain armor - it looks like it could take a beating.
<</item>>
<<item "plateArmor" "Plate Armor">>
<<description>>
Shiny plate armor - it looks like it could stop a bullet.
<</item>>
<<consumable "healthPotion" "Health Potion">>
<<if $InCombat>>
<<ChangeHealth _actor 10>>
<<else>>
<<run changeHealth(10)>>
<</if>>
<<description>>
A health potion - Restores @@10@@ health.
<</consumable>>
<<consumable "staminaPotion" "Stamina Potion">>
<<run changeStamina(10)>>
<<description>>
A stamina potion - Restores @@10@@ stamina.
<</consumable>>
<<consumable "manaPotion" "Mana Potion">>
<<if $InCombat>>
<<ChangeMana _actor 10>>
<<else>>
<<run changeMana(10)>>
<</if>>
<<description>>
A mana potion - Restores @@10@@ mana.
<</consumable>>
<<consumable "roastedBoar" "Roasted Boar">>
<<run changeStamina(8)>>
<<description>>
Roasted boar meat - Restores @@8@@ stamina.
<</consumable>>
<<consumable "mushroom" "Wild Mushroom">>
<<run changeStamina(4)>>
<<description>>
A mushroom from the forest - Restores @@4@@ stamina.
<</consumable>>
<<consumable "lustCharm" "Lust Charm">>
<<set $workers[$W].popularity += 5>>
<<description>>
A charm that increases worker's popularity
<</consumable>>
<<consumable "loveCharm" "Love Charm">>
<<set $workers[$W].trust += 5>>
<<description>>
A charm that increases worker's trust
<</consumable>>
<<consumable "greedCharm" "Greed Charm">>
<<set $workers[$W].earnings.min += 5, $workers[$W].earnings.max += 5>>
<<description>>
A charm that increases worker's income potential
<</consumable>>
<</widget>><<widget "SetupMeters">>
<<newmeter 'health'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HEALTH: $player.hp / $player.maxHp' 'white' 'left'>>
<</newmeter>>
<<newmeter 'stamina'>>
<<colors 'orange' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'STAMINA: $player.stamina / $player.maxStamina' 'white' 'left'>>
<</newmeter>>
<<newmeter 'mana'>>
<<colors 'blue' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'MANA: $player.mana / $player.maxMana' 'white' 'left'>>
<</newmeter>>
<<newmeter 'experience'>>
<<colors 'cornflowerblue' 'cornflowerblue' 'gray'>>
<<sizing 100% 10px>>
<<label 'XP: $player.exp / $player.expNext' 'white' 'left'>>
<</newmeter>>
<<newmeter 'arousal'>>
<<colors 'lightpink' 'pink' 'gray'>>
<<sizing 100% 10px>>
<<label 'AROUSAL: $player.arousal / $player.maxArousal' 'white' 'left'>>
<</newmeter>>
<<newmeter 'enemyHealth'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 30px>>
<<label 'HP: $CurrentEnemy.hp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'dungeonTracker'>>
<<colors 'green' 'green' 'gray'>>
<<sizing 100% 20px>>
/*<<label 'Floor $CurrentFloor / $CurrentDungeon.floors' 'white' 'center'>>*/
<</newmeter>>
<<newmeter 'enemy1'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $EnemyParty[0].hp / $EnemyParty[0].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'enemy2'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $EnemyParty[1].hp / $EnemyParty[1].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'enemy3'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $EnemyParty[2].hp / $EnemyParty[2].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'enemy4'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $EnemyParty[3].hp / $EnemyParty[3].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'enemy5'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $EnemyParty[4].hp / $EnemyParty[4].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'party1'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $PlayerParty[0].hp / $PlayerParty[0].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'party2'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $PlayerParty[1].hp / $PlayerParty[1].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'party3'>>
<<colors 'green' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'HP: $PlayerParty[2].hp / $PlayerParty[2].maxHp' 'white' 'center'>>
<</newmeter>>
<<newmeter 'partymana1'>>
<<colors 'blue' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'MP: $PlayerParty[0].mana / $PlayerParty[0].maxMana' 'white' 'center'>>
<</newmeter>>
<<newmeter 'partymana2'>>
<<colors 'blue' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'MP: $PlayerParty[1].mana / $PlayerParty[1].maxMana' 'white' 'center'>>
<</newmeter>>
<<newmeter 'partymana3'>>
<<colors 'blue' 'red' 'gray'>>
<<sizing 100% 20px>>
<<label 'MP: $PlayerParty[2].mana / $PlayerParty[2].maxMana' 'white' 'center'>>
<</newmeter>>
<</widget>><<widget "btnLink">>
<<if _args[0]>>
<<if not isString(_args[0])>>
@@.btnUI;<<button _args[0]>>
<<silently>>
<<if _args.length > 1>>
<<for _i = 1; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<else>>
@@.btnUI;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnChoice">>
<<if _args[0]>>
<<if not isString(_args[0])>>
@@.btnChoice;<<button _args[0]>>
<<silently>>
<<if _args.length > 1>>
<<for _i = 1; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<else>>
@@.btnChoice;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnTravel">>
<<if _args[0]>>
<<if $player.stamina < $player.travelStamina>>
<<btnDisable "Not enough stamina to travel">>
<<else>>
<<set _args[0] += " - @@($player.travelStamina Stamina)@@">>
@@.btnTravel;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<<run changeStamina(-$player.travelStamina)>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnStamina">>
<<if _args[2]>>
<<set _stamCost to _args[2]>>
<<else>>
<<set _stamCost to 2>>
<</if>>
<<if _args[0]>>
<<if $player.stamina < _stamCost>>
<<btnDisable "Not enough stamina">>
<<else>>
<<set _args[0] += " - @@(_stamCost Stamina)@@">>
@@.btnTravel;<<button _args[0] _args[1]>>
<<silently>>
<<run changeStamina(-_stamCost)>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnDungeon">>
<<set _dungeon to _args[0]>>
<<if _args[1]>>
<<set _stamCost to _args[1]>>
<<else>>
<<set _stamCost to 2>>
<</if>>
<<if _args[0]>>
<<if $player.stamina < _stamCost>>
<<btnDisable "This dungeon requires _stamCost stamina to enter.">>
<<else>>
<<set _btnName to "<<i 'dungeon'>> Enter the dungeon - @@(_stamCost Stamina)@@">>
@@.btnDungeon;<<button _btnName "Dungeon-Start">>
<<silently>>
<<run changeStamina(-_stamCost)>>
<<EnterDungeon _dungeon>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnSub">>
<<if _args[0]>>
<<if $player.isSub>>
<<set _args[0] to "@@.sf;Submissive@@ - " + _args[0]>>
@@.btnChoiceSissy;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnSissy">>
<<if _args[0]>>
<<if isSissy()>>
<<set _args[0] to "@@.sf;Sissy@@ - " + _args[0]>>
@@.btnChoiceSissy;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnDom">>
<<if _args[0]>>
<<if $player.isDom>>
<<set _args[0] to "@@.df;Dominant@@ - " + _args[0]>>
@@.btnChoiceDom;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<elseif (not isSissy() and not $player.isVerySub) and chance(15)>>\
<<set _args[0] to "@@.df;Opportunity!@@ - " + _args[0]>>
@@.btnChoiceDom;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnBimbo">>
<<if _args[0]>>
<<if isBimbo()>>
<<set _args[0] to "@@.xxx;Bimbo@@ - " + _args[0]>>
@@.btnChoiceSissy;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnTooHorny">>
<<if _args[0]>>
<<if $player.horny >= 90 or isBimbo()>>
<<set _args[0] to "@@.xxx;Too Aroused!@@ - " + _args[0]>>
@@.btnChoiceSissy;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<else>>
@@.btnChoice;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnNotHorny">>
<<if _args[0]>>
<<if $player.horny < 90 and not isBimbo()>>
@@.btnChoice;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnTooSub">>
<<if _args[0]>>
<<if $player.isVerySub or isSissy()>>
<<set _args[0] to "@@.sf;Submissive@@ - " + _args[0]>>
@@.btnChoiceSissy;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<else>>
@@.btnChoice;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnNotSub">>
<<if _args[0]>>
<<if not $player.isSub and not isSissy()>>
@@.btnChoice;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnTakeover">>
<<if _args[0]>>
<<set _args[0] to "@@.xxx;Takeover!@@ - " + _args[0]>>
@@.btnUI;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<<if $sex>>
<<set $sex.takeover to true>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</widget>>
<<widget "btnBar">>
<<if _args[0]>>
<<if not isString(_args[0])>>
@@.btnUIScale;<<button _args[0]>>
<<silently>>
<<if _args.length > 1>>
<<for _i = 1; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<<else>>
@@.btnUIScale;<<button _args[0] _args[1]>>
<<silently>>
<<if _args.length > 2>>
<<for _i = 2; _i < _args.length; _i++>>
<<= '<<set '+_args[_i]+'>>'>>
<</for>>
<</if>>
<</silently>>
<</button>>@@
<</if>>
<</if>>
<</widget>>
<<widget "btnBack">>
<<if _args[0]>>
<<set _linkText to _args[0]>>
<<else>>
<<set _linkText to "Back">>
<</if>>
@@.btnUI;<<button "_linkText">>
<<script>>
Engine.backward();
<</script>>
<</button>>@@
<</widget>>
<<widget "btnReturn">>
<<if _args[0]>>
<<set _linkText to _args[0]>>
<<else>>
<<set _linkText to "Return">>
<</if>>
@@.btnUI;<<button "_linkText" `previous()`>><</button>>@@
<</widget>>
<<widget "btnDisable">>
<<if _args[0]>>
@@.btnDisable;<<button _args[0]>><</button>>@@
<</if>>
<</widget>>/*
Widget to initialize combat, drawing a random enemy from a provided array and initializing combat related variables
<<StartCombat [enemies] "exit-passage">>
*/
<<widget "StartCombat">>
<<if not $CurrentEnemy>>
<<set $Enemy to _args[0].random()>>
<<run loadEnemy($Enemy)>>
<</if>>
<<set $Turn to 'player'>>
<<set $Round to 1>>
<<set $InCombat to true>>
<<set $ExitPassage to _args[1]>>
<</widget>>
/* Widget to end combat, unsetting the current enemy and turn variables */
<<widget "EndCombat">>
<<unset $CurrentEnemy>>
<<unset $Turn>>
<<unset $Round>>
<<unset $InCombat>>
<<unset $ExitPassage>>
<<unset $PlayerCrit, $EnemyCrit>>
<</widget>>
/* Widget to change the turn and increment the round */
<<widget "ChangeTurn">>
<<if $Turn is 'player'>>
<<set $Turn to 'enemy'>>
<<else>>
<<set $Turn to 'player'>>
<</if>>
<<set $Round += 1>>
<</widget>>
<<widget "EnemyUseAbility">>
<<set _ability to loadAbility($CurrentEnemy)>>
/* Display text for ability being used */
''$CurrentEnemy.name _ability.combatText''<br>
/* Take action based on ability type */
<<switch _ability.type>>
<<case "attack">>
<<if checkHit($CurrentEnemy, $player, _ability.hit)>>
<<set _damage = getDamage($CurrentEnemy, _ability)>>
<<run changeHealth(-_damage)>>
<br>''You take @@_damage@@ damage!''<br>
<<else>>
<br>''$CurrentEnemy.name misses!''<br>
<</if>>
<<case "heal">>
<<case "buff">>
<</switch>>
<</widget>>
<<widget "EnemyLoot">>
<<set _gold to $CurrentEnemy.gold>>
<<set _exp to $CurrentEnemy.exp>>
<<set _drop to $CurrentEnemy.items.random()>>
<<set _item to setup.items.get(_drop)>>
/* Update gold, exp and inventory. Change behavior if currently in a dungeon */
<<if $InDungeon>>
<<pickup $invDungeonLoot _drop 1>>
<<set $DungeonGold += _gold>>
<<else>>
<<pickup $invItems _drop 1>>
<<run changeGold(_gold)>>
<</if>>
<<run changeExp(_exp)>>
/* Display loot text */
''You received @@_gold@@ gold and @@_exp@@ experience!''<br>
''You found 1x @@_item.name@@!''<br>
<</widget>><<widget "GetDialogueReena">>
/* Initialize dialogue selector */
<<set _dlg to []>>
/* Add dialogue options based on story factors */
<<if flag("letReenaStay") and not flag("metSamuel")>>
<<set _dlg.push("default")>>
<</if>>
<<if flag("toldSamuelTruth")>>
<<set _dlg.push("soldOut")>>
<</if>>
<<if flag("seducedReena")>>
<<set _dlg.push("seduced")>>
<<if flag("finishBrothel")>>
<<set _dlg.push("finishBrothelSeduced")>>
<</if>>
<<else>>
<<if flag("finishBrothel")>>
<<set _dlg.push("finishBrothel")>>
<</if>>
<</if>>
/* Add dialogue options based on environmental factors */
<<switch getSeason()>>
<<case "Spring">>
<<set _dlg.push("spring")>>
<<if flag("seducedReena")>>
<<set _dlg.push("springSeduced")>>
<</if>>
<<case "Summer">>
<<set _dlg.push("summer")>>
<<if flag("seducedReena")>>
<<set _dlg.push("summerSeduced")>>
<</if>>
<<case "Fall">>
<<set _dlg.push("fall")>>
<<if flag("seducedReena")>>
<<set _dlg.push("fallSeduced")>>
<</if>>
<<case "Winter">>
<<set _dlg.push("winter")>>
<<if flag("seducedReena")>>
<<set _dlg.push("winterSeduced")>>
<</if>>
<</switch>>
<</widget>>/* <<EnterDungeon "dungeonName" [floor]>>\ */
<<widget "EnterDungeon">>
<<set $CurrentDungeon to $dungeons[_args[0]]>>
<<set $CurrentFloor to _args[1] or 1>>
<<set $InDungeon to true>>
<<set $MapFloor to $CurrentFloor - 1>>
<<set $DungeonGold to 0>>
<<run loadPlayerParty($ActiveParty)>>
<</widget>>
/* <<NextFloor>>\ */
<<widget "NextFloor">>
<<set $CurrentFloor += 1>>
<<set $MapFloor to $CurrentFloor - 1>>
<</widget>>
/* <<OpenTreasure [item] [qty] [inv]>>\ */
<<widget "OpenTreasure">>
<<set _item to _args[0] or _feature[0]>>
<<set _qty to _args[1] or _feature[1]>>
<<set _inv to _args[2] or _feature[2]>>
<<if _item is "gold">>
<<run changeGold(_qty)>>
@@.gain;You found _qty gold!@@<br>
<<else>>
<<if _inv is 'weapon'>>
<<set _inv to $invWeapons>>
<<set _i to setup.weapon.get(_item)>>
<<elseif _inv is 'armor'>>
<<set _inv to $invArmor>>
<<set _i to setup.armor.get(_item)>>
<<else>>
<<set _inv to $invItems>>
<<set _i to setup.items.get(_item)>>
<</if>>
<<pickup _inv _item _qty>>
@@.gain;You found _qty _i.name!<br>
<</if>>
<<if $InDungeon>><<set $CurrentDungeon.foundTreasure to true>><</if>>
<</widget>>
/* <<ExitDungeon>>\ */
<<widget "ExitDungeon">>
<<unset $CurrentDungeon>>
<<unset $CurrentFloor>>
<<unset $InDungeon>>
<<unset $MapFloor>>
<<unset $DungeonGold>>
<<dropall $invDungeonLoot>>
<<EndCombat>>
<</widget>><<widget "pic">>
<<if $ShowImages>>
/* Sets the base path to _p */
<<set _p = _args[0]>>
<<set _a to "default">>
<<if _args[1]>><<set _a to _args[1]>><</if>>
/* Set the root path based on image pack selection */
<<if $ImagePack is "real">>
<<set _path to "picsReal/">>
<<elseif $ImagePack is "anime">>
<<set _path to "picsAnime/">>
<<else>>
<<set _path to "pics/">>
<</if>>
/* check for additional pathing before defining the image */
<<if setup.img[_p]>>
<<if setup.img[_p][_a]>>
<<set _img to _path + setup.img[_p][_a]>>
<<else>>
<<run console.log("Image path not found: " + _p + "/" + _a)>>
<</if>>
<<else>>
<<run console.log("Image path not found: " + _p)>>
<</if>>
/* Display the image file */
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
/* Image widget different from <<pic>> in that it wants a full image path */
/* <<img "full/image/path.jpg">> */
<<widget "img">>
<<if $ShowImages>>
/* Initialize _img */
<<unset _img>>
/* Sets the base path */
<<if $ImagePack is "real">>
<<set _path to "picsReal/">>
<<elseif $ImagePack is "anime">>
<<set _path to "picsAnime/">>
<<else>>
<<set _path to "pics/">>
<</if>>
/* Prepend the path to the image file */
<<set _img to _path + _args[0]>>
/* <<run console.log("Image path: " + _img)>> */
/* Display the image file */
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
/* img widget set to load the player's chosen portrait */
/* <<img "_path/portrait/player/_portrait.jpg">> */
<<widget "PlayerPortrait">>
<<if $ShowImages>>
/* Initialize _img */
<<unset _img>>
/* Sets the base path */
<<if $ImagePack is "real">>
<<set _path to "picsReal/portrait/player/">>
<<elseif $ImagePack is "anime">>
<<set _path to "picsAnime/portrait/player/">>
<<else>>
<<set _path to "pics/portrait/player/">>
<</if>>
/* Prepend the path to the image file */
<<set _img to _path + $player.portrait + ".jpg">>
/* <<run console.log("Image path: " + _img)>> */
/* Display the image file */
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
<<widget "thumb">>
<<if $ShowImages>>
/* Sets the base path to 'pics/' */
<<set _path to "pics/">>
/* Prepend the path to the image file */
<<set _img to 'pics/' + _args[0]>>
/* <<run console.log("Image path: " + _img)>> */
/* Display the image file */
@@.thumbSmall;[img[_img]]@@
<</if>>
<</widget>>
<<widget "thumbActive">>
<<if $ShowImages>>
/* Sets the base path to 'pics/' */
<<set _path to "pics/">>
/* Prepend the path to the image file */
<<set _img to 'pics/' + _args[0]>>
/* <<run console.log("Image path: " + _img)>> */
/* Display the image file */
@@.thumbSmallActive;[img[_img]]@@
<</if>>
<</widget>>
<<widget i>>
@@.btnIcon;<img data-passage="_args[0]" height="18" width="18">@@
<</widget>><<widget "Pro">>
<<set _pro to $args[0]>>
<<set _thumb to $args[1]>>
<<if _pro is $thepit>>
<<set _proImg to $thepit>>
<<else>>
<<set _proImg to $img>>
<</if>>
<<if _pro.isHidden is true>>
<<set _profileVersion to 1>>
<<else>>
<<set _profileVersion to 0>>
<</if>>
<<if isObject(_pro)>>
<<if $UseArt>>
<<if _pro is $player>>
<<if isMale()>>
<<set _profilePic to "pics/profile/Male.jpg">>
<<else>>
<<set _profilePic to "pics/profile/Female.jpg">>
<</if>>
<<else>>
<<set _profilePic to "pics/profile/" + $args[0].id + ".jpg">>
<</if>>
<<elseif _pro is $player>>
<<set _profilePic to _proImg.img["portrait"]>>
<<elseif _pro.portrait>>
<<if _pro.isSimple>>
<<set _profilePic to "pics/profile/" + _pro.portrait + ".jpg">>
<<elseif _pro.useNPC>>
<<set _profilePic to _proImg.img[_pro.portrait]>>
<<else>>
<<set _profilePic to _proImg.img[_pro.portrait]>>
<</if>>
<<elseif _pro.default and not _pro.noOutfit>>
<<set _port to _pro.default + "-pro">>
<<set _profilePic to _proImg.img[_port]>>
<<else>>
<<set _profilePic to "pics/profile/" + _pro.portrait + ".jpg">>
<</if>>
<<else>>
<<set _profilePic to "pics/profile/" + $args[0] + ".jpg">>
<</if>>
<<if isString(_profilePic)>>
<<set _profileImg to _profilePic>>
<<else>>
<<set _profileImg to _profilePic[_profileVersion]>>
<</if>>
<<if $ShowImages>>
<<if $ShowPlayerPortrait>>
<<if $UsePics and _pro is $player>>
<<DisplayCharacterThumb>>
<<else>>
<<if _thumb is true>>
@@.thumbSmall;[img[_profileImg]]@@
<<else>>
@@.pro;[img[_profileImg]]@@
<</if>>
<</if>>
<<else>>
<<if $args[0] isnot $player.portrait>>
<<if _thumb is true>>
@@.thumbSmall;[img[_profileImg]]@@
<<else>>
@@.pro;[img[_profileImg]]@@
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "Thought">>
<<set _tht to $args.random()>>
<blockquote><<= '@@.thought;\n_tht\n@@'>></blockquote>
<</widget>>
/* Dialogue widget */
<<widget "nm">>
/* Assign variables to friendly names */
<<set _speaker to $args[0]>>
<<set _msg to $args[1]>>
<<set _thought to $args[2]>>
/* Capitalize the speaker's name */
<<set _name to capitalize(_speaker)>>
/* Check to see if the speaker is a valid speaker */
<<CheckMSG>>
<<if _speaker is $player>>
/* Player-specific message functions */
<<if $player.isMute>>
<<set _thought to _msg>>
<<set _msg to "...">>
<</if>>
<<if _thought>>
/* If dialogue contains a thought bubble, display it */
<<= '@@.' + _speaker.style + ';\n<<Pro _speaker>>_speaker.name <<moodPlayer _speaker>><hr>\n<<Thought _thought>>_msg\n@@'>>
<<else>>\
<<= '@@.' + _speaker.style + ';\n<<Pro _speaker>>_speaker.name <<moodPlayer _speaker>><hr>\n_msg\n@@'>>
<</if>>\
<<elseif _thought>>
/* If dialogue contains a thought bubble, display it */
<<= '<div class="' + _style + '">_name<hr>\n<<Thought _thought>>_msg\n</div>'>>
/* <<= '@@.' + _speaker.style + ';\n<<Pro _speaker>>_speaker.name <<ShowAffection _speaker "- " "high">><hr>\n<<Thought _thought>>_msg\n@@'>> */
<<else>>
/* If there are no special parameters, display the message normally */
<<= '<div class="' + _style + '">_name<hr>\n_msg\n</div>'>>
/* <<= '@@.' + _speaker.style + ';\n<<Pro _speaker>>_speaker.name <<ShowAffection _speaker "- " "high">><hr>\n_msg\n@@'>> */
<</if>>
<</widget>>
<<widget "nmr">>
<<ReturnImages _speaker>>
<<set _ValidMSG to true, _speaker to $args[0]>>
<<CheckMSG _speaker>>
<<if _ValidMSG>>
<<if _speaker.pName>>
<<set $PNAME to _speaker.pName>>
<</if>>
<<if $args.length > 1>>
<<set _mOut to random(1,$args.length-1)>>
<<else>>
<<set _mOut to "I AM ERROR">>
<</if>>
<<= '@@.' + _speaker.style + ';\n<<Pro _speaker>>_speaker.name <<moodPlayer _speaker>><hr>\n$args[_mOut]\n@@'>>
<</if>>
<</widget>>
<<widget "nmc">>
<<if $args[2]>>
<<set _speakerPortrait to $args[2]>>
<<else>>
<<set _speakerPortrait to "Unknown">>
<</if>>
<<set _speakerName to $args[0]>>
<<= '@@.men;\n<<Pro _speakerPortrait 1>>_speakerName<hr>\n$args[1]\n@@'>>
<</widget>>
<<widget "dl">>
/* Generates one dialogue if args[0] is true, otherwise another */
<<if $args[0] is true>>$args[1]<<else>>$args[2]<</if>>
<</widget>>
<<widget "CheckMSG">>
<<switch _speaker>>
<<case "?mc">>
<<set _style to "dialogue player">>
<<case "?reena">>
<<set _style to "dialogue reena">>
<<default>>
<<set _style to "dialogue sophie">>
<</switch>>
<</widget>>/*
Widget to initialize combat, drawing a random enemy from a provided array and initializing combat related variables
<<StartCombat [enemies] "exit-passage">>
*/
<<widget "StartPartyCombat">>
/* Initialize combat variables */
<<set $CombatState to 'default'>>
<<set $CombatQueue to []>>
<<set $CombatTurn to 0>>
<<set $InCombat to true>>
/* Set the enemy party to the provided enemies */
<<set $EnemyParty to _args[0]>>
/* Initialize enemy and player parties */
<<run loadPlayerParty($ActiveParty)>>
<<run loadEnemyParty($EnemyParty)>>
/* Select enemy targets and roll all characters' initiative */
<<run selectTarget()>>
<<run rollInitiative()>>
/* Setup meters */
<<set $Meters to []>>
<<set $MetersParty to []>>
<<set $MetersPartyMana to []>>
<<for _i = 0; _i < $EnemyParty.length; _i++>>
<<set _e to _i + 1>>
<<set $Meters.push("enemy" + _e)>>
<</for>>
<<for _i = 0; _i < $PlayerParty.length; _i++>>
<<set _e to _i + 1>>
<<set $MetersParty.push("party" + _e)>>
<</for>>
<<for _i = 0; _i < $PlayerParty.length; _i++>>
<<set _e to _i + 1>>
<<set $MetersPartyMana.push("partymana" + _e)>>
<</for>>
/* Reset player actions */
<<for _i = 0; _i < $PlayerParty.length; _i++>>
<<if $PlayerParty[_i].hp > 0>>
<<set $PlayerParty[_i].action to 'idle'>>
<<set $PlayerParty[_i].actionText to 'Waiting...'>>
<<set _defeat to false>>
<<else>>
<<set $PlayerParty[_i].action to 'dead'>>
<<set $PlayerParty[_i].actionText to 'Down'>>
<</if>>
<</for>>
<</widget>>
/* Widget to get the combat order, filtering out dead actors */
<<widget "GetCombatOrder">>
<<set $PartyOrder to $PlayerParty.concat($EnemyParty)>>
<<set $PartyOrder to $PartyOrder.sort(function(a, b) { return b.initiative - a.initiative })>>
<<set $PartyOrder to $PartyOrder.filter(function(actor) { return actor.hp > 0 })>>
<</widget>>
/* Widget to end combat, unsetting the current enemy and turn variables */
<<widget "EndPartyCombat">>
<<unset $CombatState>>
<<unset $CombatQueue>>
<<unset $ExitPassage>>
<<unset $CombatTurn>>
<<set $InCombat to false>>
<</widget>>
/* Widget to start a new round of combat */
<<widget "NewCombatRound">>
/* Increment the combat turn until a valid actor is found or the end of PartyOrder is reached */
<<if $CombatTurn < $PartyOrder.length>>
<<set $CombatTurn += 1>>
<</if>>
/* Check for new combat state */
<<if $CombatTurn is $PartyOrder.length>>
/* Initialize victory and defeat flags */
<<set _victory to true>>
<<set _defeat to true>>
/* Check for dead enemies and set their actionText to "defeated" */
<<for _i = 0; _i < $EnemyParty.length; _i++>>
<<if $EnemyParty[_i].isDead>>
<<set $EnemyParty[_i].action to 'dead'>>
<<set $EnemyParty[_i].actionText to 'Defeated'>>
<<else>>
<<set _victory to false>>
<</if>>
<</for>>
/* Get all members of $PlayerParty and reset their actions if they're alive */
<<for _i = 0; _i < $PlayerParty.length; _i++>>
<<if $PlayerParty[_i].hp > 0>>
<<set $PlayerParty[_i].action to 'idle'>>
<<set $PlayerParty[_i].actionText to _victor ? '@@.gain;Victory!' : 'Waiting...'>>
<<set _defeat to false>>
<<else>>
<<set $PlayerParty[_i].action to 'dead'>>
<<set $PlayerParty[_i].actionText to 'Down'>>
<</if>>
<</for>>
/* If all enemies are defeated, end combat */
<<if _defeat>>
<<set $CombatState to 'playerDefeat'>>
<<elseif _victory>>
<<set $CombatState to 'enemyDefeat'>>
<<else>>
/* Get new targets for enemies */
<<run selectTarget()>>
<<set $CombatState to 'default'>>
<<set $CombatTurn to 0>>
<</if>>
<</if>>
<</widget>>
<<widget "EnemyAttack">>
<<set _ability to loadAbility(_actor)>>
/* Display text for ability being used */
''_actor.name _ability.combatText''<br>
/* Take action based on ability type */
<<switch _ability.type>>
<<case "attack">>
/* Assign the target to the correct player party target */
<<set _target to $PlayerParty[_target.index]>>
/* Check to see if the attack lands */
<<if checkHit(_actor, _target, _ability.hit)>>
/* If it hits, get the damange */
<<set _damage = getDamage(_actor, _ability)>>
/* If the target is defending, halve the damage rounded down */
<<if _target.action is 'defend'>>
<<set _damage = Math.floor(_damage / 2)>>
<</if>>
/* Apply the damage to the target */
<<set _target.hp -= _damage>>
/* Display text different text if the attack was lethal or not */
<<if _target.hp <= 0>>
<<set _target.hp = 0>>
<<set _target.isDead to true>>
''_actor.name's attack hits, _target.name takes @@_damage@@ damage and @@.loss;dies@@!''<br>
<<else>>
/* Display text, factoring in whether the target was defending */
<<if _target.action is 'defend'>>
''_actor.name's attack hits, _target.name defends, only taking @@_damage@@ damage!''<br>
<<else>>
''_actor.name's attack hits, _target.name takes @@_damage@@ damage!''<br>
<</if>>
<</if>>
<<else>>
''_actor.name attacks _target.name and @@misses@@!''<br>
<</if>>
<<case "heal">>
<<case "buff">>
<</switch>>
<</widget>>
<<widget "AllyAttack">>
/* Assign the target to the correct enemy party target */
/*<<set _target to $EnemyParty[_target.index]>>*/
<<set _actor to $PartyOrder[$CombatTurn]>>
<<if checkHit(_actor, _target, 'str')>>
<<set _damage = getDamage(_actor, 'null')>>
<<set _target.hp -= _damage>>
<<if _target.hp <= 0>>
<<set _target.hp = 0>>
<<set _target.isDead to true>>
''_actor.name's attack lands, dealing @@_damage@@ damage to _target.name, @@.loss;defeating them@@!''<br>
<<else>>
''_actor.name's attack lands, dealing @@_damage@@ damage to _target.name!''<br>
<</if>>
<<else>>
''_actor.name attacks _target.name and @@misses@@!''<br>
<</if>>
<</widget>>
<<widget "AllyAbility">>
/* Set the chosen ability to the _ability variable */
<<set _ability to _actor.ability>>
/* Reduce the actor's mana by the ability's mana cost */
<<set _actor.mana -= _ability.cost>>
/* Check for type of ability */
<<switch _ability.type>>
<<case "heal">> /* Healing Magic */
/* Assign the target to the correct player party target */
<<set _target to $PlayerParty[_actor.target]>>
/* Apply the healing to the target */
<<set _effect to rolld(_ability.effect) + getStatModifier(_actor['wis'])>>
<<set _target.hp += _effect>>
/* If the target's health exceeds their max health, set it to their max health */
<<if _target.hp > _target.maxHp>>
<<set _target.hp = _target.maxHp>>
<</if>>
/* Display the healing text */
''_actor.name uses _ability.name on _target.name, healing them for @@.gain;_effect@@!''<br>
<<case "effect">> /* Buff / Debuff / Support Magic */
<<default>> /* Attack Magic */
/* Assign the target to the correct enemy party target */
<<set _target to $EnemyParty[_actor.target]>>
/* Check to see if the attack lands */
<<if checkHit(_actor, _target, _ability.hit)>>
/* If it hits, get the damage, signaling that we're using magic */
<<set _damage = getDamage(_actor, _ability, true)>>
/* Apply the damage to the target */
<<set _target.hp -= _damage>>
/* Display text different text if the attack was lethal or not */
<<if _target.hp <= 0>>
<<set _target.hp = 0>>
<<set _target.isDead to true>>
''_actor.name's _ability.name hits, _target.name takes @@_damage@@ damage and @@.loss;dies@@!''<br>
<<else>>
/* Display action text */
''_actor.name's _ability.name hits, _target.name takes @@_damage@@ damage!''<br>
<</if>>
<<else>>
''_actor.name casts _ability.name on _target.name and @@misses@@!''<br>
<</if>>
<</switch>>
<</widget>>
<<widget "EnemyPartyLoot">>
/* Initialize loot variables */
<<set _gold to 0>>
<<set _exp to 0>>
<<set _drop to ''>>
<<set _item to ''>>
/* Iterate through the enemy party */
<<for _i = 0; _i < $EnemyParty.length; _i++>>
/* Assign current enemy to _enemy */
<<set _enemy to $EnemyParty[_i]>>
/* Increase gold and exp totals */
<<set _gold += _enemy.gold>>
<<set _exp += _enemy.exp>>
/* Get a random item drop from the enemy */
<<set _drop to _enemy.items.random()>>
<<set _item to setup.items.get(_drop)>>
/* Update inventory. Change behavior if currently in a dungeon */
<<if $InDungeon>>
<<pickup $invDungeonLoot _drop 1>>
<<else>>
<<pickup $invItems _drop 1>>
<</if>>
/* Display loot text */
''_enemy.name dropped @@_item.name@@!''<br>
<</for>>
<br>
/* Update gold and XP*/
<<if $InDungeon>>
<<set $DungeonGold += _gold>>
<<else>>
<<run changeGold(_gold)>>
<</if>>
/* Set _memberXP to _exp divided by total party size, rounded up */
<<set _memberXP to Math.ceil(_exp / $PlayerParty.length)>>
<<run changeExp(_memberXP)>>
/* Display gold and exp text */
''You received @@_gold@@ gold and all party members earned @@_memberXP@@ experience!''<br>
/* Iterate through the player party */
<<for _i = 0; _i < $PlayerParty.length; _i++>>
/* Assign current player to _p */
<<set _p to $PlayerParty[_i]>>
/* Assign _member to either the player object or the associated worker based on ID */
<<if _p.id is 'player'>>
<<set _member to $player>>
<<else>>
<<set _member to $workers[_p.id]>>
<</if>>
/* Check for level up */
<<if _member.levelUp>>
<<set _member.levelUp to false>>
<br>''@@.gain;_member.name leveled up@@!''
<</if>>
<</for>>
/* Update all combat meters */
<<UpdateCombatMeters>>
<</widget>>
<<widget "PartyCombatStatUpdate">>
/* Update workers stats if in party */
<<if $PlayerParty.length > 1>>
<<for _i = 1; _i < $PlayerParty.length; _i++>>
<<set _id to $PlayerParty[_i].id>>
<<if $workers[_id]>>
<<set $workers[_id].hp to $PlayerParty[_i].hp>>
<<set $workers[_id].mana to $PlayerParty[_i].mana>>
<<set $workers[_id].maxHp to $PlayerParty[_i].maxHp>>
<<set $workers[_id].maxMana to $PlayerParty[_i].maxMana>>
<<set $workers[_id].trust += 10>>
<</if>>
<</for>>
<</if>>
/* Update player stats */
<<set $player.hp to $PlayerParty[0].hp>>
<<set $player.mana to $PlayerParty[0].mana>>
<</widget>>/* Change the health of supplied target by supplied amount. If no target is supplied, default to player */
/* Ex: <<ChangeHealth $player 10>> - Change player's health by 10 */
<<widget "ChangeHealth">>
/* Assign parameters to variables */
<<set _target to $args[0] or $player>>
<<set _amount to $args[1] or 9999>>
/* Adjust health by supplied amount */
<<set _target.hp to Math.clamp(_target.hp + 10, 0, _target.maxHp)>>
/* Also adjust $player.hp if _target is $PlayerParty[0] */
<<if _target is $PlayerParty[0]>>
<<set $player.hp = _target.hp>>
<</if>>
/* Update all meters */
<<UpdateAllMeters>>
<<UpdateCombatMeters>>
<</widget>>
<<widget "ChangeMana">>
/* Assign parameters to variables */
<<set _target to $args[0] or $player>>
<<set _amount to $args[1] or 9999>>
/* Adjust mana by supplied amount */
<<set _target.mana to Math.clamp(_target.mana + 10, 0, _target.maxMana)>>
/* Also adjust $player.mana if _target is $PlayerParty[0] */
<<if _target is $PlayerParty[0]>>
<<set $player.mana = _target.mana>>
<</if>>
/* Update all meters */
<<UpdateAllMeters>>
<<UpdateCombatMeters>>
<</widget>>
<<widget "NightlyRecovery">>
<<if $PlayerParty[0].name>>
<<set $PlayerParty[0].hp to $player.hp>>
<<set $PlayerParty[0].mana to $player.mana>>
<</if>>
<<if $PlayerParty.length > 1>>
<<for _i = 1; _i < $PlayerParty.length; _i++>>
<<set _id to $PlayerParty[_i].id>>
<<set _hp to $PlayerParty[_i].maxHp>>
<<set _mp to $PlayerParty[_i].maxMana>>
<<ChangeHealth $PlayerParty[_i]>>
<<ChangeMana $PlayerParty[_i]>>
<<if $workers[_id]>>
<<ChangeHealth $workers[_id]>>
<<ChangeMana $workers[_id]>>
<</if>>
<</for>>
<</if>>
<</widget>><<widget "UpdateAllMeters">>
<<updatemeter "health" `$player.hp / $player.maxHp`>>
<<updatemeter "stamina" `$player.stamina / $player.maxStamina`>>
<<updatemeter "mana" `$player.mana / $player.maxMana`>>
<<updatemeter "experience" `$player.exp / $player.expNext`>>
<<updatemeter "arousal" `$player.arousal / $player.maxArousal`>>
<</widget>>
<<widget "updatebar">>
<<silently>>
<<replace "#story-caption">>
<<display "StoryCaption">>
<</replace>>
<</silently>>
<</widget>>
<<widget "printStat">>
<<set _stat to _args[0]>>
<<set _stat to getStatModifier(_stat)>>
<<if _stat >= 0>>
@@.gain;+_stat@@
<<else>>
@@.loss;_stat@@
<</if>>
<</widget>>
<<widget "printStatFull">>
<<set _stat to _args[0]>>
_stat
<</widget>>
<<widget "GetHomeCompany">>
<<set $HomeCompany to []>>
<<if flag("reenaReturns")>>
<<set $HomeCompany.push("reena")>>
<<elseif flag("letReenaStay") and not flag("metSamuel")>>
<<set $HomeCompany.push("reena")>>
<</if>>
<</widget>>
<<widget "ShowHomeCompany">>
<div id="character-container">
<<for _i = 0; _i < $HomeCompany.length; _i++>>
<<set _character to $HomeCompany[_i]>>
<<capture _character>>
<<include "CharacterBlock" _character>>
<</capture>>
<</for>>
</div>
<</widget>>
<<widget "UpdateCombatMeters">>
<<if $EnemyParty[0]>><<updatemeter "enemy1" `$EnemyParty[0].hp / $EnemyParty[0].maxHp`>><</if>>
<<if $EnemyParty[1]>><<updatemeter "enemy2" `$EnemyParty[1].hp / $EnemyParty[1].maxHp`>><</if>>
<<if $EnemyParty[2]>><<updatemeter "enemy3" `$EnemyParty[2].hp / $EnemyParty[2].maxHp`>><</if>>
<<if $EnemyParty[3]>><<updatemeter "enemy4" `$EnemyParty[3].hp / $EnemyParty[3].maxHp`>><</if>>
<<if $EnemyParty[4]>><<updatemeter "enemy5" `$EnemyParty[4].hp / $EnemyParty[4].maxHp`>><</if>>
<<if $PlayerParty[0]>><<updatemeter "party1" `$PlayerParty[0].hp / $PlayerParty[0].maxHp`>><</if>>
<<if $PlayerParty[1]>><<updatemeter "party2" `$PlayerParty[1].hp / $PlayerParty[1].maxHp`>><</if>>
<<if $PlayerParty[2]>><<updatemeter "party3" `$PlayerParty[2].hp / $PlayerParty[2].maxHp`>><</if>>
<<if $PlayerParty[0]>><<updatemeter "partymana1" `$PlayerParty[0].mana / $PlayerParty[0].maxMana`>><</if>>
<<if $PlayerParty[1]>><<updatemeter "partymana2" `$PlayerParty[1].mana / $PlayerParty[1].maxMana`>><</if>>
<<if $PlayerParty[2]>><<updatemeter "partymana3" `$PlayerParty[2].mana / $PlayerParty[2].maxMana`>><</if>>
<</widget>><<pic "enemy" $CurrentEnemy.img>>
<center><h2>$CurrentEnemy.name</h2></center>
<<showmeter "enemyHealth" `$CurrentEnemy.hp / $CurrentEnemy.maxHp`>>
<center><h2>$player.name</h2></center>
<<showmeter "health" `$player.hp / $player.maxHp`>>
<<showmeter "mana" `$player.mana / $player.maxMana`>>
<hr>''You attack the $CurrentEnemy.name! with your $player.weapon.name!''
<<if checkHit($player, $CurrentEnemy, $player.weapon.hit)>>\
<<set _damage to getDamage($player)>>\
<<set $CurrentEnemy.hp -= _damage>>\
<<if $CurrentEnemy.hp < 0>>\
<<set $CurrentEnemy.hp to 0>>\
<</if>>\
<<updatemeter "enemyHealth" `$CurrentEnemy.hp / $CurrentEnemy.maxHp`>>\
''You deal @@_damage@@ damage!''
<<else>>\
''You miss!''
<</if>>\
<<if $CurrentEnemy.hp <= 0>>\
''You defeated the $CurrentEnemy.name!''
<<EnemyLoot>>\
<<btnLink "Continue" $ExitPassage>>\
<<EndCombat>>\
<<else>>\
@@.btnUI;<<button "Continue">>\
<<ChangeTurn>>\
<<replace "#combatText">>\
<<include "Combat-Text">>\
<</replace>>\
<</button>>@@\
<</if>>\<<if detectMobile()>>
<<set _bText to ["Attack","Cast","Item","run"]>>
<<else>>
<<set _bText to ["Attack","Cast Spell","Use Item","Run Away"]>>
<</if>>
<table style="width:100%;">
<tr>
<td style="width:50%;">
@@.btnUI;<<button _bText[0]>>
<<replace "#combatText">>
<<include "Combat-PlayerAction">>
<</replace>>
<</button>>@@
</td>
<td style="width:50%;">
<<btnDisable _bText[1]>>
</td>
</tr>
<tr>
<td style="width:50%;">
@@.btnUI;<<button _bText[2]>>
<<replace "#combatText">>
<<include "Combat-UseItem">>
<</replace>>
<</button>>@@
</td>
<td style="width:50%;">
@@.btnUI;<<button _bText[3] $ExitPassage>>
<<notify>>You ran away!<</notify>>
<<EndCombat>>
<</button>>@@
</td>
</tr>
</table><<updatemeter "enemyHealth" `$CurrentEnemy.hp / $CurrentEnemy.maxHp`>>\
<<if $Turn is 'player'>>\
''<<print $CurrentEnemy.idle.random()>>''
<<include "Combat-PlayerOptions">>\
<<else>>\
<<EnemyUseAbility>>
<<UpdateAllMeters>>\
@@.btnUI;<<button "Continue">>\
<<ChangeTurn>>\
<<replace "#combatText">>\
<<include "Combat-Text">>\
<</replace>>\
<</button>>@@\
<</if>>\<table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:60%">Description</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invItems.table>>
<<capture _item, _i>>
<<set _i to setup.items.get(_item)>>
<<if _i.canUse>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>
@@.btnUI;<<button "Use">>
<<replace "#combatText">>
<<include "Combat-UseItem-Text">>
<</replace>>
<</button>>@@
</td>
</tr>
<</if>>
<</capture>>
<</for>>
</table>
@@.btnUI;<<button "Return">>
<<replace "#combatText">>
<<include "Combat-PlayerOptions">>
<</replace>>
<</button>>@@<<run $invItems.use(_item)>>
<<UpdateAllMeters>>
''You used @@_i.name@@!''
<br><br>
@@.btnUI;<<button "Continue">>
<<ChangeTurn>>
<<replace "#combatText">>
<<include "Combat-Text">>
<</replace>>
<</button>>@@<<StartCombat $ForestEnemies "Road-Village">>\
<<updatemeter "combatTimer" 0>>\
<<pic "enemy" $CurrentEnemy.img>>\
''You are confronted by a $CurrentEnemy.name!''
<<btnLink "Engage in combat" "QuickCombat-Fight">>
<<btnLink "Attempt to seduce" "QuickCombat-Seduce">>
<<btnLink "Flee the enemy" "QuickCombat-Flee">><<pic "enemy" $CurrentEnemy.img>>\
<<set _combatOver to false>>\
<<set _combatTimer to 2>>\
''You prepare to fight the $CurrentEnemy.name!''
<center><<timedprogressbar 2 80%>><</timedprogressbar>></center>
<<timed 2s>><<include "QuickCombat-Results">><</timed>><<silently>>
<<for _i = 1; _combatOver is false; _i++>>
/* Display Round */
@@Round _i@@:<br>
/* Player turn */
<<if checkHit($player, $CurrentEnemy, $player.weapon.hit)>>
<<set _damage to getDamage($player)>>
<<set $CurrentEnemy.hp -= _damage>>
<<if $CurrentEnemy.hp < 0>>
<<set $CurrentEnemy.hp to 0>>
<</if>>
<<updatemeter "enemyHealth" `$CurrentEnemy.hp / $CurrentEnemy.maxHp`>>
''You deal @@_damage@@ damage!''<br>
<<else>>
''You miss!''<br>
<</if>>
/* Enemy turn */
<<EnemyUseAbility>>
/* Check combat state */
<<if $CurrentEnemy.hp <= 0>>
<<set _combatOver to true>>
<<set _playerWon to true>>
<<elseif $player.hp <= 0>>
<<set _combatOver to true>>
<<set _playerWon to false>>
<</if>>
<br>
<</for>>
<</silently>>
<hr>
<<if _playerWon>>
''After _i rounds of combat, $CurrentEnemy.name finally falls to your $player.weapon.name. You are victorious, and you have $player.hp health remaining!''<br><br>
<<EnemyLoot>><br><br>
<<btnLink "Try Again" "QuickCombat-Main" "changeHealth()">>
<<EndCombat>>
<<else>>
<<print "You fall to the ground, defeated!">>
<<btnLink "Try Again" "QuickCombat-Main" "changeHealth()">>
<<EndCombat>>
<</if>>/* Set any dead party member's HP to their MaxHP, except the player */
<<for _i = 1; _i < $PlayerParty.length; _i++>>
<<if $PlayerParty[_i].isDead>>
<<set $PlayerParty[_i].isDead to false>>
<<set $PlayerParty[_i].hp to $PlayerParty[_i].maxHp>>
<</if>>
<</for>>
@@.loss;You have been defeated!@@<br><br>
@@.btnUI;<<button "Continue">>
<<EndPartyCombat>>
<<run playerDeath()>>
<</button>>@@<<GetCombatOrder>>
<<for _i = 0; _i < $PartyOrder.length; _i++>>
<<set _c to $PartyOrder[_i]>>
<<if _c.hp > 0>>
<<if _c.id is "player">>
<<set _p to "portrait/player/" + $player.portrait + ".jpg">>
<<if _c is $PartyOrder[$CombatTurn]>>
<<thumbActive _p>>
<<else>>
<<thumb _p>>
<</if>>
<<elseif _c.type is 'ally'>>
<<if _c is $PartyOrder[$CombatTurn]>>
<<thumbActive _c.img>>
<<else>>
<<thumb _c.img>>
<</if>>
<<else>>
<<set _eimg to "enemy/" + _c.img + ".jpg">>
<<if _c is $PartyOrder[$CombatTurn]>>
<<thumbActive _eimg>>
<<else>>
<<thumb _eimg>>
<</if>>
<</if>>
<</if>>
<</for>><<EnemyPartyLoot>><br><br>
<<if $CurrentFloor < $CurrentDungeon.map.length>>
<<btnLink "Move on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<<else>>
<<if $PlayerParty[0].hp <= 0>>
<<set $PlayerParty[0].hp to 1>>
<</if>>
<<btnLink "Complete Dungeon" "Dungeon-Complete">>
<</if>>
<<set $player.hp to $PlayerParty[0].hp>>
<<set $player.mana to $PlayerParty[0].mana>><<addclass "body" $BG>>\
<center>\
<span id="combat-ui">\
<<GetCombatOrder>>\
<<include "Combat-UI">>
</span>\
</center>\''Turn Order''
@@.thumbBorder;<<include "Combat-DisplayTurnOrder">>@@
<hr>
<<if $CombatState is 'default'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock">>\
<</capture>>\
<</for>>\
</div>\
<<set _ready to true>>\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<if $PlayerParty[_i].action is 'idle'>>\
<<set _ready to false>>\
<<break>>\
<</if>>\
<</for>>\
<<if _ready is true>>\
@@.btnUI;<<button "Start Combat">>\
<<set $CombatState to 'processing'>>
<<set $CombatTurn to 0>>
<<replace "#combat-ui">>\
<<include "Combat-UI">>\
<</replace>>\
<</button>>@@
<<else>>\
<<btnDisable "Awaiting actions...">>
<</if>>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock">>\
<</capture>>\
<</for>>\
</div>\
<<elseif $CombatState is 'targetEnemy'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Targeting">>\
<</capture>>\
<</for>>\
</div>\
<<Thought "Select a target">>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
<<elseif $CombatState is 'targetAlly'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
<<Thought "Select a target">>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Targeting">>\
<</capture>>\
<</for>>\
</div>\
<<elseif $CombatState is 'useItem'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
<<include "PartyInventory">>
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Targeting">>\
<</capture>>\
<</for>>\
</div>\
<<elseif $CombatState is 'processing'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Process">>\
<</capture>>\
<</for>>\
</div>\
<span id="combat-action">\
@@.form;<br><br><br><br>@@
</span>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Process">>\
<</capture>>\
<</for>>\
</div>\
<<timed 0s>>\
<<replace "#combat-action">>\
@@.form;<<include "Combat-ProcessTurn">>@@
<</replace>>\
<</timed>>\
<<elseif $CombatState is 'enemyDefeat'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
@@.form;<<include "Combat-Loot">>@@
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
<<EndPartyCombat>>\
<<elseif $CombatState is 'playerDefeat'>>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
@@.form;<<include "Combat-Defeat">>@@
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Disabled">>\
<</capture>>\
<</for>>\
</div>\
<<EndPartyCombat>>\
<</if>>\<<if $PartyOrder[$CombatTurn]>>
/* Assign Targets */
<<set _actor to $PartyOrder[$CombatTurn]>>
/* Check if actor is an enemy, if they're alive, and what kind of action they're taking */
<<if _actor.type is 'enemy'>>
<<if _actor.hp > 0>>
<<set _target to _actor.target>>
<<if _actor.action is 'attack'>>
<<EnemyAttack>>
<</if>>
<</if>>
<</if>>
/* Check if the actor is an ally, if they're alive, and what kind of action they're taking */
<<if _actor.type is 'ally'>>
<<if _actor.hp > 0>>
<<if _actor.action is 'attack'>>
<<set _target to $EnemyParty[_actor.target]>>
<<if _target.isDead>>
<<set _livingEnemies to $EnemyParty.filter(function(enemy) { return !enemy.isDead })>>
<<if _livingEnemies.length is 0>>
''All enemies are defeated!''<br>
<<else>>
<<set _target to $EnemyParty.filter(function(enemy) { return !enemy.isDead }).random()>>
<<AllyAttack>>
<</if>>
<<else>>
<<AllyAttack>>
<</if>>
<<elseif _actor.action is 'defend'>>
''_actor.name defends!''<br>
<<elseif _actor.action is 'item'>>
<<set _i to setup.items.get(_actor.item)>>
<<if $invItems.count(_actor.item) > 0>>
<<run $invItems.use(_actor.item)>>
''_actor.name uses <<print setup.items.get(_actor.item).name>>''<br>
<<else>>
''You don't have any <<print _i.name>>!''<br>
<</if>>
<<elseif _actor.action is 'ability'>>
<<if _actor.ability.type is 'heal'>>
<<set _target to $PlayerParty[_actor.target]>>
<<else>>
<<set _target to $EnemyParty[_actor.target]>>
<</if>>
<<if _target.isDead>>
''_target.name is no longer a valid target!''<br>
<<else>>
<<AllyAbility>>
<</if>>
<</if>>
<</if>>
<</if>>
<br>
/* After round maintenance */
<<UpdateCombatMeters>>
<<NewCombatRound>>
/* Either start the next round or continue the current one */
<<if $CombatState is 'default'>>
<<btnLink "Next Round" "PartyCombat-Main">>
<<else>>
/* Increment the combat turn */
@@.btnUI;<<button "Continue">>
<<replace "#combat-ui">>
<<include "Combat-UI">>
<</replace>>
<</button>>@@
<</if>>
<<else>>
<<NewCombatRound>>
<<btnLink "Next Round" "PartyCombat-Main">>
<</if>><<if $EnemyParty[_i].isDead>>\
<div class="party-block-disabled">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.loss;Defeated@@
</div>\
<<else>>\
<div class="party-block">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.data;$EnemyParty[_i].actionText@@
</div>\
<</if>>\<<if $EnemyParty[_i].isDead>>\
<div class="party-block">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.loss;Defeated@@
@@.btnUIScaleDisable;<<button "Invalid Target">>
<</button>>@@
</div>\
<<else>>\
<div class="party-block">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
<<if $EnemyParty[_i].hp > 0>>\
@@.data;$EnemyParty[_i].actionText@@
@@.btnUIScale;<<button "Target" "PartyCombat-Main">>
<<run console.log('Targeting ' + $EnemyParty[_i].name)>>
<<set $PlayerParty[$X].target to _i>>
<<set $PlayerParty[$X].isTargeting to false>>
<<set $PlayerParty[$X].actionText to 'Attacking ' + $EnemyParty[_i].name>>
<<set $CombatState to 'default'>>
<</button>>@@
<<else>>\
@@.loss;Dead@@
<</if>>\
</div>\
<</if>>\<div class="party-block-disabled">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.data;$EnemyParty[_i].actionText@@
</div>\<<if $EnemyParty[_i] is $PartyOrder[$CombatTurn]>>\
<div class="party-block-active">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.data;$EnemyParty[_i].actionText@@
</div>\
<<else>>\
<div class="party-block-disabled">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
@@.data;$EnemyParty[_i].actionText@@
</div>\
<</if>>\<div class="party-block">\
@@$EnemyParty[_i].name@@
<<pic "enemy" $EnemyParty[_i].img>>
<<showmeter $Meter `$EnemyParty[_i].hp / $EnemyParty[_i].maxHp`>>\
</div>\<<if $PlayerParty[_i].hp > 0>>\
<div class="party-block">\
<<include "PartyBlock-DefaultText">>\
</div>\
<<else>>\
<div class="party-block-disabled">\
<<include "PartyBlock-DeadText">>\
</div>\
<</if>>\@@$PlayerParty[_i].name@@\
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
@@.data;$PlayerParty[_i].actionText@@
<<if $PlayerParty[_i].action is 'attack'>>\
@@.btnUIScaleSelect;<<button "Attack">>
<<include "PartyBlockButton-Attack">>
<</button>>@@
<<else>>\
@@.btnUIScale;<<button "Attack">>
<<include "PartyBlockButton-Attack">>
<</button>>@@
<</if>>\
<<if $PlayerParty[_i].action is 'defend'>>\
@@.btnUIScaleSelect;<<button "Defend" "PartyCombat-Main">>
<<include "PartyBlockButton-Defend">>
<</button>>@@
<<else>>\
@@.btnUIScale;<<button "Defend" "PartyCombat-Main">>
<<include "PartyBlockButton-Defend">>
<</button>>@@
<</if>>\
<<if $PlayerParty[_i].action is 'item'>>\
@@.btnUIScaleSelect;<<button "Use Item">>
<<include "PartyBlockButton-UseItem">>
<</button>>@@
<<else>>\
@@.btnUIScale;<<button "Use Item">>
<<include "PartyBlockButton-UseItem">>
<</button>>@@
<</if>>\
<<if $PlayerParty[_i].mana >= $PlayerParty[_i].ability.cost>>\
<<if $PlayerParty[_i].action is 'ability'>>\
@@.btnUIScaleSelect;<<button "$PlayerParty[_i].ability.name [MP: $PlayerParty[_i].ability.cost]">>
<<include "PartyBlockButton-Ability">>
<</button>>@@
<<else>>\
@@.btnUIScale;<<button "$PlayerParty[_i].ability.name [MP: $PlayerParty[_i].ability.cost]">>
<<include "PartyBlockButton-Ability">>
<</button>>@@
<</if>>\
<<else>>\
<<if $PlayerParty[_i].ability.name is 'empty'>>\
@@.btnUIScaleDisable;<<button "No Ability">>
<</button>>@@
<<else>>\
@@.btnUIScaleDisable;<<button "$PlayerParty[_i].ability.name [MP: $PlayerParty[_i].ability.cost]">>
<</button>>@@
<</if>>\
<</if>>\@@$PlayerParty[_i].name@@\
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
@@.data;$PlayerParty[_i].actionText@@<<if $PlayerParty[_i].isTargeting>>\
<div class="party-block-active">\
<<include "PartyBlock-TargetingText">>
</div>\
<<else>>\
<div class="party-block">\
<<include "PartyBlock-TargetingText">>
</div>\
<</if>>\@@$PlayerParty[_i].name@@
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
@@.data;$PlayerParty[_i].actionText@@
<<if $CombatState is not 'useItem'>>\
@@.btnUIScale;<<button "Target" "PartyCombat-Main">>
<<set $PlayerParty[$X].target to _i>>
<<set $PlayerParty[$X].isTargeting to false>>
<<set $PlayerParty[$X].actionText to 'Healing ' + $PlayerParty[_i].name>>
<<set $CombatState to 'default'>>
<</button>>@@
<</if>>\
<<if $PlayerParty[_i].isTargeting>>\
@@.btnUIScale;<<button "Cancel" "PartyCombat-Main">>
<<set $PlayerParty[_i].action to 'idle'>>
<<set $PlayerParty[_i].actionText to 'Waiting'>>
<<set $PlayerParty[_i].isTargeting to false>>
<<set $CombatState to 'default'>>
<</button>>@@
<</if>>\<<if $PlayerParty[_i].isTargeting>>\
<div class="party-block-active">\
<<include "PartyBlock-DisabledText">>
</div>\
<<else>>\
<div class="party-block-disabled">\
<<include "PartyBlock-DisabledText">>
</div>\
<</if>>\@@$PlayerParty[_i].name@@\
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
@@.data;$PlayerParty[_i].actionText@@
<<if $PlayerParty[_i].isTargeting>>\
@@.btnUIScale;<<button "Cancel" "PartyCombat-Main">>
<<set $PlayerParty[_i].action to 'idle'>>
<<set $PlayerParty[_i].actionText to 'Waiting'>>
<<set $PlayerParty[_i].isTargeting to false>>
<<set $CombatState to 'default'>>
<</button>>@@
<</if>>\<<if $PartyOrder[$CombatTurn] and $PlayerParty[_i] is $PartyOrder[$CombatTurn]>>\
<div class="party-block-active">\
<<include "PartyBlock-ProcessText">>
</div>\
<<else>>\
<div class="party-block-disabled">\
<<include "PartyBlock-ProcessText">>
</div>\
<</if>>\@@$PlayerParty[_i].name@@\
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
@@.data;$PlayerParty[_i].actionText@@<div class="party-block">\
@@$PlayerParty[_i].name@@\
<<if $PlayerParty[_i].id is "player">>\
<<PlayerPortrait>>\
<<else>>\
<<img $PlayerParty[_i].img>>\
<</if>>\
<<showmeter $Meter `$PlayerParty[_i].hp / $PlayerParty[_i].maxHp`>>\
<<showmeter $MeterMana `$PlayerParty[_i].mana / $PlayerParty[_i].maxMana`>>\
</div>\<<set $CombatState to 'targetEnemy'>>
<<set $PlayerParty[_i].action to 'attack'>>
<<set $PlayerParty[_i].actionText to 'Targeting...'>>
<<set $PlayerParty[_i].isTargeting to true>>
<<set $X to _i>>
<<replace "#combat-ui">>\
<<include "Combat-UI">>\
<</replace>><<set $CombatState to 'default'>>
<<set $PlayerParty[_i].action to 'defend'>>
<<set $PlayerParty[_i].actionText to 'Defending'>><<set $CombatState to 'useItem'>>
<<set $PlayerParty[_i].action to 'item'>>
<<set $PlayerParty[_i].actionText to 'Making selection...'>>
<<set $PlayerParty[_i].isTargeting to true>>
<<set $X to _i>>
<<replace "#combat-ui">>
<<include "Combat-UI">>
<</replace>><<if $PlayerParty[_i].ability.type is "heal">>\
<<set $CombatState to 'targetAlly'>>
<<set $PlayerParty[_i].action to 'ability'>>
<<set $PlayerParty[_i].actionText to 'Targeting...'>>
<<set $PlayerParty[_i].isTargeting to true>>
<<set $X to _i>>
<<else>>\
<<set $CombatState to 'targetEnemy'>>
<<set $PlayerParty[_i].action to 'ability'>>
<<set $PlayerParty[_i].actionText to 'Targeting...'>>
<<set $PlayerParty[_i].isTargeting to true>>
<<set $X to _i>>
<</if>>\
<<replace "#combat-ui">>\
<<include "Combat-UI">>\
<</replace>><<StartCombat $ForestEnemies "Road-Forest">>\
<<include "Combat-Header">>\
<span id="combatText">\
<<include "Combat-Text">>\
</span>\
<hr>\<<StartCombat $ForestEnemies "Forest-Gather">>\
<<include "Combat-Header">>\
<span id="combatText">\
<<include "Combat-Text">>\
</span>\
<hr>\<<StartCombat $RoadEnemies "Road-Village">>\
<<include "Combat-Header">>\
<span id="combatText">\
<<include "Combat-Text">>\
</span>\
<hr>\<<GetDialogueReena>>\
<<set _rand to random(1,100)>>\
<<switch _dlg.random()>>\
<<case "default">>\
<<pic "reena" "default">>\
<<if _rand <= 30>>\
<<nm "?reena" "You planning on heading out? Bring back something useful, yeah?">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Gonna see if I can scrounge up anything useful around here. This place still needs a lot of work.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Not much of a home yet, but... it's better than running.">>\
<<else>>\
<<nm "?reena" "Don't get yourself killed out there, yeah? I'm not dragging your corpse back.">>\
<</if>>\
<<case "finishBrothel">>\
<<pic "reena" "happy">>\
<<if _rand <= 30>>\
<<nm "?reena" "Not bad, huh? A couple weeks ago this place was barely livable. Now look at it.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "People are already talking about this place. That's either a good thing... or a warning.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "You think this was the hard part? Keeping this place running is going to be a whole different challenge.">>\
<<else>>\
<<nm "?reena" "Doesn't feel so empty anymore. Not sure if that's a good thing yet.">>\
<</if>>\
<<case "finishedBrothelSeduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "I knew you were ambitious, but I didn't expect this. What's next, an empire?">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "A brothel, huh? You sure you're not just looking for an excuse to have more women around you?">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "You built this, boss. I hope you know how to handle it... and I don't just mean the business.">>\
<<else>>\
<<nm "?reena" "Guess I made the right choice sticking around. Can't say I regret it.">>\
<</if>>\
<<case "seduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "Leaving already? Thought you'd stick around a little longer this time.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "You work too hard. Maybe I should help you unwind later.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "You really know how to make a girl feel welcome.">>\
<<else>>\
<<nm "?reena" "Try not to miss me too much while you're out, yeah?">>\
<</if>>\
<<case "soldOut">>\
<<pic "reena" "angry">>\
<<if _rand <= 30>>\
<<nm "?reena" "You need something, or just checking if I'm still here?">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "I don't forget things easily. Neither do people like me.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "You sure you don't want to try selling me out again? Maybe third time's the charm.">>\
<<else>>\
<<nm "?reena" "You might have changed your mind back then... but I know who you are now.">>\
<</if>>\
<<case "spring">>\
<<pic "reena" "default">>\
<<if _rand <= 30>>\
<<nm "?reena" "People are starting to wander back into town after winter. That's good for business, assuming we make a name for ourselves.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "The weather's warming up. Hope you weren't getting too used to hiding inside.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Spring's nice and all, but it's still muddy as hell out there. Try not to track it in.">>\
<<else>>\
<<nm "?reena" "New season, new opportunities. Or problems. Usually both.">>\
<</if>>\
<<case "summer">>\
<<pic "reena" "default">>\
<<if _rand <= 30>>\
<<nm "?reena" "Too damn hot. No wonder people are looking for places to cool off.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Drinks sell better in the summer. We might want to stock up before the tavern buys everything out.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "People are out late this time of year. Might be worth keeping the place open longer.">>\
<<else>>\
<<nm "?reena" "Storm season's coming soon. Hope the roof holds up.">>\
<</if>>\
<<case "fall">>\
<<pic "reena" "default">>\
<<if _rand <= 30>>
<<nm "?reena" "Best time of year. Cool air, good food, and people looking to spend their extra coin before winter.">>\
<<elseif _rand <= 60>>
<<nm "?reena" "Leaves are changing, and so are people's moods. Some get nostalgic. Others get desperate.">>\
<<elseif _rand <= 90>>
<<nm "?reena" "The village holds a festival around this time. Could be good for business... or a headache.">>\
<<else>>
<<nm "?reena" "Feels like the whole world's slowing down. You sure you're keeping up?">>\
<</if>>\
<<case "winter">>\
<<pic "reena" "default">>\
<<if _rand <= 30>>\
<<nm "?reena" "Cold nights make for good business. People don't want to be alone this time of year.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Snow's piling up. If you're going out, don't freeze to death.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Not many travelers in winter. We'll have to make do with the locals for a while.">>\
<<else>>\
<<nm "?reena" "Hope you stocked up on firewood. Unless you like the idea of freezing in your sleep.">>\
<</if>>\
<<case "springSeduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "Spring's here. Everything's waking up — including certain appetites.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Flowers blooming, birds singing, and you still looking at me like that?">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "New season, new possibilities. You got anything... fun planned?">>\
<<else>>\
<<nm "?reena" "The air's getting warmer, but something tells me you don't need help heating up.">>\
<</if>>\
<<case "summerSeduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "Hot days, warm nights... Plenty of ways to cool off, if you know where to look.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Summer's good for business. People get restless. And reckless.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Too damn hot. You offering to help me with that, or just staring?">>\
<<else>>\
<<nm "?reena" "Long days mean long nights. Hope you're ready for both.">>\
<</if>>\
<<case "fallSeduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "Cold air, warm drinks, and you. Can't say I mind the change.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Autumn's got a certain charm, don't you think? All the best things happen after dark.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Festival season. Wonder if you'll find time to enjoy yourself. Or if I'll have to make you.">>\
<<else>>\
<<nm "?reena" "Leaves are falling, but you're still standing there, looking at me like that.">>\
<</if>>\
<<case "winterSeduced">>\
<<pic "reena" "smug">>\
<<if _rand <= 30>>\
<<nm "?reena" "Cold nights are better when you've got someone to warm them up.">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Snow outside, heat inside. Pick which one you'd rather deal with.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "They say winter's for hibernation. But I don't think that's your style.">>\
<<else>>\
<<nm "?reena" "Hope you're not planning to spend winter alone. That'd be a real shame.">>\
<</if>>\
<<default>>\
<<pic "reena" "default">>\
<<if _rand <= 30>>\
<<nm "?reena" "You planning on heading out? Bring back something useful, yeah?">>\
<<elseif _rand <= 60>>\
<<nm "?reena" "Gonna see if I can scrounge up anything useful around here. This place still needs a lot of work.">>\
<<elseif _rand <= 90>>\
<<nm "?reena" "Not much of a home yet, but... it's better than running.">>\
<<else>>\
<<nm "?reena" "Don't get yourself killed out there, yeah? I'm not dragging your corpse back.">>\
<</if>>\
<</switch>>\<<pic "bg" "dream-1">>\
<center><h1>Chapter I - The Velvet Root</h1></center><hr>\
''The moon is heavy and round, caught in the tangled trees like a voyeur's eye. Lanterns swing low in the mist-choked forest, casting amber flickers over moss and stone. You're just past the edge of a small hamlet, following a rumor — one that spoke of a place hidden in the woods. A brothel, yes... but more than that. A sanctum of strange pleasures, forbidden magic, and vanishing guests.''
''You've followed broken stone paths, heard songs with missing verses, and now hold an old invitation burned into soft leather: "Come when the moon bleeds. Follow the scent of lilac and ash."''
''And tonight, the moon is bleeding — wreathed in a reddish haze.''
''The scent hits you first. Sweet lilac, curling beneath your nose like a teasing finger. Then the ash—sharp, earthy. You follow it instinctively, boots silent on wet loam, tail twitching with anticipation.''
''Eventually, you find yourself before an arched stone doorway half-buried in the hill, surrounded by thorned vines. It opens like a mouth, and flickering pink light dances inside. A carved sigil glows faintly above it—a rose surrounded by open eyes.''
''You feel it in your bones. This is the place.''<<pic "bg" "dream-2">>\
''The stone underfoot turns smooth as your boots cross the threshold. The air changes—warmer, spiced, and tinged with the hum of magic. The scent of lilac intensifies, curling into your senses like silk threads wrapping around your thoughts. Inside, the tunnel slopes downward, glowing with the soft pink and gold of enchanted lanterns. Their lights flicker lazily, as though watching you with half-lidded eyes.''
''Your light travelers' clothes cling just a little more snugly in the warmth, and the low cut of your top earns a few phantom glances from the glowing orbs. The lute on your back rests like a trusted companion, its weight familiar and grounding.''
''As you move deeper, your feline ears flick to catch subtle sounds—moans just out of reach, laughter that echoes without a source, and footsteps that don't seem to belong to you. But nothing jumps out. Not yet.''
''Then you reach it: a foyer carved from obsidian stone, veined with soft glowing lines like veins of light beneath skin. A velvet curtain hangs at the far end, pulsing faintly as if alive.''
''To your left: a wooden podium shaped like a blooming rose. Behind it stands a woman—or something like one.''
''Her body is tall and lithe, draped in a gown of shimmering thread that clings to every curve. Her skin is ashen white, her hair a cascade of violet petals. Her eyes are entirely black, but not unkind.''
<<pic "bg" "dream-3">>\
<<nm "Hostess" "Welcome to the Velvet Root, traveler. You carry curiosity like perfume, and it suits you.">>\
<<nm "Hostess" "May I take your name? And... will you be offering or seeking tonight?">>\
''There's power in her words. Not magic—at least not quite. But practiced seduction, wrapped in ritual. Her gaze drops to your chest, then flicks up with a smile that says she liked what she saw.''<<pic "bg" "dream-3">>\
''The corners of your mouth curl, your tail flicking with playful precision. You step closer to the podium, letting your hips sway just a touch more with each step—subtle, confident, like a song with an unspoken promise.''
<<nm "Jenni" "Name's Jenni. And as for what I'm here for... well, I like to taste before I choose a dish. But I've always had an appetite for both.">>\
''The hostess smiles, slow and sharp, like candle wax dripping from the tip of a dagger.''
<<nm "Hostess" "Mmm. A sampling sort. You'll do very well here, Jenni. We thrive on hunger... especially when it purrs.">>\
''She leans forward, resting her forearms on the podium, giving you an eyeful of soft cleavage framed in violet shimmer. Her voice drops to something velvet and inviting.''
<<nm "Hostess" "The Velvet Root is an oasis between worlds—pleasure, secrets, and spirits all mingle here. Rooms shift. Desires manifest. But rules remain. You'll be safe, unless you crave danger. And judging by that bulge behind your lute strap, danger might just crave you.">>\
''She winks.''
<<nm "Hostess" "Would you like to see the main lounge? Or shall I show you something... a bit deeper?">>\<<pic "bg" "dream-2">>\
''The hostess arches a pale brow, her smile widening as she steps out from behind the podium. Her gown shifts with her, catching the lamplight in dazzling shimmer.''
<<nm "Jenni" "I think I'd like to see the main lounge... if you'd accompany and give me a tour?">>\
<<nm "Hostess" "Mmm, how could I resist? A tour it is, but you'll find the Velvet Root rarely shows the same face twice. Stay close, little songbird.">>\
''She crooks two fingers and the velvet curtain parts without touch, revealing a corridor lined with tall mirrors — none of which reflect you properly. They shimmer with alternate angles, stranger versions of your body posed mid-laugh, mid-moan, mid-struggle. Echoes of potential... or memory.''
''You pass through, and the world opens.''
''The main lounge is a lush, sprawling space of low couches, ornate cushions, and slow-dancing shadows. Music plays from somewhere unseen — a sultry harp backed by wet drums, primal and intimate. Everything is tinted in rose-gold and candlelight. There are no walls, only archways draped in sheer silks leading off to other realms.''
''Patrons lounge and mingle — Faefolk sipping nectar from each other's mouths, an elvish noble with a pair of twin satyrs nuzzling his boots, and a towering Beastfolk woman in a leather corset being massaged by a half-dozen fae hands.''
<<nm "Hostess" "Our lounge offers three main paths tonight: the Garden of Tongues, the Chamber of Tides, and the Amber Stage. Each caters to different... appetites. Or you may simply observe, drink, and be drawn into what finds you.">>\
''She steps close, brushing your arm with hers—a whisper of silk on fur.''
<<nm "Hostess" "Or we could start with a drink, just the two of us. Unless, of course, you're hunting.">>\<<nm "?mc" "I think a drink sounds perfect. I like starting my songs slow... gives me time to catch the rhythm of the room.">>\
''Her smile deepens — satisfied. She gestures to a quiet alcove carved into a large, twisted root arching through the lounge like the skeleton of an ancient beast. The booth is round and plush, framed by hanging vines that subtly pulse with bioluminescence, casting soft patterns over her bare shoulders as she sits across from you.''
''A server appears, a Faefolk with eyes like dew and no visible gender, offering a tray of crystalline flutes. The drinks glow — lavender, amber, crimson, and one that shifts color like oil on water.''
<<nm "Hostess" "Take what calls to you. Each flavor teases something different: truth, indulgence, memory, and risk. I'll let you guess which is which.">>\
''As you both sip — your choice tasting of honeyed citrus and cool spice — you let your feline ears flick and twitch, tuning in to the current of voices rippling through the lounge.''
<<Thought "The feint sounds of what can only be described as dice rolling on a mat are heard from the darkness...">>\
''Near a satin-draped couch, two figures whisper urgently: a Elvish woman with a worn traveler's cloak, and a masked Human dressed in pearls. You catch fragments between the notes of music—''
<<nm "Elf" "...disappeared after the Amber Stage again. Just like Lys.">>\
<<nm "Human" "...said she followed the wrong mirror...">>\
<<nm "Elf" "...don't talk too loud. The walls notice.">>\
''The hostess leans in.''
<<nm "Hostess" "You're listening well. It's a rare trait in this place, where most come to forget.">>\
''Her hand brushes against yours on the tabletop. Lightly. Casually. But deliberately.''
<<nm "Hostess" "Tell me, Jenni — what exactly are you hoping to find here?">>\''You sip from the shimmering flute, letting the cool burn settle on your tongue. The lies come sweet and smooth, like honey from a blade — flavored with just enough truth to sell the fantasy.''
<<nm "?mc" "I'm just a curious traveler, really. Looking for inspiration... and maybe a few experiences worth writing songs about.">>\
''The hostess watches you over the rim of her glass, her black eyes unreadable, yet amused. She sets her drink down with the soft clink of crystal against rootwood.''
<<nm "Hostess" "Mmm. A romantic answer. And a lie. But not one I mind.">>\
<<nm "Hostess" "Everyone's looking for something here. Whether it's a lost memory, a dangerous thrill... or a second chance. But you—">>\
''Her hand slides a little further over yours, her fingers long and cool, tipped with lacquered violet nails. Her gaze lingers on your lips, then dips briefly to your chest, then lower still, eyes sharpening with quiet hunger.''
<<nm "Hostess" "—you look like someone who already has stories written on her body. And maybe one or two still aching to be carved.">>\
''A hush drapes over your little alcove, the world softening just enough to draw your breath and blood into the same rhythm. But your ears still twitch. A soft word reaches you from the couch again''
<<nm "Whispered Voice" "Lys... tried the mirror before the tide.">>\
''The hostess rises slowly, draining her glass. The vines part for her, bathing her in pale rose light.''
<<nm "Hostess" "If you're feeling brave, I can show you one of the mirrors. But only if you like your curiosity... stretched.">>\''You rise with her, letting the music ripple down your spine like a purr, the weight of her invitation heavy in the air between you. But instead of following her lead, you gently redirect — just a subtle turn of the hips, a sharper gleam in your golden eyes.''
<<nm "Jenni" "Mirrors can wait. Right now... I'd rather carve a story with you. Privately.">>\
''That makes her pause — just half a beat — before her lips curl into something darker. Pleased. Predatory. Her hand trails down your arm and rests at your wrist, a delicate but unmistakably possessive hold.''
<<nm "Hostess" "Mmm. You're clever enough to lie with charm and bold enough to tempt the hostess herself... Follow me, little songbird. And try not to fall in love — it makes the goodbyes... messy.">>\
''She leads you from the lounge, past veils of sheer silk and the heat of perfumed bodies, down a spiral staircase half-formed from living root and gleaming crystal. The air thickens as you descend — warmer, wetter, scented with amber and sweat. You pass doors marked with sigils you don't yet know, until she stops before one carved with a single open eye and a rosebud.''
<<nm "Hostess" "Inside, you'll find surrender. But you'll offer it willingly. That's the rule here. Take off your clothes, Jenni. Slowly. I want to watch how you unmake yourself.">>\
''The room beyond her is plush and shadowed — pillowed surfaces, a bed draped in deep red, chains that glitter like jewelry, and soft ropes coiled like sleeping serpents.''''You step into the room, your voice low, honeyed with mischief and heat. You don't break eye contact, even as the velvet air kisses your skin, and the scent of desire curls like incense between you. One hand settles lightly on your hip, the other brushes the edge of your shirt — just a hint, not enough to give her what she wants. Yet.''
<<nm "Jenni" "Mmm, wouldn't you rather unwrap your gift, love?">>\
''The door seals with a soft thrum, like a heartbeat locking shut. The hostess's gaze sharpens, lips parting into a slow, deliberate smile that's all fangs and velvet.''
<<nm "Hostess" "A bold little thing. I do like a gift with personality. But you should know, in this room? Gifts don't make demands. They moan. They beg. They learn.">>\
''She crosses the space between you in a whisper of silk, her fingers cool as they slide under your chin, tilting your head upward. Her other hand drifts down, ghosting over your chest, tracing the curve beneath your top with maddening slowness.''
''Then — rip. The knot of your shirt loosens with a flick of her nails, and fabric falls in fluttering surrender. Your cleavage spills forward, framed by the shimmer of soft lantern light. Her mouth doesn't move to kiss you... not yet. She just watches your reaction, drinking it in like wine.''
<<nm "Hostess" "Hands at your sides, little songbird. Let me unwrap all of you. And don't move... unless it's to squirm.">>\
''Her hands trail lower, unfastening your belt, your trousers loosening as her fingers brush the growing heat beneath. She lets out a quiet hum as your length shifts into view, thickening under her teasing gaze.''
<<nm "Hostess" "Mmm... what a pretty surprise. I may have to keep you.">>\
''She kneels — not in submission, but to admire — dragging her nails lightly down your thighs as she kisses just above your base, her lips warm, her breath hotter.''
''Behind her, the velvet bed seems to open in invitation.''''You keep your hands at your sides — obedient, just like she asked — but there's a glint in your eye she hasn't stolen yet. As she kneels before you, lips brushing the base of your shaft, your voice slips free. Not loud. Just a whisper. A slow, smoky melody threaded with arcane suggestion, wrapping around her mind like satin ribbons.''
<<nm "Jenni" "Mmm... let me sing for you, love. Something just for your ears... and your thoughts.">>\
''The notes curl like smoke, clinging to her skin. Each one strokes down her spine, making her breath hitch. You see it — the moment it hits. Her pupils dilate. Her tongue flicks out over her bottom lip. A slow exhale leaves her mouth as if she's just tasted something sinfully sweet.''
''And still, her lips descend.''
''She presses a kiss to the head of your cock, slow and reverent, her mouth parting to take you inch by inch. Her tongue is warm silk, teasing the underside as she sinks deeper, letting your cock disappear between her painted lips. Her moan is soft but real—you made that happen.''
''But your song continues—woven with suggestions. Subtle things. Trust. Pleasure. Openness. Looseness of tongue. Just enough for a skilled bard to tease her mind without making her feel the strings pulling her.''
''She begins to bob her head now, eyes fluttering closed, the wet sounds of her mouth wrapping around your cock, cheeks hollowing with slow, practiced hunger. Her hands slide up your thighs, nails grazing lightly, just enough to make your legs tremble.''
''You see the way her body shifts—a subtle arch of the back, a deeper breath, a soft flush building on her chest. The song is working. She's drunk on you already.''''Your cock pulses in her mouth as her head bobs, slow and in control — but your control now. That's the shift you claim. You slide a hand into her silken violet hair, fingers tangling at the base of her skull. She tenses — just a flicker — but doesn't pull away. Instead, she moans around your length, the vibration making your hips twitch.''
''Your song doesn't stop. It flows through your teeth like sin and silk, each verse more intoxicating than the last. The melody dances on the air, threading deeper into her — suggesting surrender, craving, openness.''
''You begin to guide her. A firm push down her throat. Her lips stretch wide around your cock, and she takes it — surprisingly deep. Her throat tightens, but she doesn't gag. She welcomes it.''
''Your hips move with a new rhythm — just enough to claim the pace. Her hands slide to your ass, squeezing as she lets you fuck her mouth with gentle but growing dominance. Saliva drips down her chin, glistening on your shaft as her black eyes glaze over in slow, blissful submission.''
<<nm "Jenni" "Mmm... such a good little hostess. You know how to serve, don't you?">>\
''She groans at your praise, eyes fluttering, tongue pressing against your cock with reverence every time you pull back. You feel her melting under you — her control slipping beneath the weight of your song, your cock, your voice. Her thighs press together, her own arousal becoming obvious in the way she sways, aching and mind-clouded.''
''She pulls back with a gasping breath, your cock glistening, her chest rising fast. She's dazed. Vulnerable. Yours.''
<<nm "Hostess" "F-fuck... you're more dangerous than you look. What... else do you want from me, songbird?">>\''You watch her chest rise and fall, slick-lipped and dazed, your cock glistening with the shine of her devotion. She looks up at you like someone high on heat and hymns — exactly where you want her.''
''Your grip in her hair tightens just enough to make her gasp, and with a twist of your wrist and a commanding step forward, you push her back. She stumbles, graceful even in submission, and lands on the velvet bed with a breathless laugh — legs parting instinctively, silk gown riding high to reveal the aching heat between her thighs.''
<<nm "Jenni" "You're not done worshipping yet, love. Spread those legs and show me how much you want to be used.">>\
''She obeys. Slowly. Deliberately. Her gown parts like a curtain, revealing her glistening folds, wet and swollen with need. She's not wearing anything beneath — the little tease came prepared. Her thighs tremble slightly as she lays herself bare for you, lips parted, chest rising, breasts soft and flushed beneath the shimmer of her gown.''
<<nm "Hostess" "Fuck... y-you want me that badly, Jenni? You take control like you've owned this place before...">>\
''You crawl over her, your song still humming under your breath like a spell barely held back, and she shudders beneath you. Her eyes are wild now—lust and awe and a little bit of fear, the perfect cocktail for control. You pin her wrists above her head, your cock throbbing between you, teasing her dripping cunt with its heat.''
''She arches up, trying to grind against you, but you hold her down. Commanding. Present. Dominant.''
<<nm "Jenni" "Beg for it. I want to hear you ask to be filled.">>\
''Her breath hitches. Her lips tremble.''
<<nm "Hostess" "Please... Jenni... gods, please! Fuck me! Use me! I need to be owned! I need your cock inside me, now! Please!">>\
''Her voice cracks on the last word, and her hips roll helplessly. You can feel the truth in her—this isn't just lust. It's a breaking point. And she wants you to push her over the edge.''''She's squirming beneath you, wrists pinned, her soaked cunt throbbing just below your cock—but you don't give it to her. Not yet. Instead, you grind the thick length of your shaft along her folds, coating yourself in her heat without giving her the depth she begs for. The head of your cock brushes her clit, and she gasps, arching, only for you to pull back.''
<<nm "Jenni" "You want to be used? Then you wait until I say you're worthy.">>\
''Her eyes flutter shut as her body jerks beneath you—desperate. Her thighs squeeze around your hips like a vice, but she doesn't fight your grip. She adores it. Her breath comes in broken, hungry little moans as you slide your cock slowly between her slick folds again, soaking in her juices without penetrating her.''
''Your lips ghost over her ear, and your voice drops to a whisper laced with power and promise: the next verse of your song, meant for her alone.''
<<nm "Jenni" "You love being beneath me. You want to tell me everything. Every secret. Every name. Every path. You want to be mine. Say it.">>\
''Her hips buck again, and she cries out when your cock slides just inside her entrance — barely the tip — then withdraws.''
<<nm "Hostess" "F-fuck! Jenni, yes, gods yes! I want to be yours, just... please... please give it to me! I'll tell you anything. Anything you want! Just own me!">>\
''Her body writhes, bound by nothing but your grip and your spell, her pride in tatters, her cunt begging to be filled. You can see her mind slipping under your rhythm, her resistance unraveling like silk under a blade.''
''Your next push presses deeper — two inches. She screams with pleasure, her walls clenching hard around your cock — and still you stop there, hovering at the edge of her sanity.''
<<nm "Jenni" "Tell me about Lys. Tell me where she went. Then maybe — //maybe// — I'll fuck you so deep you'll forget your own name.">>\
''Her voice trembles, the words spilling out unbidden, her will already bent under the weight of your voice and cock.''
<<nm "Hostess" "She... she came here... weeks ago — beautiful, sharp — she wanted answers. Followed a mirror in the Amber Stage. She said she heard a voice calling her name. Then she vanished. No one saw her again... just echoes. Reflections.">>\
''She tries to steady her breathing.''
<<nm "Hostess" "They say the mirrors remember what they consume. And they //want//. Please, Jenni, I told you! N-now fuck me, goddess please! Fill me, break me, use me...">>\
''She's gone. Owned. Her body trembling beneath yours, begging to be completed.''''Her body trembles beneath you, soaked and shaking, wrists still pinned, legs spread wide in desperate invitation. You look her in the eye, lips parted, cheeks flushed, her cunt dripping against your cock—and then you thrust.''
''You bury yourself inside her in one powerful motion, bottoming out with a wet, obscene slap of skin against soaked folds. Her scream echoes through the velvet chamber, half-moan, half-sob, her back arching as her cunt tightens violently around your cock.''
<<nm "Hostess" "F-fuck—oh gods—yes! Jenni—yesyesyes! You're in me so fucking deep! Fuck me, please!">>\
''She's drenched, her body milking you already, walls spasming around your cock like they were made for it. You hold her down, keeping her wrists pinned as you start to thrust — long, slow strokes at first, making her feel every inch grinding through her soaked, clenching pussy.''
<<nm "Jenni" "That's it. Say it again. Tell me who owns you.">>\
''You slam into her again, hips smacking against her ass, cock driving deep into her need-softened body. Her eyes roll back. Her mouth falls open in a helpless cry.''
<<nm "Hostess" "Y-you do! Fuck! Jenni owns me! I'm yours, I'm yours! Gods, don't stop! fuck me harder!">>\
''You oblige. Your rhythm shifts — faster, deeper, more punishing. Her tits bounce with each thrust, mouth wide open in shameless moans, legs wrapped around you as if she could pull you even deeper. Her walls flutter in waves, clenching like she's on the edge already.''
''The music of your song lingers, humming in her bones, anchoring the spell you've woven into her pleasure-flooded mind. You can feel it — she's not just cumming for you. She's falling.''
<<nm "Hostess" "Jenni! Fuck! Please let me cum! I-I'll do anything...Anything! Just don't stop, goddess, use me!">>\
''You're buried to the hilt, her body begging, soaked and ruined beneath you.''''You smile — not sweetly. Not kindly. Like a predator watching its prey ask for the final bite. She's moaning, trembling beneath you, begging for permission to cum with your cock buried to the hilt... and you withdraw.''
''She screams, a ragged sound of desperation as her walls clench on nothing. You grab her hips and flip her over like she weighs nothing—an elegant, silken offering turned face-down, ass-up on the bed. Her gown bunches around her waist, baring her perfectly round ass, slick thighs trembling, her cunt dripping and flushed and twitching from denial.''
<<nm "Jenni" "Good girls ask. Owned girls get fucked.">>\
''You grab her by the hair and pull her head back, your lips ghosting over her ear as you press your cock to her entrance again.''
''She moans—shudders—as you slide inside from behind, slowly, inch by inch, filling her soaked, desperate cunt with your thick, dominant cock. She pushes back against you greedily, breathless, needy.''
<<nm "Hostess" "G-goddess-yes—yesyesyes! So deep... Fill me! Fuck me like you own me! I'm yours!">>\
''Your hips begin to pound into her, cock slamming home over and over, her ass bouncing with every thrust. She sobs into the sheets, completely broken, completely yours. And all the while, your voice whispers the song again — its verses curling around her mind like chains made of velvet and fire.''
<<nm "Jenni" "You'll serve me now. You'll obey. You'll listen. You'll watch. And when I ask... you'll tell.">>\
''You pull her hair back, lowering your mouth to her ear.''
<<nm "Jenni" "You're my eyes. My ears. My little cocksleeve in the Velvet Root. Say it.">>\
''You slam deep and hold, her cunt spasming around you like it's milking your cock, her juices soaking down her thighs. She screams into the mattress, hips jerking wildly as her orgasm crashes through her, shaking her from head to toe.''
<<nm "Hostess" "Y-yours! I'm yours—I'll obey—I'll watch—I'll serve—I'm your slut, your spy, your everything! Please—please fill me! M-m-mark me!">>\
''And you do. You thrust hard and cum deep inside her, cock twitching, throbbing, as your release pours into her — thick, hot, claiming. Her body trembles violently beneath you, clenching around your cock like she never wants to let it go.''
''When you pull out, your cum leaks from her used, gaping cunt, dripping down onto the silken sheets. She collapses, dazed, panting, totally surrendered.''
''You kneel beside her and whisper one final verse of the spell directly into her ear: a soft command, binding her mind and body to your will, seeding her loyalty deep in her soul.''
<<nm "Jenni" "Sleep now, little spy. And when I call... you'll answer.">>\
''She moans, eyes fluttering closed, her lips still parted in a dazed smile.''
''You rise. Adjust your clothes. The information about Lys burns fresh in your mind - The Amber Stage. The mirror. A voice that called her name.''
''You have a direction now. And a spy in the shadows, broken in the most beautiful way.''<<pic "bg" "dream-2">>\
''Your footsteps are quiet as you leave the room behind — your cock still tingling from the heat of her, your mind sharp despite the afterglow. The door to her chamber closes behind you with a whisper, not a sound of resistance, but of obedience. She'll sleep now, full of your cum and your command, dreaming only of you.''
''The Velvet Root's lounge greets you like a returning lover: low light, music heavy with lust, voices soaked in wine and moans. But your eyes aren't searching for pleasure anymore. Not yet.''
''They're hunting for answers.''
''You cross the space with that bard's grace in your step, tail swaying, ears alert. And there it is—at the far end of the room, past a curtain of golden chains and low-burning candelabras: The Amber Stage.''
''It's a raised platform framed in ancient wood, carved with writhing figures—nymphs, demons, lovers lost in passion or pain. A single mirror stands at its center, full-length, taller than you, rimmed in twisted gold vinework. The glass is smoky, rippling slightly as though it were water trying to pretend it's still.''
''A few patrons linger, but none approach the mirror. They sit on cushions, watching, whispering. The air here is different. Thicker. Like something watches back.''
''A red-haired elven woman lounges nearby, sipping something dark from a flute. Her eyes track you as you approach.''
<<pic "bg" "dream-5">>\
<<nm "Elf" "Another drawn to the glass, hmm? You've got the look of someone who's either brave... or already marked.">>\
''You feel it now. That mirror... it's humming. Not with light, but with want. Like it remembers Lys. Like it remembers you.''<<pic "bg" "dream-4">>\
''You step away from the pulsing thrum of the mirror, not turning your back to it—but sidestepping it like a wild beast, unpredictable and watching. The elf watches you too, her gaze sharp, her expression unreadable behind a veil of crimson curls.''
''But you're not just a traveler. You're a bard. You perform—and sometimes, the stage is a single chair and a set of eyes begging to be enchanted.''
''You approach with a smile dripping in gold, your hips swaying in time with the low music around you, confidence coiling in every step like smoke.''
<<nm "Jenni" "You say I look marked. Maybe. But I prefer to think I'm just... memorable. Name's Jenni. And you are?">>\
''Her lips twitch—just slightly. She sets her drink down on the edge of the cushion beside her and lifts her gaze to meet yours, sharp green eyes gleaming with appraisal.''
<<nm "Elf" "Call me Celes. I don't give out names unless someone makes me feel something. And you're close. Sit, if you like. No one likes to linger too long near the mirror alone. Makes it harder to tell which reflection is yours.">>>\
''She gestures to the plush cushion beside her. The scent of spiced wine and some kind of floral smoke clings to her. Her legs are crossed, dress slit nearly to the hip, revealing lean, pale thigh and the glint of a dagger strapped high beneath the fabric.''
''The mirror pulses again behind you—just faintly. Like it's listening.''
''You lower yourself beside her with fluid grace, tail curling lightly around your thigh. The cushions give just enough to invite closeness, and your scent — sweat, sex, and subtle arousal — mingles with hers as you lean in, voice purring like velvet over blade.''
<<nm "Jenni" "Oh? And what have the mirrors shown you, Celes?">>\
''Her lips curve. Not a full smile, but a knowing one. The kind of smile that means she's seen things — and maybe, if you play it right, she'll let you see too.''
<<nm "Celes" "Mm. Once? A version of me with someone else's face. She slit my throat, then kissed my corpse. Another time, it showed me a place that doesn't exist. A forest of mouths, whispering secrets I didn't want to hear.">>\
''She turns her gaze to the mirror, and for a moment, the reflection isn't quite right — it shows her lips moving slightly out of sync. You catch it. She does too. Neither of you says it.''
<<nm "Celes" "It tempts. It mimics. It pulls pieces of you you didn't know could bleed. But that's the thing, isn't it? It wants. You. Specifically. You've got that scent — someone the Root's already tasted.">>\
''She leans closer, brushing a strand of hair behind your ear, fingers cool and deliberate.''
<<nm "Celes" "So what are you hoping to see, songbird? A lost lover? A missing shadow? Or just your own face... falling apart?">>\
''The mirror pulses again. This time, it whispers. So faint you almost miss it — your name, wrapped in glassy breath: "Jenni"''''Your voice is soft, but threaded with something sharper now. Not quite challenge. Not yet. But a probe—a verbal finger trailing under Celes's chin.''
<<nm "Jenni" "You're not the first person to call me songbird here.">>\
''Her gaze flicks to yours, the firelight catching on her cheekbones and that faint smirk still ghosting on her lips. But something shifts. Subtle. Controlled. She leans back slightly, taking a slow sip from her glass. Her tongue lingers on the rim, but her eyes stay on you.''
<<nm "Celes" "Mmm. Maybe that's because the Root remembers you. Or maybe because the name fits. Soft voice. Dangerous beak. And a habit of wandering too close to cages you can't see until they close.">>\
''She sets her glass down, then leans in again, her voice low now, not flirtatious — intimate.''
<<nm "Celes" "You're not here by accident, Jenni. None of us are. The ones who come looking for something usually find it. The ones who think they're here just to fuck? They vanish. Or worse... they come back changed.">>\
''She reaches up, brushing your collarbone with one fingertip, slow and featherlight.''
<<nm "Celes" "So tell me... did someone else call you songbird because they wanted to fuck you... or because they were afraid you'd sing the wrong note?">>\
''Behind you, the mirror pulses again. This time it throbs, and for a half-second, the reflection shows not you — but Lys. Her body slightly blurred, her mouth open like she's screaming... though no sound comes through.''
''You don't flinch. Don't stare. Don't react like prey.''
''Instead, you turn back to Celes with perfect control, that little glint in your eye like you're sharing a joke with the fire, not facing the echo of someone lost. The mirror's glow clings to your shoulders, but your gaze is locked on her, calm and composed.''
<<nm "Jenni" "Hm. Do you know that girl?">>\
''Celes blinks. Just once. Slow. Then her tongue brushes the edge of her wine glass again, but she doesn't sip. She sets it down without looking and leans in, one hand sliding lightly along your thigh — whether for charm or distraction, you can't be sure.''
<<nm "Celes" "...Lys. That's her name, isn't it? The one who vanished. The one you're really here for.">>\
''Her tone is quiet. Not mocking. Not frightened. Curious. But there's a tightness now at the edges of her jaw. A tension in her voice that wasn't there before. She glances—not at the mirror, but at the ceiling.''
''Like she's worried about being overheard.''
<<nm "Celes" "She came to the stage. Sat where you're sitting. Stared at the mirror until it blinked. Then she got up, followed something into the glass, and... didn't come back. Not all of her, anyway. Some nights... you can still hear her humming in the walls.">>\
''She reaches into her dress — slowly — and pulls out something small, hidden between her breasts. A pendant, shaped like an eye with a mirror shard set into the center.''
<<nm "Celes" "This is what she left. She tossed it to me before she crossed over. Said it was \"for the next songbird.\"">>\
''She holds it out. The shard glints, and for a moment, you see yourself in it — not here, not now, but older, wounded, standing before the mirror with a bloodied lute in your hand.''''Your eyes lock on the pendant, its mirror shard no larger than a coin, but the weight of it hangs in the air like a held breath. It pulses — not with light, but memory. Something woven into its reflection that doesn't belong to the moment.''
''You lift a hand, not taking it, not yet. Just hovering your fingers a breath away from the surface.''
<<nm "Jenni" "Let's see what secrets you're hiding.">>\
''You whisper a quiet verse under your breath — no instrument, just voice. A subtle weave of bardic magic laced with attunement and focus, meant to taste the air around the object, to listen instead of look.''
<<Thought "The feint sounds of what can only be described as dice rolling on a mat are heard from the darkness...">>\
''The magic clings to the shard like perfume to skin — faint, complex, and personal. This isn't a spell for show or defense. It's resonant. Tied to memory, identity, and reflection. You sense multiple layers, almost like voices in your head.''
@@.form;''An anchor'' — this pendant can tether someone to their true self when walking through realms of illusion or memory.
''A key'' — it will respond to a specific phrase or voiceprint, likely Lys's or someone she trusted.
''A warning'' — you feel a darker thread beneath it. A trace of something watching through the shard, something... hungry. But distant. Dormant. For now.@@
''As your voice fades, the mirror shard glows faintly — and your name ripples across it in quiet, mirrored script - Jenni. Not spoken. Recognized.''
''Celes watches you closely now, her tone hushed but certain.''
<<nm "Celes" "She meant it for you. I don't know what's in there, but if you're going after her... that charm's the only thread keeping you you. Without it? You might walk in as Jenni... and walk out as something else. If you walk out at all.">>\
''Your voice is low, intimate now — not accusing, not cruel. But there's weight behind it, carried in the way you lean close, fingers lifting a soft red curl and brushing it behind Celes's ear. Her breath catches — not from fear, but from something deeper. Memory. Guilt. Want.''
<<nm "Jenni" "So... You did know Lys.">>\
''She doesn't pull away. Doesn't deny it. Instead, she lowers her gaze, the tension in her body shifting — shoulders softening, lips parting like she's about to exhale something she's kept buried far too long.''
''The mirror behind you throbs again. Your reflection flickers — just once. A version of you standing closer to the glass than you really are, eyes black with tears.''
<<nm "Celes" "...I didn't want to. Not at first. She was reckless. Sharp. Thought she could beat the Root at its own games. But she played its song too well... and I started to fall for her anyway.">>\
''She looks up at you, and her voice cracks, just a little.''
<<nm "Celes" "I tried to stop her. Tried to keep her here. She left me this because she knew I wouldn't go after her. I was too afraid. But you... you're not. Are you?">>\
''Her hand reaches out, fingers brushing yours as they hover near the pendant. She's trembling—barely. But it's there.''
<<nm "Celes" "If you go in... and you find her... gods, if there's anything left of her — please don't let her forget who she was. Or who she loved.">>\
''The pendant hangs between you like a question. Like a promise.''
''Your hand slides to the back of Celes's neck, fingers threading through her hair as your voice dips low — silk over steel, sorrow wrapped in seduction. Her eyes widen slightly, lips parting just enough to breathe, but not enough to speak.''
<<nm "Jenni" "Lys does have a way of stealing hearts, doesn't she?">>\
''You pull her in and kiss her — not rushed, not rough, but full. Deep and claiming. Her lips are warm, tasting faintly of spiced wine and regret. She melts into it at first, then clutches your shirt like she's trying to hold onto something real.''''The mirror pulses behind you, sensing the truth in the kiss, and in your words. Because when you pull away, just slightly, you whisper the rest — your offer wrapped in temptation and courage.''
<<nm "Jenni" "Maybe you and I can go retrieve our girl together?">>\
''Her eyes shine, wide and wet with a truth she clearly didn't expect to hear tonight. A bitter laugh slips from her lips, trembling.''
<<nm "Celes" "Shit... You bards. You always know exactly what to say.">>\
''She nods, just once, and presses the pendant into your hand. It's warm now — alive. Your name still glows faintly across the mirrored shard.''
<<nm "Celes" "Alright, songbird. Let's go find her. But if that mirror tries to take you from me too, I swear I'll break every shard of it with my bare fucking hands.">>\
''She rises beside you, dress shifting, a hidden blade strapped to one thigh. Her eyes lock on the mirror. Ready. Terrified. Willing.''
''The glass ripples as you approach. It reflects nothing now — just darkness and soft, violet light, as though it already knows who's coming.''
''As you step forward together, the surface pulls. You feel it reaching — not for your body, but your name, your memories, your desires. The pendant pulses at your chest like a heartbeat not your own.''
''You turn to her, and in the flickering half-light of the Amber Stage, your hand finds hers. Fingers lace. Hers tremble at first... then tighten. She meets your eyes, and for just a breath, everything in this place — the moaning, the whispering, the watching — fades.''
<<nm "Jenni" "Ready?">>\
''You smile at her, not as a performance, but a promise. Her lips part, her expression open for the first time — not seduction, not sarcasm. Just yes.''
<<nm "Celes" "...Yeah. With you? I am.">>\
''The mirror isn't cold. It's wet, like stepping through breath. The surface yields around your bodies, pulling, not dragging — inviting. Wanting. And then—''
''—everything goes black.''<center><h1>Chapter II - Through the Glass</hr><center><hr>\
''Sound returns first. Wind rustling, not leaves but silk. Music that sounds familiar, but off-key—like someone is playing your favorite song in reverse. The air smells like lilac and old blood.''
''You open your eyes. You're not in the Velvet Root anymore.''
''You're standing in a massive circular chamber, made entirely of mirrors. Floor. Ceiling. Walls. And yet... they don't reflect your movements. In some, you walk ahead while standing still. In others, you're alone. Or not you at all.''
''Celes stands beside you, hand still in yours, her other gripping the hilt of her dagger. Her mouth moves—
—but no sound comes out.
Neither does yours.
The air is soundless.
And in the farthest mirror...
...Lys stares back.''
She's alive. Or something wearing her face is. Her eyes are wide. Her mouth moves too, silently. She reaches forward, placing a palm to the glass.
And then something moves behind her—shifting, towering, unseen.
''Inside the mirrored chamber, the pendant glows softly—its shard catching light where none should be. As Lys presses her hand to the glass in her distant reflection, the pendant's mirrored center flares with a ripple of color: violet, gold, and crimson.''
''You sense something coming from the pendant... A sense of connection — Lys is alive, and this pendant is attuned to her soul. It hums more violently the closer you are to her reflection. There is an anchoring effect as well — You're tethered. Whatever happens inside this mirrored space, the pendant is protecting your identity. Without it, you'd already be fading. You also get a sense that the pendant isn't just reacting. It's a key. A focus. If you activate it, it might open a path—either toward Lys or deeper into this broken, dreamlike realm.''
Celes sees it too. Her eyes widen as she watches the shard shimmer against your chest.
<<nm "Celes" "It's responding to her. You feel that, right? Gods, Jenni, I think it's pulling us closer to her... or maybe she's calling to you.">>\''You step forward, the mirrored floor cold beneath your boots, reflections shifting around you like oil on water — none of them right. But you don't flinch.''
''You raise the pendant, and the shard dangles in the space between you and the glass. It pulses once, twice — then with a soundless thrum, the mirrored surface ripples outward in concentric rings.''
''Lys's reflection reacts instantly. She presses her palm harder against the inside of the mirror, eyes widening. Her lips move...
<<Thought "Jenni">>\
''The pendant responds. The mirror-shard at its center burns bright gold for a breath, then violet, casting strange light across your face. The mirrors around you shift—one by one—until every surface reflects not you, not Celes... but Lys. Over and over. Some show her as you remember her. Others show her pale, cold, broken. And in one... her eyes are black and her mouth stretches far too wide.''
''But the mirror in front of you? The real one? That one cracks — not from damage, but like a flower blooming. A seam opens down the center, and a breath of cold, dry air rolls out, smelling faintly of perfume, blood, and ink.''
<<nm "Celes" "...You opened it. You actually opened it.">>\
''Inside, past the broken veil of the mirror, a narrow hallway waits — lined with countless doors, each marked with symbols you don't understand. The sound returns — soft, like wind through lace. Far ahead, a familiar voice sings. One of your songs, twisted into a minor key.''
Lys is in there. Somewhere.
''The mirror breathes before you — its cracked surface now a gate, a mouth, a memory. Beyond, the hallway stretches into the impossible, lined with doors and shadows, humming with twisted music that knows your name.''
''You glance toward Celes, fingers still wrapped around the warm pulse of the pendant, its shard now glowing faintly in time with that familiar melody. Her gaze flicks from the opened path to your face, then down to your hand in hers.''
<<nm "Jenni" "I guess this is for us. Ready?">>\
''She swallows. Her jaw tightens. But she nods.''
<<nm "Celes" "Not even a little. But if she's in there... and you're going in... I'd rather be scared at your side than safe alone.">>\
''She squeezes your hand. Just once. Then steps forward with you, shoulder to shoulder. You both pass the edge of the broken mirror, and the world around you shifts.''''You step into the mirror realm.''
''The air changes—heavier, richer, steeped in the scent of old desire and ruined memory. The hallway beyond stretches infinitely in both directions, though you know your path leads toward the song.''
''Each door you pass is different. One carved from bone. Another pulsing with wet velvet. One made of glass that shows your worst memory. But the melody — your melody — pulls you onward like gravity.''
''You round a bend... and then you see her. Lys.''
She stands at the far end of the hallway, barefoot, hair wild, a lute slung across her back. Her skin glows faintly — wrong, like moonlight on water. Her eyes lock onto yours, wide and aching. She opens her mouth to speak—
—and something lashes out from the ceiling. A tendril. A limb? No, a chain. It wraps around her waist and drags her screaming through a door that slams shut behind her. The pendant goes dark in your hand.
<<nm "Celes" "Shit — Lys! Jenni, we have to move! Now!">>\
''You run. No hesitation — your boots pound against the warped floor, mirrored reflections distorting beneath you as the world twists in your wake. The hallway stretches and bends unnaturally, as if trying to slow you, but the pendant still clutched in your hand burns hot — guiding you forward.''
''Celes is right behind you, blade drawn, her breath sharp with panic but her stride steady. The door Lys was dragged through pulses like a heartbeat, and you see the mark above it now — three jagged lines, like claw marks etched into silver.''
''You slam your shoulder into it — hard. It doesn't open, but it reacts.''
''The door doesn't resist like a lock — it moans. The sound wet and guttural, like something in pain or pleasure. The claws etched above it bleed black ichor, dripping down the seams. The air hums around you, heavy with heat and fear.''
''Then — click. It swings open. You're pulled in by force, the world turning sideways.''''You fall into a vast chamber of black stone and crimson light. The air is thick with steam and sex and sorrow. Chains hang from the ceiling — thousands of them — each moving as if alive. Some are empty. Others... hold people. Naked, moaning, crying, laughing. Bound in ecstasy or torment — it's impossible to tell.''
''In the center of the room, suspended by her wrists, is Lys. Her body glows faintly, sweat-slicked, eyes wide and panicked. She's gagged with silk, her legs trembling, her hips marked with faint glowing runes. The chain binding her pulses, and a shadow circles her — tall, feminine, indistinct.''
''The shadow turns toward you and grins.''
<<nm "?shadow" "Another songbird? How lucky. I haven't broken one in ages.">>\
''Celes steps forward, blade in hand, voice shaking with fury.''
<<nm "Celes" "You touch her again and I will cut your soul into ribbons.">>\
''The shadow laughs — liquid and layered, like a dozen voices spilling out at once.''
''Your voice booms in the space — not with volume, but with authority. It cuts through the moans and rattling chains like a blade through silk. The pendant flares against your chest, the heat sharp now, responding to the fury in your voice.''
<<nm "Jenni" "What the hell are you? Get away from Lys!">>\
''The shadow pauses mid-circle, halting beside Lys's bound form. For a moment, it ripples — shifting through shapes: a faceless woman in a gown of smoke, a writhing mass of hair and limbs, a pale-skinned mimic of you, licking its lips.''
''Then it settles into something... almost beautiful. Feminine. Bare. Eyes like twin black voids, and a mouth stitched shut with fine silver thread. It doesn't speak with a voice anymore — it presses into your thoughts, dripping like oil into your mind.''
<<nm "Shadow" "I am what she gave herself to. A mirror of want. She came looking for answers. She stayed for permission to forget.">>\
''It strokes a hand down Lys's body, not cruel, not violent — worshipful. But the way Lys jerks in the chains, tears rolling down her face, tells you it's not pleasure she's bound in. Not fully.''
<<nm "Shadow" "She sang the song of need too loud. Now she is mine. And soon, so will you be. You, with your filthy voice. Your sweet praise. Your taste of control... You do not dominate here, songbird. You feed me.">>\
''The chains around the chamber rattle violently, as if they agree. The room starts to throb with magic—temptation, surrender, lust and loss. Celes stumbles beside you, gripping your arm to steady herself.''
<<nm "Celes" "Jenni, this place is trying to strip us down. Not just our clothes. Our selves. You feel it, right? It's not just watching—it's hungry.">>\''You take a step forward, unshaken, the heat of the chamber rolling off your skin, your chest heaving — not from fear, but fury. From control. The shadow looms, expecting resistance, pain, a plea.''
''Instead, you smirk.''
<<nm "?mc" "You think you've claimed her? Please. All you've done is chain yourself to someone mine.">>\
''The chamber trembles — just slightly — as if the space didn't expect arrogance. The chains hesitate. Even the mirror-void eyes of the shadow flicker.''
<<nm "?mc" "I've already made one goddess bend for me tonight. Do you really want to compete with that?">>\
''You pace now, slow and deliberate, like a predator in your own territory. The pendant at your chest pulses with approval. It senses you taking back power.''
<<nm "?mc" "You think I feed you? Darling, you don't even know what hunger is until you've had my cock in your throat and your soul begging for more.">>\
''The shadow jerks. Visibly. Her hands, once so calm on Lys's trembling skin, clench into claws. The silver-threaded mouth stretches wide, straining against its seams. Her voice in your mind isn't silky anymore - it's snarled.''
<<nm "?shadow" "Arrogant. Unworthy. You will kneel. You will break. You will—">>\
<<nm "?mc" "I don't kneel, bitch. I make gods whimper.">>\
''The chains howl. Not in rage. In confusion. In hesitation. Something is shifting. Your presence—your command—is disrupting the illusion of dominance that this being has wrapped itself in.''
''Celes looks at you now like she's seeing you again for the first time—eyes wide, stunned, and burning with belief.''
<<nm "?celes" "Whatever you're doing... fuck, keep going. Jenni, I think you're scaring her.">>\<<pic "bg" "farmstead1">>\
<<set $Dream to 1>>\
''Morning comes with an unexpected knock at your door.''
@@KNOCK! KNOCK! KNOCK!@@
''It's firm — three measured raps, steady but not desperate. Whoever's on the other side isn't panicked, but they're not lingering, either.''
''When you open the door, a young woman stands before you. She's sharp-eyed, scanning her surroundings like she expects trouble to come barreling down the road at any moment. Her clothes are worn from travel, dust clinging to the fabric, but there's no weakness in her stance. She carries herself like someone who knows how to survive.''
<<pic "reena" "default">>\
''She meets your gaze, straightens her shoulders, and speaks with quiet confidence.''
<<nm "?reena" "I need a place to stay. Just for a while.">>\
''It's not a plea. It's a statement — measured, direct, like she's already decided you're going to say yes. She doesn't explain why she's here, and there's an edge to her expression that warns against prying. You clear your throat, considering your options.''
<<nm "?mc" "Quite the demand from someone who hasn't even introduced themselves...">>\
''She hesitates, realizing she's gotten ahead of herself. But she doesn't back down.''
<<run setFlag("metReena")>>\
<<nm "?reena" "I'm ?reena. And I'm not looking for trouble. Just a place to rest.">>\
<<btnChoice "@@\"I don't have much to spare. If you're expecting an easy stay, you're in the wrong place.\"@@" "Home-01-Stay">>
<<btnChoice "?cha @@.xxx;\"You want shelter?... Then what are you offering?\"@@" "Home-01-Sex">>
<<btnChoice "?cha @@\"I don't take in strangers without knowing what they're running from.\"@@" "Home-01-Ask">>
<<btnChoice "@@\"Not my problem.\"@@" "Home-01-Leave">><<pic "bg" "farmstead1">>\
<<affection "reena" 5 "?reena is happy">>\
''You exhale, glancing back toward the shack. Space isn't the issue—it's resources. Food is scarce, and every extra mouth means more time spent hunting or foraging. But looking at her, it's clear she's not some helpless runaway.''
''Still, you hesitate.''
<<nm "?mc" "I don't have much to spare. If you're expecting an easy stay, you're in the wrong place.">>\
''?reena crosses her arms, unimpressed.''
<<nm "?reena" "I'm not looking for charity. I can pull my weight. Hunting, gathering, fixing things up — whatever needs doing.">>\
''There's no desperation in her tone, no attempt to sell you on the idea. Just confidence, like she knows you'll see reason.''
''You study her a moment longer before nodding.''
<<nm "?mc" "Fine. You can stay. For now.">>\
''For the first time, ?reena's posture relaxes, just a little. A flicker of something crosses her face—not just relief, but maybe even gratitude.''
<<pic "reena" "happy">>\
''She lets out a short breath and offers a small, lopsided smile.''
<<nm "?reena" "You won't regret it.">>\
''With that, she steps inside, already making herself at home.''
<<run setFlag("letReenaStay")>>\
<<btnLink "Continue" "Home">>\<<pic "bg" "farmstead1">>\
<<run changeArousal(10)>>\
''You fold your arms, eyeing her carefully.''
<<nm "?mc" "You want shelter?... Then what are you offering?">>\
''Her expression doesn't shift immediately, but you catch the way her fingers subtly curl into fists. Not in fear — she's weighing her options. After a moment, she exhales, tilting her head slightly.''
<<if rollCheck($player.cha, 15)>>\
<<affection "reena" 5 "?reena is amused">>\
''She huffs out a short, humorless laugh.''
<<nm "?reena" "You're bold. I'll give you that.">>\
''She takes a step forward, closing some of the space between you. "That's how you want to play it?" Her eyes search yours, gauging you. Then, with a shrug, she reaches for the hem of her shirt.''
<<nm "?reena" "Fine. I've done worse for less.">>\
''She doesn't sound ashamed—just matter-of-fact. She knows what she's doing, and she's not afraid of it. Whether this is a power play or just survival, it's clear she's in control of herself.''
<<pic "reena" "spread">>\
<<run setFlag("letReenaStay")>>\
<<run setFlag("seducedReena")>>\
<<if hasPenis()>>\
''?reena doesn't seem to mind the extra attention, and you're quick to take advantage of her willingness. She's not shy about what she wants, and you're more than happy to oblige. She pulls your clothing away, revealing your engorged cock, and eagerly takes it into her mouth.''
<<pic "reena" "blowjob">>\
<<nm "?reena" "Mmmm... mmph... mmph...">>\
<<nm "?mc" "F-fuck! That's it... good girl...">>\
''She bobs up and down, taking the length of your shaft down her throat until finally pushing you to your limit.''
<<nm "?mc" "I-I'm about to cum... Make sure to s-swallow it all!">>\
<<nm "?reena" "M-MPH!">>\
<<pic "reena" "blowjob-finish">>\
''?reena licks the cum from her lips as she puts her clothing back on, giving you a sly smile as you steady yourself with a hand on your doorframe. Before you can even speak, she pushes past you, heading straight for the bedroom.''
<<else>>\
''?reena doesn't seem to mind the extra attention, and you're quick to take advantage of her willingness. She's not shy about what she wants, and you're more than happy to oblige. She pulls your clothing away, revealing your dripping pussy, and eagerly buries her face into it.''
<<pic "reena" "eat-pussy">>\
<<nm "?reena" "Mmmm... mmph... mmph...">>\
<<nm "?mc" "F-fuck! That's it... good girl...">>\
''She keeps eye contact as she flicks her tongue across your clit, licking and slurping until finally pushing you to your limit.''
<<nm "?mc" "I-I'm about to cum... Make sure to s-swallow it all!">>\
<<nm "?reena" "M-MPH!">>\
<<pic "reena" "eat-pussy-finish">>\
''?reena licks the juices from her lips as she puts her clothing back on, giving you a sly smile as you steady yourself with a hand on your doorframe. Before you can even speak, she pushes past you, heading straight for the bedroom.''
<</if>>\
<<run changeArousal(-80)>>\
<<else>>\
<<affection "reena" -10 "?reena is not impressed">>\
<<pic "reena" "angry">>\
''?reena scoffs, arms crossing tightly.''
<<nm "?reena" "That's what you're after?">>\
''She shakes her head.''
<<nm "?reena" "I'm not that desperate.">>\
''She steps back, her expression cooling.''
<<nm "?reena" "Forget it. If that's what it takes, I'll find another way.">>\
''She turns to leave, heading toward the trees without looking back.''
<<run setFlag("turnedReenaAway")>>\
<<run setFlag("triedToSeduceReena")>>\
<</if>>\
<<btnLink "Continue" "Home">>\<<pic "bg" "farmstead1">>\
''You narrow your eyes, leaning against the doorway.''
<<nm "?mc" "I don't take in strangers without knowing what they're running from.">>\
''Her expression tightens just a fraction — not fear, but calculation. For a second, you think she's going to brush you off.''
<<if rollCheck($player.cha, 10)>>\
<<pic "reena" "default">>\
''She exhales sharply, glancing away before muttering...''
<<nm "?reena" "A wealthy man is after me.">>\
''It's not the full story, but it's enough. There's only one reason someone like her would have a man with money on her heels. She doesn't confirm it outright, but the way her jaw clenches says enough—she's an escaped slave.''
''She shifts, as if regretting saying anything.''
<<nm "?reena" "You still gonna turn me away?">>\
''You glance toward the forest, then back at her. If she's telling the truth, she won't be safe out there for long.''
<<else>>\
<<affection "reena" -5 "?reena is annoyed">>\
<<pic "reena" "angry">>\
''?reena's gaze sharpens.''
<<nm "?reena" "I don't owe you an explanation.">>\
''Her tone is even, but there's steel underneath it. She's not intimidated, and she's not about to trust you just because you asked nicely.''
''You get the sense that pressing further won't get you anywhere.''
<</if>>\
<<btnChoice "@@\"I don't have much to spare. If you're expecting an easy stay, you're in the wrong place.\"@@" "Home-01-Stay">>
<<btnChoice "?cha @@.xxx;\"You want shelter?... Then what are you offering?\"@@" "Home-01-Sex">>
<<btnChoice "@@\"Not my problem.\"@@" "Home-01-Leave">><<pic "reena" "angry">>\
<<affection "reena" -5 "?reena is annoyed">>\
''You shake your head.''
<<nm "?mc" "Not my problem.">>\
''Her expression hardens, but she doesn't argue.''
<<nm "?mc" "Fine.">>\
''Without another word, she turns and heads toward the forest, disappearing into the trees.''
''It's a clean break — or so you think...''
<<run setFlag("turnedReenaAway")>>\
<<btnLink "Continue" "Home">>\<<pic "bg" "farmstead1">>\
''The morning air is crisp, the scent of damp earth lingering after the night's chill. You're outside, tending to the usual chores, when the sound of hooves and clinking metal reaches your ears. A man on horseback approaches from the south, their figures sharpening as they crest the dirt path leading to your shack.''
''Coming into view is a man dressed in fine, dark riding clothes — expensive, but practical. His posture is straight, his grip on the reins loose and confident. He looks like someone accustomed to being in control. And from the way his men defer to him, it's clear he is.''
<<pic "samuel" "default">>\
''As he dismounts, you get a better look at him. Handsome, well-groomed, but there's something in his expression that sours it — an air of self-importance, the kind of smugness that comes with knowing you hold power over others. He steps forward, eyes sweeping lazily over you, your home, your land.''
<<nm "?samuel" "A quaint little place you've got here.">>\
''His tone drips with amusement, as if your entire existence is a joke to him.''
''You don't recognize him, but the emblem pinned to his coat is unmistakable — the regional tax authority. And that means trouble.''
<<nm "?mc" "What do you want?">>\
''He chuckles, unhurried, like he enjoys the fact that you have to ask.''
<<run setFlag("metSamuel")>>\
<<nm "?samuel" "Mm, my name is Lord ?samuel Almcrest and I'm looking for something. Or rather, someone. A girl — young, short hair, sharp tongue. She belongs to me.">>\
''He studies your reaction carefully, searching for any sign of recognition.''
''Your blood runs cold.''
<<if flag("turnedReenaAway")>>\
<<btnChoice "@@\"A girl did come by, but I told her to move on\"@@" "Home-02-Truth">>
<<btnChoice "?cha @@\"I haven't seen anyone since I got here, sorry\"@@" "Home-02-Lie">>
<<btnChoice "?cha @@\"What's it worth to you?\"@@" "Home-02-Bribe">>
<<else>>\
<<btnChoice "@@\"As a matter of fact, I did let a girl like that stay here. She should be right inside\"@@" "Home-02-GiveReena">>
<<btnChoice "?cha @@\"I haven't seen anyone since I got here, sorry\"@@" "Home-02-Lie">>
<<if flag("seducedReena")>>\
<<btnChoice "?cha @@\"Is that the slut I had on her knees the other day? Ha, sorry but she moved on\"@@" "Home-02-Slut">>
<</if>>\
<</if>>\<<pic "bg" $Home.bg>>\
<<run setFlag("liedToSamuel")>>\
<<nm "?mc" "I haven't seen anyone since I got here, sorry.">>\
''?samuel watches you closely, his sharp eyes scanning your face for any hint of deception. The silence stretches for just a moment too long, his lips curling into something between amusement and suspicion.''
<<if rollCheck($player.cha, 10)>>\
<<affection "samuel" -5 "?samuel isn't fully convinced">>\
<<pic "samuel" "default">>\
''Then, he exhales through his nose, shaking his head.''
<<nm "?samuel" "Tch. Peasants are always so skittish around authority.">>\
''He waves a dismissive hand, as if the conversation bores him already.''
<<nm "?samuel" "Fine. If you say you haven't seen her, I'll take your word for it. For now.">>\
''His gaze lingers on you for a second longer than necessary before he turns back toward his horse. Success, but just barely.''
<<else>>\
<<affection "samuel" -10 "?samuel is displeased">>\
<<pic "samuel" "angry">>\
''?samuel's smirk deepens, his expression shifting from casual amusement to something colder.''
<<nm "?samuel" "You really should leave the lying to people who know how to do it properly.">>\
''He takes a slow step forward, and you feel the weight of his presence settle over you like a noose tightening.''
<<nm "?samuel" "Let's try again. I'm looking for a girl. Dark hair, young. You wouldn't happen to have //any// information for me, would you?">>\
''His tone is smooth, but there's no mistaking the threat behind his words. He knows. And now, he's waiting to see how much of a fool you'll make of yourself before you admit it. You take a deep breath.''
<<nm "?mc" "There was someone running around the woods the other day, but I didn't get a good look at them. I assure you...">>\
''You motion to your empty shack.''
<<nm "?mc" "In a tiny hut like this if I were hiding someone you'd know.">>\
''His gaze lingers on you for a second longer than you'd like before he turns back toward his horse. It's clear he doesn't trust you in the slightest.''
<</if>>\
<<btnLink "Continue" "Home-02-End">>\<<pic "bg" $Home.bg>>\
<<affection "samuel" +5 "?samuel is pleased">>\
<<nm "?mc" "A girl did come by, but I told her to move on.">>\
''?samuel's expression doesn't shift immediately. He studies you, his sharp eyes dissecting every word, every twitch of your face. Then, slowly, he tilts his head, as if weighing the truth in his hands.''
<<pic "samuel" "default">>\
<<nm "?samuel" "Is that so? And you didn't think to report a runaway slave to the proper authorities?">>\
''There's no real anger in his voice—just amusement, like he's already decided what kind of person you are. He exhales through his nose, shaking his head slightly before looking past you, toward the shack.''
<<nm "?samuel" "I'm going to take a look inside. I'm sure you don't mind.">>\
''It isn't a request. He gestures to one of his men, who moves past you without waiting for permission. ?samuel follows at an unhurried pace, stepping into your home like he already owns it.''
<<pic "bg" $Home.bg>>\
''The search doesn't take long. There isn't much space to hide a person, and you already know what they'll find — the broken section of the wall, jagged where the boards had been pried loose. A clean exit, just big enough for someone to slip through.''
''?samuel walks over to the damage, crouching slightly as he runs a gloved hand over the splintered wood.''
<<nm "?samuel" "Convenient.">>\
''His tone is unreadable, but when he turns back to you, his expression is as calm as ever. Too calm.''
<<nm "?samuel" "Well then, it seems she didn't stay long. Shame.">>\
''He brushes a speck of dust from his sleeve before stepping past you, heading back toward his horse.''
<<pic "samuel" "happy">>\
<<nm "?samuel" "Still, I appreciate your cooperation. I'll remember it.">>\
''His smirk lingers just a little too long before he climbs into the saddle. The way he says it, you're not sure if it's a warning or a promise.''
<<btnLink "Continue" "Home-02-End">>\<<pic "bg" "farmstead1">>\
<<nm "?mc" "What's it worth to you?">>\
''?samuel pauses, his head tilting slightly. For the first time, his smirk fades—not in anger, but in consideration. He studies you, as if trying to decide whether you're bold or just stupid.''
<<if rollCheck($player.cha, 15)>>\
<<affection "samuel" +5 "?samuel is amused">>\
<<pic "samuel" "happy">>\
''Then, he exhales through his nose, shaking his head with quiet amusement.''
<<nm "?samuel" "Hmph. I do respect a ?man who knows the value of information.">>\
''He steps forward, reaching into his coat. A moment later, you hear the soft *clink* of coins landing in his palm.''
<<nm "?samuel" "Five gold. That's what I'm willing to part with for your cooperation.">>\
''He holds the coins up between his fingers, watching you expectantly.''
<<nm "?mc" "A girl matching your description came through here. I told her to move on.">>\
''?samuel lingers for just a second longer, then flicks the gold toward you with a lazy motion. The coins land in the dirt at your feet.''
<<nm "?samuel" "Pleasure doing business.">>\
''He turns away, mounting his horse with effortless ease. His men follow suit, reining in their horses as they prepare to leave.''
<<pic "samuel" "default">>\
<<nm "?samuel" "If you happen to see her again, do let me know. There'll be more where that came from.">>\
@@.gain;+5 Gold@@
<<run changeGold(5)>>\
<<else>>\
<<affection "samuel" -10 "?samuel is unimpressed">>\
<<pic "samuel" "angry">>\
''?samuel's smirk returns, sharper this time. He steps forward, his presence suddenly suffocating.''
<<nm "?samuel" "How bold of you.">>\
''His voice is smooth, but there's an unmistakable edge to it. He reaches into his coat, and for a second, you almost think he's considering the offer. Then—''
''His gloved hand lands on your shoulder, gripping just tightly enough to make his point.''
<<nm "?samuel" "You seem to be under the impression that you hold the advantage here.">>\
''His grip lingers for just a moment before he releases you, brushing imaginary dust from his sleeve.''
<<nm "?samuel" "I think I'll be searching your home instead. Thoroughly.">>\
''With a flick of his wrist, he signals to his men. They dismount quickly, one of them already pushing past you into the shack.''
<<pic "bg" $Home.bg>>\
''The search is methodical, and it doesn't take long for them to find it—the broken section of the wall, jagged where the boards have been pried loose. A clean escape route.''
''?samuel walks over, running a gloved hand over the splintered wood. He doesn't look surprised.''
<<pic "samuel" "default">>\
<<nm "?samuel" "Convenient.">>\
''Turning back to you, he studies your face, quiet for just a second too long. Then, he exhales, brushing the dust from his coat.''
<<nm "?samuel" "I'll be keeping an eye on you.">>\
''His voice is smooth, but the threat beneath it is clear.''
<</if>>\
<<btnLink "Continue" "Home-02-End">>\<<pic "bg" "farmstead1">>\
<<nm "?mc" "Is that the slut I had on her knees the other day? Ha, sorry but she moved on.">>\
''?samuel's smirk sharpens at your words, his interest piqued. He tilts his head slightly, as if savoring the image you've just painted for him. For a moment, the air between you shifts—not with suspicion, but amusement.''
<<if rollCheck($player.cha, 10)>>\
<<affection "samuel" +5 "?samuel is intrigued">>\
<<pic "samuel" "aroused">>\
''Then, ?samuel lets out a low chuckle, shaking his head.''
<<nm "?samuel" "I see. So she decided to entertain another man before running off. How typical.">>\
''He exhales through his nose, his amusement lingering.''
<<nm "?samuel" "If she's that much of a whore, she won't last long on her own. Someone will find her eventually.">>\
''His eyes scan your face once more, then he shrugs.''
<<nm "?samuel" "Well, if she's already gone, there's nothing more to discuss. I'll be on my way.">>\
''He turns back toward his horse, mounting it in one smooth motion.''
<<else>>\
<<affection "samuel" -10 "?samuel is not amused">>\
<<pic "samuel" "angry">>\
''?samuel's smirk fades, his eyes narrowing ever so slightly. He steps forward, slow and deliberate, until there's almost no space between you.''
<<nm "?samuel" "You expect me to believe that?">>\
''His voice is quieter now, the casual amusement replaced with something more calculating.''
<<nm "?samuel" "You're not clever enough to play my games. But I *do* appreciate the attempt.">>\
''His gaze lingers on you for a beat too long, then he exhales, shaking his head.''
<<nm "?samuel" "Since you're so eager to amuse me, I think I'll take a look inside anyway. Just to be thorough.">>\
''With a flick of his wrist, he signals to his men. They dismount quickly, one of them already pushing past you into the shack.''
<<pic "bg" $Home.bg>>\
''The search is methodical, and it doesn't take long for them to find it—the broken section of the wall, jagged where the boards have been pried loose. A clean escape route.''
''?samuel walks over, running a gloved hand over the splintered wood. He doesn't look surprised.''
<<pic "samuel" "default">>\
<<nm "?samuel" "Convenient.">>\
''Turning back to you, he studies your face, quiet for just a second too long. Then, he exhales, brushing the dust from his coat.''
<<nm "?samuel" "I'll be keeping an eye on you.">>\
''His voice is smooth, but the threat beneath it is clear.''
<</if>>\
<<btnLink "Continue" "Home-02-End">>\<<affection "samuel" +5 "?samuel is pleased">>\
<<pic "samuel" "default">>\
<<nm "?mc" "As a matter of fact, I did let a girl like that stay here. She should be right inside.">>\
''?samuel raises an eyebrow, clearly amused by your quick surrender. He studies you for a moment before exhaling through his nose and stepping past you, pushing the door open without hesitation.''
<<pic "bg" $Home.bg>>\
''The moment he steps inside, the air shifts. The silence feels different now—unnatural. His eyes scan the room, trailing over the dust, the empty bed, the broken section of the wall where jagged wooden planks hang loose.''
''He exhales slowly, walking over to the hole, running a gloved hand along the splintered edges.''
<<nm "?samuel" "How unfortunate. It seems your guest had other plans.">>\
''His tone is smooth, but the amusement is gone. He turns back to you, his expression unreadable, though something lingers in his gaze—calculation, perhaps.''
<<nm "?samuel" "Tell me, do you make a habit of harboring runaways, or was this just an unfortunate lapse in judgment?">>\
''His voice remains calm, but the weight behind his words is unmistakable. You've given him exactly what he asked for, yet he watches you like a man debating whether or not you're worth the trouble.''
<<nm "?mc" "I had no reason to stop her. She wasn't my problem.">>\
''?samuel holds your gaze for a moment, then clicks his tongue softly.''
<<nm "?samuel" "Smart answer. But even smart ?men make mistakes.">>\
''He adjusts his gloves, turning toward the door without another word. As he steps outside, he pauses, glancing over his shoulder.''
<<pic "samuel" "happy">>\
<<nm "?samuel" "Regardless, I //do// appreciate your cooperation. But if I were you, I'd reconsider the kind of company I allow under my roof.">>\
''Without another glance, he strides toward his horse, mounting it in one smooth motion.''
<<btnLink "Continue" "Home-02-End">>\<<pic "samuel" "default">>\
''Just as ?samuel prepares to leave, he slows his horse and turns back to you, a smirk tugging at the corner of his lips.''
<<nm "?samuel" "Before I go, a bit of advice — since you seem new to these parts.">>\
''He adjusts the reins lazily, as if what he's about to say is just a formality.''
<<nm "?samuel" "My men will be by every Sunday to collect taxes. $taxAmount gold pieces. No exceptions.">>\
''His tone is casual, but there's no mistaking the weight behind it.''
<<nm "?samuel" "You understand, of course. The region thrives on structure, and those who //contribute// are rewarded with peace of mind.">>\
''He gives you a knowing look, letting the words settle before leaning slightly forward in the saddle.''
<<nm "?samuel" "Now, if for some reason you find yourself short on funds... well, my men are //resourceful//. They'll find //other ways// to make up the difference.">>\
''His smile doesn't quite reach his eyes.''
<<nm "?samuel" "I trust we won't have any problems.">>\
''With that, he straightens, flicks the reins, and without another word, he rides off, disappearing down the dirt path.''
''You stand there, watching the dust settle, his parting words lingering in your mind. One way or another, twenty gold will be taken from you every week. The only question is whether you'll be the one to hand it over — or let ?samuel's men decide what //else// they're owed.''
@@You will need to come up with $taxAmount gold before Sunday to pay ?samuel!@@
<<btnLink "Continue" "Home">>\<<pic "bg" "farmstead1">>\
<<run setFlag("reenaReturns")>>\
''You're outside, trying to freshen up with a deep breath of the crisp morning air, when you hear the faint crunch of footsteps behind you. You turn, hand instinctively tensing near your weapon, only to find ?reena casually approaching from the tree line.''
<<if flag("seducedReena")>>\
<<nm "?mc" "Took off without a word?">>\
''?reena shrugs, smirking slightly.''
<<pic "reena" "default">>\
<<nm "?reena" "Figured you'd handle yourself just fine. Besides, I needed some time to think.">>\
''She leans against a nearby post, arms crossed, eyeing you like she's working something out in her head. Then, her smirk widens.''
<<nm "?reena" "So, you need money. I need a place to stay. Why not kill two birds with one stone?">>\
<<nm "?mc" "That's vague. What are you getting at?">>\
''?reena tilts her head, clearly enjoying making you work for the answer.''
<<nm "?reena" "Use your imagination. What's something people //always// want, always //pay// for, but never talk about in polite company?">>\
''She watches you, waiting for it to click.''
<<nm "?mc" "You can't be serious.">>\
''?reena grins, stepping closer.''
<<pic "reena" "smug">>\
<<nm "?reena" "Oh, I'm very serious. You've already proven you're not above a little... //transactional pleasure.// Why not make a proper business out of it?">>\
''She gestures toward the shack, eyes flicking over its rough walls like she can already see something grander in its place.''
<<nm "?mc" "You think I should turn this place into a brothel.">>\
''?reena claps her hands together, mockingly delighted.''
<<nm "?reena" "There it is! Took you long enough.">>\
''She leans in slightly, lowering her voice.''
<<nm "?reena" "Think about it. A place like this, far from the city, where people can come and go without prying eyes? You could charge whatever you want, and nobody would be the wiser.">>\
''She tilts her head, watching your reaction closely.''
<<nm "?reena" "And before you ask — yes, I'd be willing to start things off.">>\
''She holds your gaze, waiting for your response.''
<<elseif flag("triedToSeduceReena")>>\
<<nm "?mc" "Didn't expect to see you again.">>\
''?reena stops a few feet away, crossing her arms. There's no smirk this time, no teasing glint in her eye.''
<<pic "reena" "default">>\
<<nm "?reena" "Figured I'd see how things played out here first.">>\
''She exhales sharply, glancing toward the shack.''
<<nm "?reena" "You look like you need money. I need a place to stay. So let's cut the games and figure something out.">>\
<<nm "?mc" "You missed some excitement while you were gone.">>\
''?reena raises an eyebrow.''
<<nm "?reena" "Yeah?">>\
''You nod toward the shack.''
<<nm "?mc" "A man named ?samuel came looking for you. Tax collector. Said you belonged to him.">>\
''For the first time, ?reena's expression cracks — just for a second. Her fingers twitch slightly before she forces herself to relax.''
<<pic "reena" "angry">>\
<<nm "?reena" "And what did you tell him?">>\
''The weight in her voice makes it clear: She's asking if she needs to start running again.''
<<nm "?mc" "Depends. You planning to run?">>\
''?reena exhales slowly, shaking her head.''
<<nm "?reena" "No. Not anymore.">>\
''She squares her shoulders, shifting gears.''
<<nm "?reena" "?samuel, huh... So you really do need income, and I think I might be able to help...">>\
<<nm "?mc" "That's vague. What exactly are you suggesting?">>\
''?reena tilts her head slightly, watching you with amusement.''
<<nm "?reena" "Use your head. What's something people //always// want, always //pay// for, but never admit to buying?">>\
''She gives you a moment, waiting for the realization to hit.''
<<nm "?mc" "You can't be serious.">>\
''?reena smirks, but there's something sharper behind it.''
<<nm "?reena" "Oh, I'm dead serious. You just went about it the wrong way last time.">>\
''She watches your reaction closely, gauging your discomfort before continuing.''
<<pic "reena" "smug">>\
<<nm "?reena" "Think about it. A place like this, far from the city, where people can come and go without prying eyes? You could charge whatever you want, and nobody would be the wiser.">>\
''She gestures toward the shack, tilting her head slightly.''
<<nm "?reena" "And before you ask — yes, I'd be willing to start things off.">>\
''She holds your gaze, waiting for your response.''
<<elseif flag("letReenaStay")>>\
<<nm "?mc" "Thought you'd be long gone by now.">>\
''?reena snorts, shaking her head.''
<<pic "reena" "default">>\
<<nm "?reena" "Figured I owed you more than leaving you out to dry.">>\
''She exhales, glancing toward the shack.''
<<nm "?reena" "Look, I appreciate you letting me stay. I do. But I can't just sit around while you scrape by. You need money, and I think I have a way to get it.">>\
<<nm "?mc" "I'm listening.">>\
''?reena crosses her arms, watching you closely.''
<<nm "?reena" "Tell me — what's something people //always// want, always //pay// for, but never talk about in polite company?">>\
''You frown slightly, thinking over her words.''
<<nm "?mc" "You can't be serious.">>\
''?reena smirks, but her expression stays firm.''
<<nm "?reena" "Oh, I'm dead serious. You gave me a place to stay, so let me give you a way to //keep// it.">>\
''She gestures toward the shack, her tone shifting into something more confident.''
<<pic "reena" "smug">>\
<<nm "?reena" "Think about it. A place like this, far from the city, where people can come and go without prying eyes? You could charge whatever you want, and nobody would be the wiser.">>\
''She tilts her head slightly, watching your reaction.''
<<nm "?reena" "And before you ask — yes, I'd be willing to start things off.">>\
''She holds your gaze, waiting for your response.''
<<elseif flag("toldSamuelTruth")>>\
''Unlike before, she doesn't look at ease. Her stance is rigid, her eyes sharp with something unreadable — anger, wariness, or maybe both.''
<<nm "?mc" "Didn't think I'd see you again.">>\
''?reena snorts, crossing her arms.''
<<pic "reena" "angry">>\
<<nm "?reena" "Yeah, well, I didn't think I'd hear you selling me out, yet here we are.">>\
''Her words land like a knife, but she doesn't give you time to respond.''
<<nm "?reena" "Lucky for you, I'm not the vengeful type. But let's be clear about something — I'm not here because I //trust// you.">>\
''She exhales sharply, glancing toward the shack.''
<<nm "?reena" "You need money. I need a roof. So maybe we can work something out.">>\
<<nm "?mc" "I'm listening.">>\
''?reena tilts her head slightly, studying you like she's still debating whether you're worth the trouble.''
<<nm "?reena" "Tell me — what's something people //always// want, always //pay// for, but never talk about in polite company?">>\
''You frown slightly, thinking over her words.''
<<nm "?mc" "You can't be serious.">>\
''?reena scoffs.''
<<nm "?reena" "Oh, I'm dead serious. You were willing to trade me away for nothing, so maybe now you can actually //profit// off me.">>\
''Her tone is biting, but there's an undeniable practicality behind it.''
''She gestures toward the shack, her voice leveling out.''
<<pic "reena" "smug">>\
<<nm "?reena" "Think about it. A place like this, far from the city, where people can come and go without prying eyes? You could charge whatever you want, and nobody would be the wiser.">>\
''She watches your reaction closely, her expression unreadable.''
<<nm "?reena" "And before you ask — yes, I'd be willing to start things off. But don't think for a second that I forgot what you did.">>\
''Her gaze lingers, waiting for your response.''
<</if>>\
<<nm "?mc" "And where do you expect me to start?">>\
''?reena smirks.''
<<nm "?reena" "First, we fix up the kitchen. Then, we expand. You handle the building, I'll handle the business.">>\
''She claps her hands together.''
<<pic "reena" "default">>\
<<nm "?reena" "So? You in, or what?">>\
''Whether you like it or not, it seems the path is already being laid before you. The only question is how far you're willing to walk it.''
<<nm "?reena" "Hehe! @@Time to build us a brothel!@@">>\
@@.gain;?reena has joined the party!@@
<<set $ActiveParty.pushUnique('reena')>>\
<<set $PartyRoster.push('reena')>>\
<<btnLink "Continue" "Home">>\<<pic "claire" "shelf">>\
''The soft creak of the general store's door is met with a startled yelp.''
''?claire is balanced precariously on a rickety wooden stool, one arm outstretched toward the top shelf with a glass jar in hand. Below her, an open box is spilling its contents: bundles of dried herbs, coils of rope, and a suspiciously glossy bottle labeled "Body Oil - Warming Touch."''
''She flinches when she sees you, nearly toppling the jar.''
<<nm "?claire" "Y-You can't just barge in like that! I could've broken something - like //me//!">>\
''Her face is a bright red, either from embarrassment or effort — you're not sure which.''
<<nm "?claire" "I'm perfectly capable of handling a little inventory. Not that you asked.">>\
<<btnChoice "Tease her from the doorway" "Claire-Event1-Tease">>
<<btnChoice "Quietly grab the box and start organizing it for her" "Claire-Event1-Help">>
<<btnChoice "?dex Rush to catch her" "Claire-Event1-Catch">>
<<btnChoice "?cha Point out the 'Body Oil' and raise a brow" "Claire-Event1-Flirt">><<affection "claire" 5 "This made ?claire feel happy">>\
<<pic "claire" "surprised">>\
''You lean against the doorframe, crossing your arms as you watch her wobble atop the stool.''
<<nm "?mc" "You know, if I didn't know better, I'd say you were trying to put on a show.">>\
''?claire nearly fumbles the jar. She glares down at you, but her blush only deepens.''
<<nm "?claire" "Excuse me?! I—I am //working//, thank you. This is very important logistical... shelf maintenance!">>\
''She sniffs and turns back to the shelf with exaggerated dignity, only to immediately knock over a second jar behind her. It rolls along the shelf edge dangerously.''
<<nm "?mc" "Mhm. Very professional. Truly, you run a tight operation here.">>\
<<nm "?claire" "You're lucky I don't charge you extra for being a nuisance!">>\
''You take a slow step inside. The jar teeters... and falls. She squeaks and tries to catch it — but misses. You catch it one-handed before it hits the floor.''
<<nm "?mc" "That would've been tragic. Your dignity couldn't survive another loss today.">>\
''?claire scrambles down from the stool, face hot, grabbing the jar from you with a huff. She's clearly flustered — but there's a ghost of a smile tugging at her lips.''
<<nm "?claire" "Next time, //you// can climb the stool, smartass.">>\
<<nm "?mc" "Careful. I might take you up on that.">>\
''She hesitates, eyes darting to yours, and for a second the air between you crackles with something a little warmer.''
<<nm "?claire" "...Idiot.">>\
''But she doesn't pull away.''
<<btnLink "Continue" "Claire-Event1-End">><<affection "claire" 5 "This made ?claire feel cared for">>\
''You say nothing at first. Instead, you walk over to the scattered box of supplies and begin quietly sorting through it.''
''?claire freezes on the stool, glancing down with an expression caught somewhere between suspicion and surprise.''
<<pic "claire" "confused">>\
<<nm "?claire" "...What are you doing?">>\
<<nm "?mc" "Helping. This stuff's not going to stack itself.">>\
''You start arranging the bundles by type — herbs here, oils there, and a slightly embarrassing set of novelty soaps tucked discreetly out of sight. ?claire slowly climbs down, watching you all the while.''
<<nm "?claire" "I didn't ask you to.">>\
<<nm "?mc" "You didn't have to.">>\
''That earns a quiet pause. For once, she doesn't have a snappy comeback. She kneels next to you, her shoulder brushing yours as she reaches for a bundle of dried lavender.''
<<nm "?claire" "...Thanks. I guess.">>\
''You glance up. Her face is red — not furious, not embarrassed. Just... warm.''
''She keeps working beside you, a little closer than necessary.''
<<btnLink "Continue" "Claire-Event1-End">>''The moment you see her wobble, you move.''
<<if rollCheck($player.dex, 13)>>\
<<affection "claire" 7 "This made ?claire's heart race">>\
''In a blur, you're across the room just as the stool tilts. ?claire yelps, arms flailing as the jar slips from her hand — but you're there. One hand catches the jar. The other wraps around her waist, steadying her as she stumbles off the stool and into you.''
''She ends up pressed against your chest, breathless, eyes wide.''
<<pic "claire" "catch">>\
<<nm "?claire" "Wh—That was... you actually caught me!?">>\
<<nm "?mc" "Of course I did. Someone has to keep you in one piece.">>\
''She swallows hard, her cheeks flushed as she looks up at you — far too close for her usual sass to survive unshaken.''
<<nm "?claire" "...Idiot.">>\
''She doesn't pull away for a few lingering seconds.''
<<else>>\
<<affection "claire" 3 "This made ?claire's heart flutter (and ache a little too)">>\
''You lunge forward as the stool gives out — but not fast enough. The jar slips from her fingers and shatters on the floor with a sharp crack. ?claire shrieks, flailing—and topples off the stool, landing half on you, half on the ground in a tangle of limbs and embarrassment.''
''It takes a second to register what just happened. Her cloak is twisted, your elbow hurts, and there's definitely oil spreading across the floor.''
<<pic "claire" "fall">>\
<<nm "?claire" "Oww—damn it! Why were you even—ugh, now we're both a mess!">>\
''She pushes herself up, face beet red, avoiding your eyes.''
<<nm "?mc" "I... tried. Sorry...">>\
<<nm "?claire" "Next time, //try// harder!">>\
''Still... as she brushes herself off, she doesn't look entirely mad. Mostly mortified. Maybe a little grateful. Maybe.''
<</if>>\
<<btnLink "Continue" "Claire-Event1-End">>''You walk in, glance at the box spilling across the floor... and smirk.''
''There, among the rope and bundles of lavender, is a small glossy bottle labeled “Body Oil - Warming Touch.” You pick it up slowly, raising a brow.''
<<nm "?mc" "Stocking up on essentials, are we?">>\
<<if rollCheck($player.cha, 14)>>\
<<affection "claire" 7 "This made ?claire flustered and secretly thrilled">>\
<<pic "claire" "surprised">>\
''?claire freezes, one foot still on the stool. Her face goes //bright red// as she spots what you're holding.''
<<nm "?claire" "T-That's just for muscle aches! I—I didn't even order that brand!">>\
''You twirl the bottle in your fingers, letting your smile linger.''
<<nm "?mc" "Sure. Though I have to admit... the 'warming' part has me curious.">>\
''She stumbles off the stool, clearly flustered, grabbing the bottle from you a bit too quickly.''
<<nm "?claire" "Y-You're impossible. Shut up!">>\
''But she's smiling behind her hair — and she doesn't move away when you step closer.''
<<else>>\
<<affection "claire" 4 "This made ?claire flustered, but not impressed">>\
''You raise the bottle, letting your grin spread just a little too wide.''
<<nm "?mc" "Warming oil? That for personal stock or customer demonstrations?">>\
''?claire's eye twitches. She hops off the stool, snatches the bottle out of your hand, and levels a finger at your chest.''
<<pic "claire" "surprised">>\
<<nm "?claire" "Listen here, ?buddy — just because I'm //civil// doesn't mean you get to come in here wagging your eyebrows at my inventory!">>\
<<nm "?mc" "It was just a joke.">>\
<<nm "?claire" "So was your charm, apparently.">>\
''Oof. But even as she huffs and turns away, there's a small flicker of pink lingering in her cheeks.''
<</if>>\
<<btnLink "Continue" "Claire-Event1-End">><<pic "claire" "default">>\
<<if previous() is "Claire-Event1-Tease">>\
''?claire finishes organizing the last few jars with exaggerated care, clearly trying to pretend she wasn't just flustered to her core.''
<<nm "?claire" "You're lucky I didn't dropkick you off that stool. I mean it.">>\
''But the way she glances over at you—with a smirk she can't quite hide—tells a different story.''
<<nm "?mc" "Noted. Next time I'll bring a helmet.">>\
''She snorts, almost laughing, then quickly hides it behind a haughty little sniff.''
<<nm "?claire" "Tch. Just go already, before I start thinking you're useful.">>\
<<elseif previous() is "Claire-Event1-Help">>\
''The two of you finish organizing in relative silence, though ?claire keeps stealing little side-glances at you—like she's trying to figure you out.''
''When everything's tucked into place, she sits back on her heels and exhales.''
<<nm "?claire" "...Thanks. Really.">>\
''You give her a nod. She doesn't meet your eyes, but her voice is softer than usual.''
<<nm "?claire" "Don't make a big deal out of it, or I'll start charging you extra for *emotional labor*.">>\
''Still, she lingers by your side a moment longer than she needs to.''
<<elseif previous() is "Claire-Event1-Catch">>\
''?claire brushes dust from her cloak, still looking rattled—but less so than before. Her fingers drift briefly to where you caught her.''
<<nm "?claire" "...I guess I owe you for that. Don't let it go to your head.">>\
<<nm "?mc" "I'll only brag a *little.*">>\
''She gives you a sharp look, but the edges of her mouth twitch like she's fighting a smile.''
<<nm "?claire" "Idiot. Next time, I'm wearing armor around you.">>\
<<elseif previous() is "Claire-Event1-Flirt">>\
''?claire pretends to busy herself with the last few items, but the redness hasn't left her cheeks. Every time your eyes meet, she looks away too fast.''
<<nm "?claire" "You are *way* too smug for someone in a general store. You know that?">>\
<<nm "?mc" "And yet here I am—improving morale and retail appeal.">>\
''She mutters something under her breath, shaking her head with a smile she doesn't quite manage to suppress.''
<<nm "?claire" "...Just shut up and get out before I throw something else at you. Something heavier.">>\
<</if>>\
''You turn to leave, but not before catching one last glance over your shoulder. ?claire is already back to sorting supplies — but there's a softness to her expression now. Like maybe... you got through. Just a little.''
<<btnLink "Leave the shop" "Village">><<img $workers[$W].img.ready>>\
''You are currently working with $workers[$W].name. Their trust in you is $workers[$W].trust.''
<<include "Brothel-InteractOptions">>
<<btnLink "Return" "Brothel">>\<table style="width:100%">
<tr>
<td style="width:50%">
<<btnLink "Assign Job" "Brothel-Assign">>
</td>
<td style="width:50%">
<<btnLink "Promote" "Brothel-Promote">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnLink "Fuck $workers[$W].name" "Brothel-Hire">>
</td>
<td style="width:50%">
<<if $workers[$W].canBeFired>>\
<<btnLink "Fire $workers[$W].name" "Brothel-Fire">>
<<else>>
<<btnDisable "Cannot be Fired">>
<</if>>
</td>
</tr>
</table>
<<btnLink "Give $workers[$W].name a gift" "Brothel-Gift">><<set _workers to Object.keys($workers)>>
<table style="width:100%;">
<tr>
<th>Name</th>
<th>Status</th>
<th>Job</th>
<th>Trust</th>
<th>Popularity</th>
<th>Action</th>
</tr>
<<for _i, _worker range _workers>>
<<if $workers[_worker].recruited is true>>
<<capture _worker>>
<tr>
<td style="width:15%;">$workers[_worker].name</td>
<td style="width:15%;">$workers[_worker].status</td>
<td style="width:15%;">
<<if $workers[_worker].job is "brothel">>Brothel<</if>>
<<if $workers[_worker].job is "village">>Village<</if>>
<<if $workers[_worker].job is "rest">>Resting<</if>>
</td>
<td style="width:15%;">$workers[_worker].trust</td>
<td style="width:15%;">$workers[_worker].popularity</td>
<td style="width:25%;"><<btnTravel "Interact" "Brothel-Interact" "$W=_worker">> </td>
</tr>
<</capture>>
<</if>>
<</for>>
</table><<pic "bg" $Home.brothelBg>>\
<<if $HomeUpgrades["brothelCompletion"].completed>>\
''What was once a rough conversion from stable to brothel has transformed into something unmistakably refined. The flickering lanterns have been replaced with steady, inviting candlelight. The air is thick with perfume, warmth, and the quiet hum of pleasure.
The wooden dividers have been swapped for proper rooms, each space curtained off to provide true privacy. Soft cushions, thick sheets, and a lingering heat from the bodies that pass through make this place feel alive.
No one would recognize this place for what it used to be. Now, it is exactly what it was meant to become.''
<<elseif $HomeUpgrades["brothelExpansion"].completed>>\
''The once-barren stable is starting to feel less like a husk of what it was and more like a proper business. The scent of dust and old wood has been replaced with something warmer, more inviting.
The lanterns burn brighter now, casting a soft glow over freshly polished floors and carefully placed furnishings. The privacy dividers have been reinforced, offering a little more discretion for those who value it.
The brothel is growing. The nights are busier. And the gold? It's flowing.''
<<elseif $HomeUpgrades["brothel"].completed>>\
''The scent of aged wood and dust still lingers in the air, a lingering reminder of what this space used to be. Once a stable, now something else entirely.
The renovations have stripped away the worst of its past, but there's no mistaking that this place was never built for comfort. The walls are sturdy enough, the floorboards mostly level, and the rooms—partitioned just enough to offer a sliver of privacy.
It's not luxurious, not yet, but it's a start. The dim lanterns cast flickering shadows against the walls, the quiet hum of anticipation settling into the air.
For now, this place is modest. A work in progress. But as long as customers come and coin keeps flowing, it won't stay that way for long.
Your workers are here, ready for the night ahead.''
<<else>>\
''The air is thick with the scent of old hay, rotting wood, and the faint musk of animals long gone. The stables creak with every shift of wind, tired beams groaning beneath the weight of years.
Dust coats everything — settled deep into the cracks of the walls, clinging to the rusted hinges, softening the corners of forgotten crates. Shafts of light cut through gaps in the roof, casting pale streaks across a floor scattered with broken planks and forgotten tools.
The stalls are intact, barely. Each one could be a room, in theory. Not private, not clean, but something to build from. The bones of the place are strong enough. Just barely.
It's not much. A ruin, really. But it's yours. And with enough coin, enough time, maybe even enough charm — it might become something worth walking into.''
<</if>>\
<<if $HomeUpgrades["brothel"].completed>>
<<include "Brothel-WorkersTable">>
<</if>>\
<<btnLink "Return" "Home">>\<<img $workers[$W].img.ready>>\
<<switch $workers[$W].job>>\
<<case "brothel">>\
''$workers[$W].name is currently working in the brothel.''
<<btnChoice "Assign to work in the village" "Brothel-Assign-Village">>
<<btnChoice "Assign to rest" "Brothel-Assign-Rest">>
<<btnChoice "Continue working in the brothel" "Brothel-Interact" "$workers[$W].job = 'brothel'">>
<<case "village">>\
''$workers[$W].name is currently working in the village.''
<<btnChoice "Assign to work in the brothel" "Brothel-Assign-Brothel">>
<<btnChoice "Assign to rest" "Brothel-Assign-Rest">>
<<btnChoice "Continue working in the village" "Brothel-Interact" "$workers[$W].job = 'village'">>
<<default>>\
''$workers[$W].name is currently resting.''
<<btnChoice "Assign to work in the brothel" "Brothel-Assign-Brothel">>
<<btnChoice "Assign to work in the village" "Brothel-Assign-Village">>
<<btnChoice "Continue resting" "Brothel-Interact" "$workers[$W].job = 'rest'">>
<</switch>>\<<set $workers[$W].job = 'brothel'>>
<<img $workers[$W].img.ready>>\
''$workers[$W].name nods, acknowledging the assignment without hesitation. Staying in-house means familiar faces, familiar spaces — and less risk.
With work close to home, comfort and reliability come first. Of course, that also means higher upkeep costs—but trust, after all, has its price.''
<<btnLink "Return" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<if $W is "reena">>\
''?reena stiffens, her expression shifting instantly. Whatever amusement or ease she carried vanishes, replaced by something colder—more guarded.
<<nm "?reena" "No. Not happening.">>\
''Her voice is steady, but there's no room for argument.''
<<nm "?reena" "I know what happens to girls who work the city. The wrong person sees me, and I don't come back. So if you want coin that badly, find another way to make it.">>\
''She crosses her arms, waiting. It's clear this isn't just preference — it's survival.''
@@?reena refuses to work in the city.@@
<<else>>\
<<set $workers[$W].job = 'village'>>
''$workers[$W].name considers the assignment for a moment before shrugging. The city means more coin, more opportunities — but also more risks.
Trust takes a hit when you're sent away, but a little exposure never hurt business. Still, long hours in unfamiliar places can wear on a person. You'll have to keep an eye on their condition.''
<</if>>\
<<btnLink "Return" "Brothel-Interact">><<set $workers[$W].job = 'rest'>>
<<img $workers[$W].img.ready>>\
''$workers[$W].name exhales, relieved at the prospect of a break. A night off means no income, but recovery comes first.
With time to breathe, exhaustion fades, trust strengthens, and bodies mend. Of course, the gold won't be flowing—but neither will complaints.''
<<btnLink "Return" "Brothel-Interact">><<img $workers[$W].img.ready>>\
''$workers[$W].name stands still for a moment, processing your words. No anger, no pleading—just a quiet understanding that this is the end of the arrangement.
<<nm "$workers[$W].name" "Well... can't say I'm surprised.">>\
''They exhale, rolling their shoulders as if shaking off the weight of the conversation. A finality settles between you. Whatever brought them here, whatever kept them under this roof—it's over now.''
<<nm "$workers[$W].name" "Guess I'll be on my way, then.">>\
''With that, they turn and walk away, disappearing beyond the treeline, maybe into the streets of the village. Whether you'll ever see them again — that remains to be seen.''
@@$workers[$W].name has left the brothel.@@
<<set $workers[$W].recruited to false>>\
<<btnLink "Continue" "Brothel">><<img $workers[$W].img.ready>>\
<<include "Gift">>\
<<btnLink "Return" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<set _gift to setup.items.get($GiveGift)>>\
<<if $workers[$W].lovedGifts.includes($GiveGift)>>\
''You offer $workers[$W].name the _gift.name. The moment they see it, their eyes light up with unmistakable excitement.''
<<nm "$workers[$W].name" "Oh wow! This is amazing! I love it, thank you so much, $player.name!">>\
<<set $workers[$W].trust += 2>>\
<<set $workers[$W].popularity += 1>>\
<<if $workers[$W].trust > 100>><<set $workers[$W].trust to 100>><</if>>\
<<if $workers[$W].popularity > 100>><<set $workers[$W].popularity to 100>><</if>>\
<<elseif $workers[$W].hatedGifts.includes($GiveGift)>>\
''You hand $workers[$W].name the _gift.name, but their smile falters for just a second before they force a polite expression.''
<<nm "$workers[$W].name" "...Oh. Uh, thanks, I guess.">>\
<<set $workers[$W].trust -= 1>>\
<<if $workers[$W].trust < 0>><<set $workers[$W].trust to 0>><</if>>\
<<else>>\
''You offer $workers[$W].name the _gift.name. They take it with a small smile, tilting their head as they examine it.''
<<nm "$workers[$W].name" "Thank you, $player.name. It's nice to be appreciated.">>\
<<set $workers[$W].trust += 1>>\
<<if $workers[$W].trust > 100>><<set $workers[$W].trust to 100>><</if>>\
<</if>>\
<<btnLink "Return" "Brothel-Interact">><<img $workers[$W].img.ready>>\
''$workers[$W].name tilts their head, a knowing smirk forming at the corner of their lips. Their gaze lingers on you, playful but expectant.''
<<nm "$workers[$W].name" "Oh? So you're interested in taking me for a spin, huh?">>\
''There's no judgment in their tone—just amusement. They know exactly what this means. After all, you're the one providing the roof over their head.''
<<nm "$workers[$W].name" "I won't charge you, since you're being so generous and all. But... you sure you can handle it?">>\
''They lean in slightly, waiting for your response.''
<<btnStamina "Take $workers[$W].name for a spin" "Brothel-Hire-Sex" 10>>
<<btnLink "Pass on the offer" "Brothel-Interact">><<switch $workers[$W].type>>
<<case "affectionate">>
<<include "Brothel-Hire-Affectionate">>
<<case "bratty">>
<<include "Brothel-Hire-Bratty">>
<<case "dominant">>
<<include "Brothel-Hire-Dominant">>
<<case "shy">>
<<include "Brothel-Hire-Shy">>
<<default>>
<<include "Brothel-Hire-Default">>
<</switch>><<img $workers[$W].img.ready>>\
<<set _name to $workers[$W].name>>\
''_name's smirk deepens, eyes flicking over you with something unreadable — part amusement, part anticipation. There's no hesitation in their movements, no uncertainty. They know exactly why you're here.''
<<nm _name "Well, well. Looks like someone just couldn't resist.">>\
''Their voice carries a lazy sort of confidence, teasing yet inviting, as they step forward. The distance between you shrinks with deliberate slowness, their fingers grazing your wrist — a featherlight touch that lingers just long enough to make your pulse quicken.''
<<nm _name "I was wondering when you'd finally come around.">>\
''They don't rush. They savor the moment, watching you, feeling the anticipation coil between you both. When they finally close the space entirely, their warmth seeps into you, intoxicating, magnetic. Their lips brush against yours, just barely — a tease, a promise, a challenge.''
<<img $workers[$W].img.sex>>\
''When they do give in, it's with a slow, deliberate hunger. Hands explore, lips press against heated skin, movements turning more fervent with each shared breath. Their body melts into yours, pressing, grinding, desperate to take and be taken.''
<<nm _name "Mmm… yeah, just like that. You feel even better than I imagined.">>\
''Their voice is a breathy moan against your ear, words laced with pleasure as they move in perfect rhythm with you. Every gasp, every muffled groan, every tightening grip pulls you deeper into the moment, drowning out the world beyond this room.''
<<img $workers[$W].img.finish>>\
''Afterward, their body shines with lingering heat, their breath still ragged as they stretch out beside you. A satisfied grin tugs at their lips, eyes half-lidded as they take in the sight of you —flushed, breathless, spent.''
<<nm _name "Mmm… fuck. That was fun. Maybe next time, I'll let you take the lead.">>\
<<run changeArousal()>>
<<btnLink "Continue" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<set _name to $workers[$W].name>>\
''_name's gaze softens, a slow, knowing smile spreading across their lips. There's no teasing, no pretense — just pure, unfiltered warmth. Their fingers reach for you instinctively, trailing along your jaw, your collarbone — just enough to send a shiver racing through your body.''
<<nm _name "Come here, sweetheart. Let me make you feel good.">>\
''Their voice is a sultry whisper against your skin, heavy with promise. They pull you in, bodies pressed together, and you can feel the heat radiating from them, the steady rise and fall of their breath. There's no urgency — just deep, slow-burning need.''
<<img $workers[$W].img.sex>>\
''They guide you to the bed — not with words, but with touch. Every brush of their lips, every stroke of their fingertips feels like worship, reverent and unhurried. They don't rush, don't demand — they savor.
Their breath hitches, their body melts into yours, heat pooling between their thighs as they press closer, moaning softly into your ear.''
<<nm _name "Gods... you're everything I've been craving. Let me love you properly.">>\
''Hands explore, lips collide, the slow, intoxicating dance of pleasure pulling you deeper into their embrace. Their warmth surrounds you, drowns you, and for a moment, nothing exists outside of this.''
<<img $workers[$W].img.finish>>\
''By the time it's over, they're still wrapped around you, fingertips tracing idle patterns against your skin, breathless, trembling, undone. They don't let go — not yet. Instead, they nuzzle against your neck, sighing with complete satisfaction.''
<<nm _name "Mmm... Just stay with me a little longer. I want to feel you next to me... just for a little while more.">>\
<<run changeArousal()>>
<<btnLink "Continue" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<set _name to $workers[$W].name>>\
''_name crosses their arms, tilting their head with an amused smirk. Their eyes flick over you, slow, assessing, unimpressed.''
<<nm _name "Oh? So you finally caved? Took you long enough.">>\
''They lean in just a little, just enough to tease, but not enough to give you what you want. Their breath ghosts over your lips, close but not touching, their smirk widening when they see the anticipation flicker in your eyes.''
<<nm _name "Hmph. I knew you'd come crawling eventually. But tell me... Do you think you've actually earned this?">>\
''They trail their fingers up your chest, slow and deliberate**, but at the last second, they flick you lightly on the chin instead, grinning as they step back.''
<<nm _name "Oops. Did you actually think I was just gonna throw myself at you? Cute.">>\
<<img $workers[$W].img.sex>>\
''Still, they don't keep you waiting forever.** Their teasing lingers, dragging you right to the edge of frustration, before they finally give in, pressing their body flush against yours. Their lips crash into yours, hungry, demanding, and oh, so smug.
Their hands roam boldly, exploring, claiming — like they own you, like this was their choice all along. But every now and then, they pull back just to make you squirm, to make you wait, to make you want them even more.''
<<nm _name "Mmm, yeah... that's more like it. Desperate already? I thought you'd last a little longer than that.">>\
''Every roll of their hips, every gasp and moan, comes with another teasing remark, another reminder that they are in control, even when they're beneath you. And gods, do they love making you work for it.''
<<img $workers[$W].img.finish>>\
''When it's finally over, they stretch out lazily, looking completely and utterly satisfied. Their body still glows with heat, their breath still comes in soft pants, but their smirk? That's still cocky as ever.''
<<nm _name "Mmm... not bad. But next time? Maybe I'll make you beg first.">>\
<<run changeArousal()>>
<<btnLink "Continue" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<set _name to $workers[$W].name>>\
''_name doesn't say a word at first. They just watch you, silent and assessing, letting the weight of their gaze settle over you like a heavy chain. Then, without warning, they step forward — deliberate, unshaken, leaving no room for hesitation.''
<<nm _name "Kneel. Now.">>\
''Their voice is steady, absolute. It isn't a request. It's an order. The kind that sends a shiver down your spine before you even think to resist. Their fingers trail along your jaw, tilting your chin up just enough to meet their gaze.''
<<nm _name "Good. At least you know how to follow directions. Let's see if you can keep it up.">>\
''They don't waste time. They don't let you hesitate. Their hands grip firmly as they take control, guiding you exactly where they want you, shaping you to fit the role they've already decided for you.''
<<img $workers[$W].img.sex>>\
''Every movement is precise, controlled — measured dominance wrapped in raw intensity. They hold nothing back, taking from you as they please, pushing you further with every touch, every command, every wicked smirk when you tremble under their hold.''
<<nm _name "That's it. Don't stop now. You're mine until I say otherwise.">>\
''The weight of them against you is overwhelming, intoxicating. Every shift, every breath, every whispered instruction fuels the fire between you, dragging you deeper into the abyss of their control.''
<<img $workers[$W].img.finish>>\
''When it's finally over, _name barely looks winded. If anything, they look even more satisfied knowing they left you completely undone beneath them.''
<<nm _name "You did well enough... this time. Maybe next time, I'll really test you.">>\
<<run changeArousal()>>
<<btnLink "Continue" "Brothel-Interact">><<img $workers[$W].img.ready>>\
<<set _name to $workers[$W].name>>\
''_name's cheeks flush deep as they glance at you, shifting nervously in place. Their fingers fidget with the edge of their clothing, hesitating as if unsure whether to step forward or shrink away.''
<<nm _name "I... I mean, if that's what you want... I-I'll do my best.">>\
''Their voice is barely above a whisper, unsteady but filled with something else — something just beneath the surface. Their eyes flick up to meet yours for only a second before darting away again, their breath shaky, their fingers clenching at their sides.''
<<nm _name "I-I'm not really... experienced with this... but... I want to make you feel good.">>\
''Slowly, hesitantly, they step closer. Their touch is featherlight at first, testing, waiting — like they need permission to continue. Their hands tremble as they graze against your skin, their lips parting as a quiet gasp escapes them.''
<<img $workers[$W].img.sex>>\
''Every movement is careful, uncertain — yet filled with undeniable need. Their breath hitches as their body presses into yours, a soft whimper slipping past their lips when you respond in kind. They tense for just a moment before melting into the sensation, eyes fluttering shut as they lose themselves in the feeling.''
<<nm _name "Ah... oh gods... I-I didn't think it would feel this good...">>\
''Their grip tightens, their shyness slowly giving way to something more desperate. The hesitation fades, replaced by pure, overwhelming sensation. Their body trembles beneath you, every touch sending shivers down their spine.''
<<img $workers[$W].img.finish>>\
''Afterward, they cling to you, chest rising and falling with unsteady breaths. Their face is still flushed, their body still trembling in the afterglow.''
<<nm _name "Th-that was... incredible... I-I hope I was good for you.">>\
<<run changeArousal()>>
<<btnLink "Continue" "Brothel-Interact">><<img $workers[$W].img.ready>>\
''Promoting $workers[$W].name in the village will temporarily increase their popularity, attracting better-paying clients.
However, reputation doesn't come cheap. The night will be long, and making an impression takes more than just confidence. You'll need to be able to cover the cost of drinks, outfits, and the space for the promotion. Additionally, you can expect to spend a good deal of energy on this — long nights, flashing smiles, and just the right amount of charm.
@@Promoting $workers[$W].name will cost 50g and 12 stamina.@@''
<<if $player.gold >= 50 and $player.stamina >= 12>>\
<<btnLink "Promote" "Brothel-StartPromotion">>
<<elseif $workers[$W].promotion > 0>>\
<<btnDisable "Already Promoted">>
<<else>>\
<<btnDisable "Promote">>
<</if>>\
<<btnLink "Return" "Brothel-Interact">><<run changeGold(-50)>>\
<<run changeStamina(-12)>>\
<<img $workers[$W].img.promote>>\
''$workers[$W].name adjusts their outfit, the fabric clinging in all the right places as they step forward. Tonight, they aren't just another face in the crowd—they're the main event.
With a few well-placed whispers, a drink or two at the right tables, and just enough skin on display to leave an impression, it won't be long before half the village knows their name.''
@@$workers[$W].name's popularity has increased for the next few days.@@
<<set $workers[$W].promotion = 5>>\
<<btnLink "Continue" "Brothel-Interact">><<pic "bg" $Home.bg>><br>
<<set _workers to Object.keys($workers)>>
<<set _totalEarnings to 0>>
<<for _i, _w range _workers>>
<<set _report to "">>
<<set _w to _workers[_i]>>
<!-- If worker is not recruited, skip -->
<<if $workers[_w].recruited is false>>
<<continue>>
<</if>>
<!-- Calculate client count based on trust, popularity, and number of preferred clients -->
<<set _baseClients = Math.floor(($workers[_w].trust + $workers[_w].popularity) * 0.2) + 1>>
<<set _clientCount = _baseClients + random($workers[_w].clients.length + 1)>>
<!-- Calculate earnings and add to total earnings -->
<<set _earnings = 0>>
<<for _i = 0; _i < _clientCount; _i++>>
<<set _earnings += random($workers[_w].earnings.min, $workers[_w].earnings.max)>>
<</for>>
<<set _totalEarnings += _earnings>>
<!-- Determine preferred client type for worker -->
<<set _preferredClient = $workers[_w].clients.random()>>
<!-- Determine if worker is promoting themselves -->
<<set _promo = "">>
<<if $workers[_w].promotion > 0>>
<<set _promo = "@@.gain;$workers[_w].name has been promoting themselves, drawing in a few extra clients@@. ">>
<<set _clientCount += Math.ceil(_clientCount * 0.5)>>
<<set $workers[_w].promotion -= 1>>
<</if>>
<!-- Determine a flavor event for the night -->
<<set _rand = random(1,100)>>
<<if _rand <= 10>>
<<set _event = "One customer was so satisfied they stumbled out of the brothel literally singing!">>
<<elseif _rand <= 20>>
<<set _event = "A distinguished visitor left behind whispers of admiration, boosting the mood in the room.">>
<<elseif _rand <= 30>>
<<set _totalEarnings += Math.floor(_totalEarnings * 1.1)>>
<<set $workers[_w].trust -= 1>>
<<set _event = "@@.loss;A rowdy group of travelers@@ spent the night indulging, leaving behind a @@.gain;generous tip@@ before departing.">>
<<elseif _rand <= 40>>
<<set _event = "The night was marked by a series of playful banter that left clients smiling as they departed.">>
<<elseif _rand <= 50>>
<<set _event = "One particularly shy client required a lot of coaxing but left beaming with satisfaction.">>
<<elseif _rand <= 55>>
<<set _event = "A nervous young noble came seeking \"experience\" for their first time. They left with a dazed look and an empty coin pouch.">>
<<elseif _rand <= 60>>
<<set _totalEarnings += Math.floor(_totalEarnings * 1.2)>>
<<set _event = "An unexpected downpour outside led to more patrons seeking warmth — and company.">>
<<elseif _rand <= 65>>
<<set $workers[_w].trust -= 1>>
<<set _event = "A drunk patron got a little too excited @@.loss;and had to be gently shown the door@@.">>
<<elseif _rand <= 70>>
<<set _event = "A group of merchants stopped in and loudly compared their experiences before leaving satisfied.">>
<<elseif _rand <= 75>>
<<set $workers[_w].popularity += 1>>
<<set _event = "One client was so enamored they @@.gain;promised to return with friends next time@@.">>
<<elseif _rand <= 80>>
<<set $workers[_w].popularity -= 1>>
<<set _event = "A particularly demanding customer @@.loss;left mixed reviews@@, though they paid well enough in the end.">>
<<elseif _rand <= 90>>
<<set $workers[_w].popularity += 1>>
<<set _event = "A rumor spread that one of your workers is \"the best in town\", @@.gain;raising interest among potential clients@@.">>
<<elseif _rand <= 95>>
<<set _event = "A hooded figure arrived late in the night, paid in full, and vanished without a word after their session.">>
<<else>>
<<set _event = "It was a quiet night, yet every client left with a smile and a warm word.">>
<</if>>
<!-- Add flavor based on preferred client type -->
<<set _rand = random(1,100)>>
<<switch _preferredClient>>
<<case "beastfolk">>
<<if _rand <= 10>>
<<set _cEvent = " A group of beastfolk came in, their animalistic features drawing curious eyes.">>
<<elseif _rand <= 20>>
<<set _cEvent = " $workers[_w].name was @@.gain;particularly popular with the beastfolk tonight@@, drawing in a larger crowd.">>
<<set $workers[_w].popularity += 1>>
<<elseif _rand <= 30>>
<<set _cEvent = " The beastfolk were particularly rowdy tonight, but @@.gain;$workers[_w].name managed to keep them entertained@@.">>
<<set $workers[_w].trust += 1>>
<<elseif _rand <= 40>>
<<set _cEvent = " A beastfolk couple requested $workers[_w].name for an intimate, shared experience.">>
<<elseif _rand <= 50>>
<<set _cEvent = " A large beastfolk warrior paid extra, claiming $workers[_w].name reminded them of someone special.">>
<<elseif _rand <= 60>>
<<set _cEvent = " One beastfolk visitor seemed more curious than anything, spending more time talking than indulging.">>
<<elseif _rand <= 70>>
<<set _cEvent = " A beastfolk noble was surprisingly gentle, leaving behind a generous tip.">>
<<set _totalEarnings += Math.floor(_totalEarnings * 1.1)>>
<<elseif _rand <= 80>>
<<set _cEvent = " A group of younger beastfolk entered hesitantly, leaving as confident as ever.">>
<<elseif _rand <= 90>>
<<set _cEvent = " The beastfolk had a strong presence tonight, making the brothel feel wilder than usual.">>
<<else>>
<<set _cEvent = " $workers[_w].name adapted to the beastfolk's unique quirks, ensuring everyone left satisfied.">>
<</if>>
<<case "women">>
<<if _rand <= 10>>
<<set _cEvent = " A group of women booked $workers[_w].name together, turning the session into a giggling, intimate affair.">>
<<elseif _rand <= 20>>
<<set _cEvent = " A noblewoman slipped in under the cover of darkness, leaving only whispers of her presence.">>
<<set $workers[_w].popularity += 1>>
<<elseif _rand <= 30>>
<<set _cEvent = " A particularly shy woman needed some coaxing, but she left looking @@.gain;utterly blissful@@.">>
<<set $workers[_w].trust += 1>>
<<elseif _rand <= 40>>
<<set _cEvent = " A woman came in looking for comfort rather than pleasure, lingering long after the session ended.">>
<<elseif _rand <= 50>>
<<set _cEvent = " Two women requested $workers[_w].name for an evening of shared pleasure.">>
<<elseif _rand <= 60>>
<<set _cEvent = " A married woman arrived seeking what she claimed was \"missing\" at home.">>
<<elseif _rand <= 70>>
<<set _cEvent = " A bard paid for $workers[_w].name's company, spending most of the night whispering poetry.">>
<<elseif _rand <= 80>>
<<set _cEvent = " An adventurous noblewoman left behind a lacy token as a parting gift.">>
<<elseif _rand <= 90>>
<<set _cEvent = " The women tonight seemed to seek something beyond mere satisfaction — perhaps romance?">>
<<else>>
<<set _cEvent = " Whatever their reasons, the women tonight left $workers[_w].name with @@.gain;glowing reviews@@.">>
<<set $workers[_w].popularity += 1>>
<</if>>
<<default>>
<<if _rand <= 10>>
<<set _cEvent = " A traveling merchant was @@.gain;so impressed with $workers[_w].name@@ that he promised to return with his colleagues.">>
<<set $workers[_w].popularity += 1>>
<<elseif _rand <= 20>>
<<set _cEvent = " A particularly nervous young man had his first experience tonight and left with a newfound confidence.">>
<<set $workers[_w].trust += 1>>
<<elseif _rand <= 30>>
<<set _cEvent = " A rowdy group of laborers came in, but $workers[_w].name handled them like a pro.">>
<<elseif _rand <= 40>>
<<set _cEvent = " A well-dressed man left an exceptionally large tip, mumbling about coming back soon.">>
<<set _totalEarnings += Math.floor(_totalEarnings * 1.1)>>
<<elseif _rand <= 50>>
<<set _cEvent = " A drunk noble slurred half-hearted compliments before passing out post-service.">>
<<elseif _rand <= 60>>
<<set _cEvent = " A young soldier on leave spent the night seeking comfort before heading back to the frontlines.">>
<<elseif _rand <= 70>>
<<set _cEvent = " A man paid for a full night but only seemed to want conversation.">>
<<elseif _rand <= 80>>
<<set _cEvent = " An older gentleman spent more time reminiscing than indulging.">>
<<elseif _rand <= 90>>
<<set _cEvent = " A charismatic client made $workers[_w].name laugh throughout their entire session.">>
<<else>>
<<set _cEvent = " Nothing out of the ordinary happened, but every client left satisfied and eager to return.">>
<</if>>
<</switch>>
<!-- Optionally adjust popularity or note any issues from the worker's status -->
<<set _rand = random(1,100)>>
<<set _extra = "">>
<<if $workers[_w].job is "village" and _rand <= 5>>
<<set $workers[_w].status to "Sick">>
<<set _extra += " @@.loss;Unfortunately, $workers[_w].name fell ill@@ during the night, severely affecting their health.">>
<<elseif $workers[_w].job is "village" and _rand <= 15>>
<<set $workers[_w].status to "Exhausted">>
<<set _extra += " @@.loss;Unfortunately, $workers[_w].name became exhausted@@ from over exertion.">>
<<elseif $workers[_w].job is "village">>
<<set _extra += " Working in the busy village helped $workers[_w].name gain a bit of popularity and some extra coin.">>
<<set $workers[_w].popularity += 1>>
<<set _totalEarnings += Math.floor(_totalEarnings * 1.1)>>
<</if>>
<<if _clientCount > 10 and $workers[_w].status is "Healthy">>
<<set $workers[_w].popularity += 1>>
<<set _extra = " Their excellent service even earned them a @@.gain;slight boost in popularity@@.">>
<</if>>
<<if $workers[_w].status is "Exhausted">>
<<set _extra = _extra + " @@.loss;Extreme exhaustion slightly marred the night@@.">>
<<set _totalEarnings to Math.floor(_totalEarnings * 0.75)>>
<<set $workers[_w].trust -= 1>>
<<set $workers[_w].popularity -= 1>>
<</if>>
<<if $workers[_w].status is "Sick">>
<<set _extra = _extra + " @@.loss;Lingering issues with their health significantly marred the night@@.">>
<<set _totalEarnings to Math.floor(_totalEarnings * 0.5)>>
<<set $workers[_w].trust -= 3>>
<<set $workers[_w].popularity -= 2>>
<</if>>
<!-- If worker is resting -->
<<if $workers[_w].job is "rest">>
<<if $workers[_w].status is "Exhausted">>
<<set _report += "<p><strong>" + $workers[_w].name + ":</strong> Tonight, " + $workers[_w].name + " took the night off to rest and recover, having been pushed to their limits. The night off helped them recharge significantly. @@.data;" + $workers[_w].name + " is now Healthy@@.</p>">>
<<set $workers[_w].trust += 1>>
<<set $workers[_w].status to "Healthy">>
<<elseif $workers[_w].status is "Sick">>
<<set _report += "<p><strong>" + $workers[_w].name + ":</strong> Tonight, " + $workers[_w].name + " took the night off to recovery from illness. The rest helped, but they're still not at their best. @@.data;" + $workers[_w].name + " is now Exhausted@@.</p>">>
<<set $workers[_w].trust += 1>>
<<set $workers[_w].status to "Exhausted">>
<<else>>
<<set _report += "<p><strong>" + $workers[_w].name + ":</strong> Tonight, " + $workers[_w].name + " took the night off to rest and recover. Allowing them this time to recharge helped bolster their trust in you.</p>">>
<<set $workers[_w].trust += 1>>
<</if>>
<<else>>
<!-- Build the report paragraph -->
<<set _report += "<p><strong>" + $workers[_w].name + ": </strong>" + _promo + " Tonight, " + $workers[_w].name + " attended to " + _clientCount + " clients, catering mainly to " + _preferredClient + ". They brought in a total of " + _earnings + "g. " + _event + _cEvent + _extra + "</p>">>
<<run changeGold(_totalEarnings)>>
<</if>>
<<print _report>>
<<if $workers[_w].trust > 100>><<set $workers[_w].trust to 100>><</if>>
<<if $workers[_w].trust < 0>><<set $workers[_w].trust to 0>><</if>>
<<if $workers[_w].popularity > 100>><<set $workers[_w].popularity to 100>><</if>>
<<if $workers[_w].popularity < 0>><<set $workers[_w].popularity to 0>><</if>>
<</for>>
<<btnLink "Continue" "Home-Night">><<img "npc/lennie.jpg">>\
''The doors of the Forest Keep creak open, unveiling a chamber soaked in green light and thick with perfumed air. Moss clings to ancient stone, and roots curl from the walls like watching serpents. The silence is... too perfect.''
''Then — a shift. A soft laugh, low and curling like smoke, rises from the shadows of a raised platform. She is reclining there, one leg crossed lazily over the other, tail swaying behind her in slow, sultry arcs.''
''Teal hair tumbles down bare shoulders, glinting like tinted glass. Her outfit — black and gold, scaled and scandalously cut — barely conceals the curves beneath. Her crimson eyes catch the party like a net, gleaming with delight... and hunger.''
<<nm "?lennie" "Well, well... what have we here?">>\
''She stands with the smooth, fluid grace of a dancer — or a predator stretching before a kill. The jewelry on her horns chimes softly as she descends, step by deliberate step.''
<<nm "?lennie" "No tributes. No worship. Not even a whispered plea for my attention. And yet... here you are. So eager to enter my keep without permission. Naughty.">>\
''She stops just at the base of the steps, tilting her head, letting her eyes roam over the group like she's deciding which part to devour first.''
<<nm "?lennie" "Do you even know whose territory you've stumbled into? Or did you come hoping to be... tamed?">>\
''She laughs again — richer this time, with the promise of fire just beneath.''
<<nm "?lennie" "No matter. If you won't kneel willingly...">>\
''She emits a low growl, a deep sound you would expect from a creature much larger than what stands before you now.''
<<run setFlag('metLennie')>>\
<<nm "?lennie" "I, Lennie, Guardian of the Forest Keep, shall make you submit.">>\
''Magic hums at her fingertips, glowing faintly as the room darkens around her. Wings flare wide — not in warning, but invitation. The Forest Guardian steps forward, eyes locked on her prey, lips curved in anticipation.''<<img "npc/lennie.jpg">>\
''The room still trembles with the echo of your final blow. Smoke curls from the broken stone where ?lennie collapsed, her once-regal form slumped among the shattered columns and molten cracks. Her heaving chest glows faintly, the last vestiges of her magic sputtering out like dying embers.''
<<nm "?lennie" "You... you insects... I am Lennara the Eternal Flame! You think this... this scrape means anything? I'll show you what true power looks like!">>\
''She lifts her head, crimson eyes blazing with defiance. Her claws dig into the stone as she begins to chant in Draconic, the air thickening, humming with the threat of ancient power. Her horns pulse with light, her tail thrashes violently — and then... nothing.''
''A sickening snap echoes as she gasps, her body jerking violently before collapsing again. The light fades from her horns, her spell unraveling like torn silk.''
<<nm "?lennie" "N—no, damn it all! My body... it won't... respond...">>\
''For the first time, there's fear in her voice. Her talons scrape uselessly across the floor as she tries to rise, only to fall back with a groan of pain. Her pride lies bleeding beside her — majestic, but broken. She glares up at you, defiant even in defeat.''
<<nm "?lennie" "Then finish it. End me. I'd rather die than grovel at your feet...">>\
''But the moment lingers. Her body may be battered, but she's still exquisite — a divine creature brought low, all coiled muscle and gleaming curves. Her pride is fractured, but not gone. You see it in her trembling lip, the way she refuses to look away.''
''You step closer. Her breath hitches.''
<<btnChoice "@@\"Well, I guess that's it then...\"@@" "DungeonBoss-Lennie-After-Spare">>
<<btnChoice "@@\"I'm not going to kill you.\"@@" "DungeonBoss-Lennie-After-Recruit">><<img "npc/lennie.jpg">>\
''You regard her for a long moment.''
<<nm "?mc" "Well, I guess that's it then...">>\
You turn around, waving her off as you start towards the door. You hear her snarl, half-hearted and shaky.''
<<nm "?lennie" "Coward... walking away when you've already won...">>\
''But there's no real venom in it. Just the sound of a proud beast learning humility.''
<<btnChoice "@@\"Ugh... I'm not going to kill you...\"@@" "DungeonBoss-Lennie-After-Recruit">><<img "npc/lennie.jpg">>\
''You step closer and kneel beside her. Her body tenses, but she doesn't move—too weak to resist, though the look in her eyes says she'd tear you apart if she could.''
<<nm "?mc" "I'm not going to kill you.">>\
''Her nostrils flare, eyes narrowing suspiciously.''
<<nm "?lennie" "What are you playing at, mortal? Looking to chain a dragon and keep her as a pet?">>\
''You hold her gaze, calm and steady.''
<<nm "?mc" "You've got power. Presence. That doesn't have to go to waste.">>\
<<nm "?mc" "I run an establishment. A brothel. You could serve there... if you're willing.">>\
''There's a beat of silence—then a sharp, bitter laugh.''
<<nm "?lennie" "You think I'd lower myself to that? Me? Reduced to... entertainment for soft-bellied mortals and coin-eyed fools?">>\
''She tries to rise again, but winces and slumps back down. Her claws curl into fists.''
<<nm "?lennie" "You mock me.">>\
<<nm "?mc" "It's your choice. Stay here and fade away... or come with me. I won't force you." >>\
''She glares, jaw tight, trembling with the weight of her pride and the reality of her injuries. Slowly, her gaze drops, not in submission, but calculation.''
<<nm "?lennie" "Tch... I will never belong to you. Not truly.">>\
<<nm "?mc" "Then prove it.">>\
''Another silence. Then, with a soft snarl, she lets you help her to her feet. Her pride is battered, but not broken—and she walks beside you, not behind.''
''The dragon may be tamed for now... but she won't make it easy.''
<<run setFlag('lennieRecruit')>>\
@@.gain;?lennie has joined the brothel!@@
@@.gain;?lennie has joined the party!@@
<<set $PartyRoster.push('lennie')>>\
<<set $workers.lennie.recruited to true>>\
<<btnLink "Leave the dungeon" "Dungeon-Complete">>''The fire crackles softly, its glow barely pushing back the shadows that gather just beyond the ring of stones. The dungeon around you is still — too still. No chatter, no breathing but your own. The walls echo with silence, damp and deep, pressing in like a held breath.
You sit alone, boots off, armor loosened, trying to ease the weight from your bones. It's quiet when you're alone. No banter, no complaints, no sly glances cast across the firelight. Just you. And the cold ground beneath you.
You rest, but sleep doesn't come easy. Not here. Not alone. Not with what waits ahead.''''The fire's been lit, small and steady. The three of you sit around it in a loose triangle, shadows dancing up the dungeon walls. You'd planned for a quiet break, but ?jess has other ideas.''
<<nm "?jess" "Sooo... if we survive this dungeon, I vote we take a whole week off. Somewhere with hot springs. And real beds. And fruit wine.">>\
<<nm "?reena" "You're assuming we survive just fine. Confident, aren't you?">>\
<<nm "?jess" "Mmhmm. Confidence is sexy, didn't you know? Besides, I've got you and our fearless leader here watching my back!">>\
''She flashes a toothy grin in your direction, then tosses a glance at ?reena, who raises an unimpressed brow but doesn't look away.''
<<nm "?reena" "Flattery won't get you extra coin.">>\
<<nm "?jess" "Pfft. Maybe not, but it //will// make this hellhole a little more tolerable.">>\
''?jess stretches luxuriously, tail flicking lazily behind her as she leans closer to the fire's warmth. Her eyes flick back to ?reena, a little too curious.''
<<nm "?jess" "So what //does// work on you, ?reena? Silver tongue? Brooding charm? Big sword?">>\
''?reena exhales slowly through her nose, gaze fixed on the fire.''
<<nm "?reena" "Not telling.">>\
<<nm "?jess" "Ohhh. So you //do// have a type.">>\
<<nm "?reena" "I have standards.">>\
<<nm "?jess" "Ouch.">>\
''The exchange draws a quiet chuckle from you, though you stay silent. The rhythm between them is playful, sure, but not unkind. It's a warmth all its own in this cold, hollow place.''
''?jess eventually curls up beside her pack, still smiling. ?reena remains upright, arms folded, keeping watch—or maybe just pretending to.''''The fire's small, but it does the job. Heat flickers against the stone walls of the dungeon alcove, casting long shadows over your gear and your companions. ?jess has already kicked off her boots and sprawled on a blanket, tail wagging lazily behind her.''
<<nm "?jess" "Mmmh, finally — my poor paws were about to fall off.">>\
''She stretches dramatically, arms overhead, then scratches behind one ear with an exaggerated sigh. ?reena raises an eyebrow from her spot across the fire.''
<<nm "?reena" "You //do// know you're not actually a dog, right?">>\
<<nm "?jess" "Hah! Says the lady who snarles at anyone she doesn't like. You're one to talk.">>\
<<nm "?reena" "That man tried to touch my waist.">>\
<<nm "?jess" "Fair point.">>\
''?jess rolls onto her stomach, chin resting on folded arms, red eyes flicking toward ?reena with idle interest.''
<<nm "?jess" "Y'know, you're way cuter when you're not glaring.">>\
''?reena exhales sharply, somewhere between a scoff and a laugh.''
<<nm "?reena" "And you're quieter when you're asleep.">>\
<<nm "?jess" "Rude! I am //adorable// when I sleep, thank you very much.">>\
''She winks, then lets her tail curl in tight around her legs, warmth settling into her voice.''
<<nm "?jess" "Still... it's nice, right? Us three. Sharing a fire. Not being dead.">>\
''?reena doesn't respond immediately. But she shifts slightly, relaxing just a hair, arms no longer quite so crossed.''
<<nm "?reena" "...Yeah. Could be worse.">>\
''The fire pops quietly. ?jess lets out a soft whine of satisfaction and nestles deeper into her blanket. ?reena sits watchful but calm. You say nothing — content, for now, to just listen as the quiet settles in around the three of you.''<<nm "?reena" "So... this is what passes for luxury on the road, huh? Cozy.">>\
''She smirks, pulling her knees to her chest as she leans back against a crate, violet hair catching the firelight in lazy strands.''
<<nm "?mc" "It's not much, but it keeps the monsters out. Mostly.">>\
<<nm "?reena" "Comforting. Nothing like sleeping with one eye open and your sword as a pillow.">>\
''You share a small, dry laugh. It fades quickly, leaving a silence that feels less awkward than it should.''
<<nm "?reena" "Not that I mind the quiet. Beats listening to drunk mercs trying to impress each other with ghost stories.">>\
<<nm "?mc" "You don't strike me as easily impressed.">>\
<<nm "?reena" "I'm not.">>\
''Her gaze lingers on you just a second longer than necessary before she glances away, brushing dust from her sleeve.''
<<nm "?reena" "Still, nice having someone... competent nearby. You don't talk too much. I like that.">>\
<<nm "?mc" "High praise.">>\
<<nm "?reena" "Don't get used to it.">>\
''The fire crackles between you again. Neither of you moves to fill the space with more words. It's a shared silence, quiet but not cold. Maybe not comfortable — but less lonely, somehow.''
''Eventually, ?reena shifts, curling onto her side with her back to you. Her voice is soft, nearly lost to the dark.''
<<nm "?reena" "Wake me if anything tries to eat us.">>\<<StartCombat>>
<<pic "enemy" $CurrentEnemy.img>>\
<<set _combatOver to false>>\
''You prepare to fight the $CurrentEnemy.name!''
<<if $player.stance is "defensive">>\
''You take a defensive stance, focusing on minimizing incoming damage.''
<center><<timedprogressbar 6 80%>><</timedprogressbar>></center>\
<<timed 6s>><<include "Dungeon-Combat-Results">><</timed>>
<<elseif $player.stance is "aggressive">>\
''You take an aggressive stance, focusing on dealing as much damage as possible.''
<center><<timedprogressbar 2 80%>><</timedprogressbar>></center>\
<<timed 2s>><<include "Dungeon-Combat-Results">><</timed>>
<<else>>\
<center><<timedprogressbar 3 80%>><</timedprogressbar>></center>\
<<timed 3s>><<include "Dungeon-Combat-Results">><</timed>>
<</if>>\<<silently>>
<<for _i = 1; _combatOver is false; _i++>>
/* Display Round */
@@Round _i@@:<br>
/* Player turn */
<<if checkHit($player, $CurrentEnemy, $player.weapon.hit)>>
<<set _damage to getDamage($player)>>
<<set $CurrentEnemy.hp -= _damage>>
<<if $CurrentEnemy.hp < 0>>
<<set $CurrentEnemy.hp to 0>>
<</if>>
<<updatemeter "enemyHealth" `$CurrentEnemy.hp / $CurrentEnemy.maxHp`>>
''You deal @@_damage@@ damage!''<br>
<<else>>
''You miss!''<br>
<</if>>
/* Enemy turn */
<<EnemyUseAbility>>
/* Check combat state */
<<if $CurrentEnemy.hp <= 0>>
<<set _combatOver to true>>
<<set _playerWon to true>>
<<elseif $player.hp <= 0>>
<<set _combatOver to true>>
<<set _playerWon to false>>
<</if>>
<br>
<</for>>
<</silently>>
<hr>
<<if _playerWon>>
<<UpdateAllMeters>>
<<include "Dungeon-Combat-Summary">><br><br>
<<EnemyLoot>><br><br>
<<if $CurrentFloor < $CurrentDungeon.floors>>
<<btnLink "Move on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<EndCombat>>
<<NextFloor>>
<<else>>
<<btnLink "Complete Dungeon" "Dungeon-Complete">>
<<EndCombat>>
<</if>>
<<else>>
''After _i rounds, you fall to the ground, defeated!''<br><br>
@@.btnUI;<<button "Continue">>
<<run playerDeath()>>
<</button>>@@
<<UpdateAllMeters>>
<<EndCombat>>
<</if>><!-- Determine Stance Messages -->
<<if $player.stance is "defensive">>
<<set _stanceText to "You fight defensively, taking greater care to minimize incoming damage. ">>
<<elseif $player.stance is "aggressive">>
<<set _stanceText to "You fight aggressively, ignoring defense in favor of a more reckless assault. ">>
<<else>>
<<set _stanceText to "">>
<</if>>
<!-- Determine Crit Messages -->
<<if $PlayerCrit is true>>
<<set _critText to "With @@.gain;perfect precision@@, you land a devastating blow, staggering the $CurrentEnemy.name. The fight shifts in your favor instantly. ">>
<<elseif $EnemyCrit is true>>
<<set _critText to "Pain lances through you as the $CurrentEnemy.name lands a @@.loss;brutal strike@@, nearly throwing you off balance. You grit your teeth and push through. ">>
<<else>>
<<set _critText to "The battle rages, each clash of steel sending sparks flying. ">>
<</if>>
<!-- Determine Weapon-Specific Attack Descriptions -->
<<switch $player.weapon.type>>
<<case "mace">>
<<set _weaponText to "Your @@.tf;$player.weapon.name crashes down@@ with bone-rattling force, each swing @@.gain;shattering defenses@@ and sending jolts of pain through the $CurrentEnemy.name. ">>
<<case "dagger">>
<<set _weaponText to "You @@.tf;weave through openings@@, your $player.weapon.name flashing as it @@.gain;finds weak points with deadly precision.@@ ">>
<<case "sword">>
<<set _weaponText to "Your $player.weapon.name @@.tf;cuts through the air@@, each strike @@.gain;precise and relentless@@, forcing the $CurrentEnemy.name to give ground. ">>
<<case "axe">>
<<set _weaponText to "Your $player.weapon.name @@.tf;cleaves through armor and flesh alike@@, each brutal swing leaving the $CurrentEnemy.name struggling to keep up. ">>
<<case "staff">>
<<set _weaponText to "You move with practiced skill, your $player.weapon.name @@.tf;striking pressure points@@ and keeping the $CurrentEnemy.name at bay. ">>
<<default>>
<<set _weaponText to "You press the attack, weapon in hand, refusing to give your enemy an inch. ">>
<</switch>>
<!-- Determine Combat Outcome Based on Player Health -->
<<if $player.hp > ($player.maxHp * 0.75)>>
''The fight is over in a flash — after just _i rounds, @@.gain;you barely break a sweat.@@ the $CurrentEnemy.name crumples before your $player.weapon.name, their strength no match for your own. _stanceText _critText _weaponText
<br><br>
@@.gain;You stand victorious@@, hardly fazed.''
<<elseif $player.hp > ($player.maxHp * 0.5)>>
''After _i rounds, the $CurrentEnemy.name finally stumbles, defeated. @@.gain;It wasn't easy, but your skill won out.@@ _stanceText _critText _weaponText
<br><br>
Your breathing is heavy, muscles aching, but @@.gain;victory is yours@@.''
<<elseif $player.hp > ($player.maxHp * 0.25)>>
''The battle was vicious, dragging on for _i rounds. the $CurrentEnemy.name was relentless, each strike pushing you closer to the edge. _stanceText _critText _weaponText
<br><br>
Blood drips from fresh wounds, your grip on your $player.weapon.name unsteady. @@.gain;You've won@@... but just barely.''
<<else>>
''The fight was a @@.loss;desperate struggle@@, every breath labored as the $CurrentEnemy.name @@.loss;nearly overpowered you.@@ _stanceText _critText _weaponText
<br><br>
After _i exhausting rounds, @@.gain;you land a final staggering blow@@. The enemy falls... and you nearly follow. Your vision swims, your body screams in pain. @@.loss;With barely any health left, it's a miracle you survived at all@@. Perhaps next time, you won't be so lucky...''
<</if>>''You've completed $CurrentDungeon.name! You find the following loot:''
<<include "DungeonLoot">>
@@.btnUI;<<button "Take all loot and leave the dungeon" $CurrentDungeon.returnPassage>>
<<run updatePlayerParty(true)>>
<<PartyCombatStatUpdate>>
<<set $dungeons[$CurrentDungeon.id].completed to true>>
<<merge $invItems $invDungeonLoot>>
<<ExitDungeon>>
<</button>>@@<<pic "bg" $CurrentDungeon.img.escape>>\
''You step back, retreating from the depths of the dungeon.
The path behind you is familiar — a way out, but at a cost. Whatever treasure you had gathered, whatever progress you had made, it is left behind, lost to the dangers of this place.
Still, you live to fight another day. And sometimes, that's enough.''
<<btnLink "Return to dungeon entrance" $CurrentDungeon.returnPassage>>
<<EndPartyCombat>>
<<ExitDungeon>><<nobr>>\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set _hp to $PlayerParty[_i].maxHp * 0.25>>
<<set _mp to $PlayerParty[_i].maxMana * 0.25>>
<<ChangeHealth $PlayerParty[_i] _hp>>
<<ChangeMana $PlayerParty[_i] _mp>>
<</for>>
<</nobr>>\
<<pic "bg" $CurrentDungeon.img.rest>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
<<include "CampingDialogue">>
@@.btnUI;<<button "Continue on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<</button>>@@<<nobr>>\
<<run $invItems.drop('campingKit')>>
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<ChangeHealth $PlayerParty[_i]>>
<<ChangeMana $PlayerParty[_i]>>
<</for>>
<</nobr>>\
<<pic "bg" $CurrentDungeon.img.rest>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
<<include "CampingDialogue">>
@@.btnUI;<<button "Continue on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<</button>>@@/* Initialize scene pool */
<<set _scenes to []>>
/* Add scenes to pool */
<<if $ActiveParty.length is 1>>
<<set _scenes.push("Camping-Solo")>>
<<elseif $ActiveParty.length is 2>>
<<if $ActiveParty.includes("reena")>>
<<set _scenes.push("Camping-Reena")>>
<<elseif $ActiveParty.includes("jess")>>
<<set _scenes.push("Camping-Jess")>>
<<set _scenes.push("Camping-Jess-2")>>
<<elseif $ActiveParty.includes("lennie")>>
<<set _scenes.push("Camping-Lennie")>>
<</if>>
<<else>>
<<if $ActiveParty.includes("reena") and $ActiveParty.includes("jess")>>
<<set _scenes.push("Camping-ReenaJess")>>
<<elseif $ActiveParty.includes("reena") and $ActiveParty.includes("lennie")>>
<<set _scenes.push("Camping-ReenaLennie")>>
<<elseif $ActiveParty.includes("jess") and $ActiveParty.includes("lennie")>>
<<set _scenes.push("Camping-JessLennie")>>
<</if>>
<</if>>
/* Select a scene at random */
<<set _scene to _scenes.random()>>
/* Load a random scene from the pool */
<<include _scene>><<pic "bg" $CurrentDungeon.img.default>>\
''You take the path leading out, stepping away from the dangers ahead.
There was more to explore, more to conquer — but not today. For now, what you've gathered is yours, and you leave with your strength intact.
The dungeon remains, waiting for your return.''
<<include "DungeonLoot">>
@@.btnUI;<<button "Take all loot and leave the dungeon" $CurrentDungeon.returnPassage>>
<<merge $invItems $invDungeonLoot>>
<<ExitDungeon>>
<</button>>@@<<set $BG to $CurrentDungeon.bg>>\
<<addclass "body" $BG>>\
<<set _rand = random(1,100)>>\
<<set _floor to $CurrentDungeon.map[$MapFloor][0]>>\
<<set _feature to $CurrentDungeon.map[$MapFloor][1]>>\
<<if _floor is "treasure" and $CurrentDungeon.foundTreasure>>\
<<set _floor to "escape">>\
<</if>>\
<<if _floor is "boss" and $CurrentDungeon.completed>>\
<<set _floor to "exit">>\
<</if>>\
<center>\
<h2>$CurrentDungeon.name</h2>\
<<showmeter "dungeonTracker" `$CurrentFloor / $CurrentDungeon.floors`>>
</center>\
<hr>\
<<switch _floor>>\
<<case "fight" "f">>\
<<StartPartyCombat _feature>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
@@.form;''You are under attack by an enemy party.''
<<btnLink "Fight the enemy party" "PartyCombat-Main">>@@
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
<<btnLink "Leave Dungeon (Forfeit Loot)" "Dungeon-Escape">>
<<case "escape" "e">>\
<<pic "bg" $CurrentDungeon.img.escape>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
''The path ahead opens into an unexpected clearing, the oppressive tension of the dungeon easing for the first time.
A narrow trail leads back toward safety — a way out, untouched by the dangers behind you.
You can leave now with everything you've gained, or press forward, knowing that the deeper you go, the greater the risks... and the rewards.''
@@.btnUI;<<button "Move on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<</button>>@@
<<btnLink "Leave Dungeon (Keep Loot)" "Dungeon-SafeExit">>
<<case "boss" "b">>
<<include $CurrentDungeon.boss>>
<<StartPartyCombat _feature>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $EnemyParty.length; _i++>>\
<<set $Meter to $Meters[_i]>>\
<<capture _i>>\
<<include "EnemyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
@@.form;<<btnLink "Get ready to fight!" "PartyCombat-Main">>@@
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
<<case "postBoss" "pb">>\
<<include _feature>>
<<case "treasure" "t">>
<<pic "bg" $CurrentDungeon.img.treasure>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
<<if $CurrentDungeon.foundTreasure>>\
''The remains of an already looted chest sit in the dim light, its lid still hanging open.''
<<else>>\
''The air feels different here — still, untouched, almost expectant.
Amidst the debris and overgrowth, something glints in the dim light. Stepping closer, you spot it — a treasure chest, worn by time but still sealed tight.
A rare find. Whatever's inside could make this trip worth it... or tempt you deeper.''
<<btnLink "Open the Chest" "Dungeon-Treasure">>
<</if>>\
@@.btnUI;<<button "Ignore it and move on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<</button>>@@
<<btnLink "Leave Dungeon (Forfeit Loot)" "Dungeon-Escape">>
<<case "rest" "r">>\
<<pic "bg" $CurrentDungeon.img.rest>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
''The air is still, the shadows deep. You find a quiet corner, a moment of peace amidst the chaos.
The dungeon's oppressive weight lifts, if only for a moment. You can rest here, gather your thoughts, and prepare for whatever lies ahead.
But be careful — the darkness is never truly empty. Even in this stillness, danger lurks just out of sight.''
<<if $invItems.count('campingKit') > 0>>\
<<btnChoice "Use a camping kit to fully restore your health and mana" "Dungeon-RestCamp">>
<</if>>\
<<btnChoice "Rest without a proper camping kit, restoring some helth and mana" "Dungeon-Rest">>
<<case "exit">>\
<<pic "bg" $CurrentDungeon.img.escape>>\
<center>\
<div id="party-container">\
<<for _i = 0; _i < $PlayerParty.length; _i++>>\
<<set $Meter to $MetersParty[_i]>>\
<<set $MeterMana to $MetersPartyMana[_i]>>\
<<capture _i>>\
<<include "PartyBlock-Preview">>\
<</capture>>\
<</for>>\
</div>\
</center>\
''Where a great encounter once took place, now sits an unguarded exit.''
<<btnLink "Leave Dungeon (Keep Loot)" "Dungeon-SafeExit">>
<<default>>\
<<btnLink "Complete Dungeon" "Dungeon-Complete">>
<</switch>>\<<pic "bg" $CurrentDungeon.img.treasure>>\
<<set _feature to $CurrentDungeon.map[$MapFloor][1]>>\
''Your fingers brush against the chest's worn edges, the lock rusted but still intact. With a firm push, the lid creaks open, revealing a glint of treasure beneath the dust. Whatever lies inside is now yours to claim.''
<<OpenTreasure>>\
@@.btnUI;<<button "Move on to Floor <<print $CurrentFloor + 1>>" "Dungeon-Start">>
<<NextFloor>>
<</button>>@@
<<if $InDungeon>>
<<set $dungeons[$CurrentDungeon.id].foundTreasure to true>>
<</if>><<pic "bg" "forest1">>\
<<if $dungeons.lightWoods.completed>>\
''The once-tangled path ahead has been cleared, the remnants of past struggles now fading into the earth.
With the predators driven back, the Light Woods no longer feel as hostile — but the deeper forest remains shrouded in mystery. Beyond the trees, an ancient structure looms in the distance — the Forest Keep.
Whatever secrets it holds, they have remained undisturbed for years... until now.''
<<btnDungeon "lightWoods" 10>>
<<btnLink "Venture even further into the forest" "Dungeon-ForestKeep">>
<<else>>\
''The forest thickens as you step beyond familiar ground. The Light Woods stretch ahead, deeper and wilder than the trees near your farmstead. The usual birdsong is absent here, replaced by the distant rustle of unseen creatures and the occasional guttural growl.
The path is narrow, overgrown, and barely distinguishable from the rest of the wilderness. Claw marks scar the trunks of old trees, and the faint scent of damp earth carries a warning — you are no longer alone.
Somewhere ahead, wolves and boars roam unchecked, hunting and being hunted. If you want to make it through, you'll have to carve your way forward.
Beyond this stretch of wildland lies something more — something old - that has remained untouched for years. But to reach it, you must first conquer the trail ahead.''
<<btnDungeon "lightWoods" 10>>
<</if>>\
<<btnLink "Return to the forest" "Road-Forest">><<pic "bg" "camp_escape">>\
<<if $dungeons.banditCamp.completed>>\
<<else>>\
''Just off the road, before the treeline, the scent of burning wood and unwashed bodies hangs thick in the air.
Beyond a crude barricade of wooden spikes and scavenged debris, tattered tents and makeshift shelters form a ramshackle camp.
Laughter and curses drift through the open air, mingling with the clink of stolen coin. This place isn't just a hideout — it's a feeding ground for outlaws who prey on travelers and merchants alike.
If you step forward, you're walking into their domain. But with enough strength — or ruthlessness — you could possibly improve the lives of the locals, at least for a little while.''
<</if>>\
<<btnDungeon "banditCamp" 6>>
<<btnLink "Return to the road" "Road-Village">><<pic "bg" "dungeon_entrance">>\
''The trees thin and the path opens into a crumbling courtyard swallowed by vines and time. Before you stands the Forest Keep — or what's left of it.
Its walls are ancient stone, cracked and overgrown, with roots twisting through the gaps like veins. Arched windows gape open like empty eyes, and a heavy silence blankets the ruin — broken only by the faint, unnatural groans echoing from within.
The legends were right. This place isn't just old — it's cursed.
They say a dragon sleeps somewhere beneath these stones, bound in darkness, guarding something long forgotten. You don't know if it's myth or warning... but something in the air makes your skin crawl.
Whatever waits inside — it remembers the living. And it doesn't welcome them.''
<<btnDungeon "forestKeep" 20>>
<<btnLink "Return" "Dungeon-LightWoods">><<pic "bg" "forest2">>\
''As you step through a thick patch of underbrush, a sudden silence falls over the forest.
The birds stop singing.
The wind stills.
Even the distant rustle of small creatures moving through the brush disappears.
For a moment, it's just you and the trees — until you feel it.
Something is watching.
You stop in your tracks, scanning the dense thicket ahead. Nothing moves. No eyes gleam from the shadows, no figures slip between the trees—but the feeling lingers, heavy in your chest.
It isn't fear, exactly. Just… a presence. Something out there, unseen.''
<<Thought "Is something... out there?">>\
''After a long moment, the forest stirs back to life. A breeze picks up. A bird calls out. The weight in your chest eases — if only slightly.
Still, as you turn to leave, you can't help but feel like you weren't alone.''
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''A flicker of movement draws your attention — a small, bushy-tailed fox darts between the trees, weaving effortlessly through the undergrowth. It moves quickly, little more than a blur of orange fur, before disappearing into the brush.
But something glints where it had been standing.
Curious, you step forward, parting the leaves to reveal a small, tattered coin pouch resting in the dirt. The seams are torn, the fabric worn thin — whatever unfortunate soul lost it probably won't be coming back for it.''
<<btnChoice "?lck Attempt to pick the mushrooms" "Forest-Fox-Pick">>
<<btnChoice "Leave them be" "Forest-Fox-Leave">><<pic "bg" "forest2">>\
<<if rollCheck($player["lck"], 15)>>\
''You scoop up the pouch and give it a shake — the satisfying jingle of coins greets you. Opening it, you find a handful of gold pieces still nestled inside, spared from spilling out through the torn seams.
Not a fortune, but a lucky find nonetheless.''
<<set _amount to random(10,20)>>\
<<set _amount += $player.level * 2>>\
<<run changeGold(_amount)>>\
@@.gain;You found _amount gold!@@
<<else>>\
''You pick up the pouch and give it a hopeful shake — but instead of gold, all you hear is the soft rustling of dried leaves.
Frowning, you open it up to find nothing but dirt and an old twig wedged inside. Whatever was in here before, it's long gone now.
A wasted effort, but at least you tried.''
<</if>>\
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''You stare at the torn pouch for a moment before stepping away.
Maybe it once held something valuable, maybe not — but whoever lost it probably wouldn't appreciate a stranger pocketing it.
You move on, letting the forest reclaim its little secrets.''
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''At the base of a fallen tree, a hollowed-out section of wood is crawling with movement. Leaning in, you spot a nest of fat, wriggling grubs nestled within the damp rot. They squirm blindly in the darkness, glistening with moisture—not the most appealing sight, but in a pinch, they'd make for decent protein.
You hesitate for only a moment before reaching in. You've eaten worse.''
<<btnChoice "?wis Attempt to eat the grubs" "Forest-Insects-Eat">>
<<btnChoice "Leave them be" "Forest-Insects-Leave">><<pic "bg" "forest2">>\
<<if rollCheck($player["wis"], 10)>>\
''You carefully select the fattest, least suspicious-looking grubs, popping them into your mouth one by one. The texture is... unfortunate, but once you get past the initial squirm, the taste is surprisingly mild. Nutty, even.
More importantly, the energy kicks in almost immediately. The rich protein gives your body just what it needs, replenishing a bit of lost stamina.''
<<run changeStamina(10)>>\
@@.gain;You restored 10 stamina!@@
<<else>>\
''You reach in without much thought, snatching up the first grub your fingers find. It squirms violently in your grip, more aggressive than the others—only then do you notice the dark markings along its back.
Pain explodes through your hand as tiny, sharp mandibles sink into your skin. You recoil, flinging the writhing insect away, but the damage is done. A sharp, burning sting spreads up your arm, leaving your fingers numb at the edges.
Whatever that was, it wasn't just a normal grub.''
<<run changeHealth(-5)>>\
@@.loss;You lost 5 health!@@
<</if>>\
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''You take one last look at the writhing mass of grubs, their pale bodies squirming blindly in the damp rot. Maybe if you were more desperate. But for now?
You'll pass.
Stepping away from the stump, you leave the insects to their feast, disappearing into the underbrush in search of something better.''
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''Near the base of a tree, a cluster of mushrooms stands out among the greenery. Their caps are broad and earthy, speckled with deep red spots—a telltale sign that they're either rich and flavorful... or dangerously toxic.
You crouch down, eyeing them carefully. A meal, or a mistake? There's no way to know for sure — unless you trust your instincts.''
<<btnChoice "?wis Attempt to pick the mushrooms" "Forest-Mushrooms-Pick">>
<<btnChoice "Leave them be" "Forest-Mushrooms-Leave">><<pic "bg" "forest2">>\
<<if rollCheck($player["wis"], 10)>>\
''You take a cautious sniff, examining the mushrooms carefully before selecting one that looks safe. The scent is earthy but clean, and when you break it apart, the inside is firm and white—no sign of dangerous discoloration.
Satisfied, you take a bite.
The taste is mild, almost pleasant, and soon enough, a warm, steady energy spreads through your limbs. Whatever this mushroom is, it was the right choice.''
<<run changeStamina(2)>>\
<<pickup $invItems "mushroom" 1>>\
@@.gain;You restored 2 stamina and found a mushroom!@@
<<else>>\
''You grab one of the mushrooms and take a casual bite, expecting nothing more than an earthy flavor.
The bitterness hits immediately. A sharp, acrid taste spreads across your tongue, followed by a creeping numbness that lingers at the edges of your lips.
Something is wrong.
Your stomach twists violently, a wave of nausea overtaking you before you can even spit out the rest. You double over for a moment, willing yourself to keep moving, but the mistake has already taken its toll.''
<<run changeHealth(-5)>>\
@@.loss;You lost 5 health!@@
<</if>>\
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''You stare at the mushrooms for a moment longer, their spotted caps practically daring you to take a risk.
Maybe another time.
Turning away, you step back into the forest, letting the mystery remain unsolved.''
<<btnLink "Continue" "Forest-Gather">><<pic "bg" "forest2">>\
''As you step over a gnarled tree root, something catches your eye—a faint gleam, half-buried beneath the loose dirt. You crouch down, brushing away the earth with your fingers until the shape of a small, jagged nugget of gold emerges from the soil.
It's not much—rough, unrefined, likely shed from a larger vein somewhere deeper in the land — but gold is gold. Even a scrap like this could fetch a few coins in the right hands.''
<<pickup $invItems "goldChunk" 1>>\
@@.gain;You found a gold chunk!@@
<<btnLink "Continue" "Forest-Gather">><<set _amount to random(2,3)>>\
<<set _bonusAmount to random(1,1)>>\
<<set _chance to random(1,100)>>\
<<pic "bg" "forest2">>\
<<if _chance < 85>>\
''You find a sturdy tree and set to work, the weight of your tool swinging in steady rhythm. Each strike sends a deep, satisfying thunk through the wood, the scent of fresh timber filling the air. Bit by bit, the trunk yields to your effort, splintering apart beneath your hands.
By the time you're done, a small pile of logs rests at your feet—enough to keep your hands busy back at the worktable.''
<<pickup $invItems "wood" _amount>>\
@@.gain;You found _amount pieces of wood!@@
<<if rollCheck($player.lck,19)>>\
<<pickup $invItems "mushroom" _bonusAmount>>\
@@.gain;You found _bonusAmount mushroom!@@
<</if>>\
<<else>>\
''As you clear away the fallen branches, your hand brushes against something harder than bark. Digging a little deeper, you uncover a few jagged stones wedged into the roots—stubborn remnants of the land's natural grip.
Not exactly what you were looking for, but useful all the same.''
<<pickup $invItems "stone" _amount>>\
@@.gain;You found _amount pieces of stone!@@
<</if>>\
<<btnTravel "Continue Gathering" "Forest-Gather-ChopWood">>
<<btnLink "Return" "Forest-Gather">><<set _amount to random(2,3)>>\
<<set _bonusAmount to random(1,1)>>\
<<set _chance to random(1,100)>>\
<<pic "bg" "forest2">>\
<<if _chance < 85>>\
''You find a sturdy rock formation jutting out from the forest floor, its surface worn smooth by time and weather. With a firm grip, you raise your tool and strike, the sharp crack of stone splitting the only sound against the quiet woods.
Each impact sends small fragments scattering, but with enough effort, you manage to break off a few solid pieces—strong, dense, perfect for repairs and crafting.''
<<pickup $invItems "stone" _amount>>\
@@.gain;You found _amount pieces of stone!@@
<<if rollCheck($player.lck,19)>>\
<<pickup $invItems "goldChunk" _bonusAmount>>\
@@.gain;You found _bonusAmount gold chunk!@@
<</if>>\
<<else>>\
''As you chip away at the rock, your eyes catch a fallen branch wedged between the boulders nearby. It's thick, sturdy—not as fresh as cut lumber, but still usable.
A lucky find, considering you weren't looking for it.''
<<pickup $invItems "stone" _amount>>\
@@.gain;You found _amount pieces of stone!@@
<</if>>\
<<btnTravel "Continue Gathering" "Forest-Gather-MineStone">>
<<btnLink "Return" "Forest-Gather">><<pic "bg" "forest1">>\
<<set _roll to random(1,100)>>\
''You take your time wandering deeper into the woods, moving slowly as you scan the underbrush for anything of interest. The forest is quiet, save for the occasional rustle of leaves and the distant call of birds overhead.
There's no telling what you'll find — or if you'll find anything at all. But nature has a way of offering up surprises... when you know where to look.''
''After a few minutes, something catches your eye.''
<<if _roll > 95>>\
<<include "Forest-Treasure">>
<<elseif _roll > 70>>\
<<include "Forest-Mushrooms">>
<<elseif _roll > 25>>\
<<include "Forest-Fox">>
<<elseif _roll > 10>>\
<<include "Forest-Insects">>
<<else>>\
<<include "Forest-Eyes">>
<</if>>\<<pic "bg" "forest2">>\
''The towering trees stretch high above, their thick canopies filtering the sunlight into scattered patches across the forest floor. The scent of damp earth and fresh pine lingers in the air, mingling with the distant sound of birdsong. A soft breeze rustles through the underbrush, carrying the quiet hum of a world untouched.
Here, the resources you need are plenty—but they won't gather themselves.
Wood, stone, or perhaps something unexpected—what will you search for today?''
<<btnTravel "Chop Wood" "Forest-Gather-ChopWood">>
<<btnTravel "Gather Stone" "Forest-Gather-MineStone">>
<<btnTravel "Search for something else..." "Forest-Gather-Search">>
<<btnLink "Return" "Road-Forest">><<if not $HomeUpgrades["brothel"].completed>>\
<<pic "bg" "farmstead1">>
<<else>>\
<<pic "bg" "farmstead2">>
<</if>>\
<<if visited() is 1>>\
''You step out of the shack, the sunlight cutting through the crisp air and highlighting the overgrown clearing around you. To the north, the forest stands tall and dense, its underbrush promising game and resources. To the south, a dirt path curves gently toward the distant village, barely visible past the rolling hills. The world feels quiet here, save for the rustling leaves and the faint call of distant birds. Whatever your plans, it's clear this place will demand work.''
<<else>>\
''You step outside, the clearing as overgrown as ever. The forest to the north stretches endlessly, its shadows hinting at both resources and danger. To the south, the dirt path offers a route to the village, where supplies and perhaps answers await. The day's work is ahead of you, clear and unrelenting.''
<</if>>\
<<btnLink "Explore surrounding forest" "Road-Forest">>
<<if flag("shoppingTrip")>>\
<<btnLink "Travel to nearby village" "Road-Village">>
<</if>>\
<<btnLink "Go back inside" "Home">><<pic "bg" $Home.bg>>\
<<GetHomeCompany>>\
<<if flag("letReenaStay") or flag("reenaReturns")>>\
<<if not flag("finishBrothel")>>\
''The shack no longer feels quite as empty as it once did. ?reena's presence lingers in the small space, her belongings scattered here and there — boots by the door, a cloak tossed over a chair, a knife stuck into the wooden table.
She makes herself at home, whether you like it or not. Sometimes she's sprawled on the mattress, sometimes tinkering with a weapon, sometimes simply watching you with unreadable eyes.
The place still needs work, and resources are still scarce, but for the first time since arriving, you're not alone.''
<<else>>\
''The shack has changed — not just in appearance, but in purpose. The walls have absorbed the sounds of pleasure, the scent of perfume, the weight of gold exchanging hands. What was once a simple dwelling has become something more.
?reena moves through the space with easy confidence now, her presence woven into the very foundation of the home. Sometimes she's counting coin at the table, sometimes cleaning a blade, sometimes stretched out across a chair, looking entirely at ease in the life you're both building.
The brothel hums with activity just outside these walls, but here, in your personal space, things remain yours. For now.''
<</if>>\
<<else>>\
<<switch $player.background>>\
<<case "mercenary">>\
''You scan the dusty interior of the shack with practiced wariness. Its emptiness reminds you of old outposts and shelters you've claimed in the past—temporary, functional, and always one step ahead of pursuit. The scars of abandonment here are different, though; this isn't just a forgotten place—it feels like a tomb.''
<<case "peasant">>\
''Standing here stirs bittersweet memories. Despite the dust and decay, you recognize this as the remnants of a home—a place that once held life and purpose. You remember long-forgotten echoes of childhood, though they are faded now, swallowed by years of neglect. The air feels colder here, weighed down by what's been lost.''
<<case "scholar">>\
''You look around, noting the structural disrepair and the layer of dust on every surface. It feels alien, this place—a far cry from the pristine halls and orderly spaces you once called home. Yet, in the soft light filtering through the grimy window, you catch glimpses of possibility. This place may be broken, but it can still be restored, repurposed—a fitting metaphor for your own circumstances.''
<</switch>>\
<</if>>\
<<if not $HomeUpgrades["bedroom"].completed>>\
<<Thought "My first order of business should be to get this place fixed up a little. At the very least I need a decent place to sleep.">>\
<<elseif not $HomeUpgrades["kitchen"].completed>>\
<<Thought "Next order of business is going to be getting an actual kitchen online. That'll at least ensure access to warm meals.">>\
<</if>>\
<<ShowHomeCompany>>\
<<include "Home-Options">>\
<<if setup.debug is true>>\
<<btnLink "Enter Testing Room" "Home-TestingRoom">>
<</if>>\
<<btnLink "Step outside" "Home-Outside">><<if detectMobile()>>
<<btnLink "Crafting" "Crafting">>
<<if $HomeUpgrades["kitchen"].completed>>
<<btnLink "Cooking" "Cooking">>
<<else>>
<<btnDisable "???????">>
<</if>>
<<btnDisable "???????">>
<<if $HomeUpgrades["brothel"].completed>>
<<btnLink "Brothel" "Brothel">>
<<else>>
<<btnLink "Stables" "Brothel">>
<</if>>
<<btnLink "Upgrade Building" "Home-Upgrade">>
<<btnLink "Sleep in Bed" "Home-Sleep">>
<<else>>
<table style="width:100%">
<tr>
<td style="width:33%">
<<btnLink "Crafting" "Crafting">>
</td>
<td style="width:33%">
<<if $HomeUpgrades["kitchen"].completed>>
<<btnLink "Cooking" "Cooking">>
<<else>>
<<btnDisable "???????">>
<</if>>
</td>
<td style="width:33%">
<<btnDisable "???????">>
</td>
</tr>
<tr>
<td style="width:33%">
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Brothel" "Brothel">>
<<else>>
<<btnLink "Stables" "Brothel">>
<</if>>
</td>
<td style="width:33%">
<<btnLink "Upgrade Building" "Home-Upgrade">>
</td>
<td style="width:33%">
<<btnLink "Sleep in Bed" "Home-Sleep">>
</td>
</tr>
</table>
<</if>><<pic "bg" $Home.bg>>\
<<if $HomeUpgrades["brothel"].completed>>\
''The house is no longer just a shelter — it's a place of business, of opportunity.
The faint sound of muffled laughter and murmured conversations drifts through the walls, echoes of a growing enterprise.
Yet, in your room, the bed remains yours alone, the one space untouched by the changes beyond these walls.
You sink into the mattress, letting the exhaustion of the day carry you into sleep.''
<<elseif $HomeUpgrades["kitchen"].completed>>\
''The scent of burnt wood and faint traces of a cooked meal lingers in the air—a reminder that this place is becoming more than just a shack.
Your bed is warm, the mattress firm yet forgiving, far from luxury but leagues better than the straw you once slept on.
With a deep breath, you let yourself relax, eyes drifting closed as sleep takes hold.''
<<elseif $HomeUpgrades["bedroom"].completed>>\
''The soft embrace of your bed is a welcome comfort after the long day. The blankets are warm, the mattress firm yet forgiving, a far cry from the nights spent on cold straw.
As exhaustion settles in, your mind drifts, half-lost between the present and the weight of what still lies ahead.
Sleep comes easily.''
<<else>>\
''You lay down on the bed, which is little more than a pile of straw covered in a thin blanket.
The wood creaks beneath you, the cold creeping through the thin walls. It's not the most comfortable bed you've ever had, but it's better than nothing.
You close your eyes and drift off to sleep.''
<</if>>\
<<btnLink "Sleep..." "Home-Dream">><span id="dream">\
<<pic "bg" "night">>\
<<if $Dream > 24>><<set $Dream to 24>><</if>>\
<<set _scene to "MainDream-" + $Dream>>\
<<if $Dream is 0>>\
''Various images run through your head as you sleep, though nothing really stands out. You feel a sense of peace, a calmness that you haven't felt in a long time. You are safe, and you are home.''
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Continue" "Overnight-Report">>\
<<else>>\
<<btnLink "Continue" "Home-Night">>\
<</if>>
<<elseif $Dream is 1>>\
<<run setFlag("firstDream")>>\
''While sleep finds you quickly, you find your mind wandering, lost in the depths of your dreams. Soon, images start to form from the darkness, shapes and colors swirling together until they coalesce into a scene.''
<<nm "?mc" "Is that... Me? No...">>\
@@.btnUI;<<button "Embrace the dream">>
<<replace "#dream">>
<<include _scene>>
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Continue" "Overnight-Report">>\
<<else>>\
<<btnLink "Continue" "Home-Night">>\
<</if>>
<<set $Dream += 1>>
<</replace>>
<</button>>@@
<<else>>\
''While sleep finds you quickly, you find your mind wandering, lost in the depths of your dreams. Soon, images start to form from the darkness, shapes and colors swirling together until they coalesce into a scene.''
<<nm "?mc" "Another dream?">>\
@@.btnUI;<<button "Embrace the dream">>
<<replace "#dream">>
<<include _scene>>
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Continue" "Overnight-Report">>\
<<else>>\
<<btnLink "Continue" "Home-Night">>\
<</if>>
<<set $Dream += 1>>
<</replace>>
<</button>>@@
<</if>>\
</span>\<<pic "bg" "night">>\
<<NightlyRecovery>>\
''The house settles into stillness, the faint creak of wood shifting in the cool night air.
Outside, the wind stirs through the trees, carrying distant sounds — the hoot of an owl, the rustle of unseen creatures, the whisper of a world that never truly sleeps.
Tonight, at least, it is quiet.''
<<if buffCount() > 0>>\
<<if hasBuff('exhausted')>>\
@@.loss;Fatigue clings to your limbs, refusing to let go. Even as you rest, you can feel it—deep in your bones, slowing your recovery.@@
<</if>>\
<<if hasBuff('injured')>>\
@@.loss;Pain lingers beneath the surface, a dull ache that refuses to fade. Sleep may come, but healing will take time.@@
<</if>>\
<<else>>\
''The night passes without disturbance.''
<</if>>\
<<btnLink "Continue" "Home-Wakeup" "sleep()">>\<<if $Day >= 3 and not flag("metReena") and $HomeUpgrades["bedroom"].completed is true>>\
<<include "HomeEvent-01">>
<<elseif flag("firstDream") and $Dream is 2>>\
<<pic "bg" $Home.bg>>\
''Your eyes snap open. Morning light leaks through the canopy, soft and warm — but your heart is still racing, your skin damp with sweat.''
''You sit up slowly. The dream clings to you like smoke, curling in your thoughts. It //felt// real. Too real. The scent of lilac and ash still lingers at the back of your throat, and for a split second, you swear your fingertips are stained with soot.''
''But it wasn't you. Not really. You saw through someone else's eyes. You moved in a body that wasn't yours. Their tail twitched, their breath hitched, and when they reached the door — the one ringed in eyes and thorns — you //knew// what waited inside, even if the dream never showed it.''
''You shake it off. Or try to.''
''But that sigil... the rose wrapped in watching eyes. It's burned into your memory now. You know you've never seen it before. And yet... something in you //remembers//.''
<<nm "?mc" "What a fucking... crazy dream... But it was just a dream.">>\
''A chill crawls over your skin despite the warmth of the morning. Whatever it was, it wasn't just a dream.''
''You feel watched. Not in the forest around you, but deep inside. Like something has noticed you now. And is waiting.''
<<btnLink "Continue" "Home">>\
<<elseif flag("metReena") and not flag("metSamuel")>>\
<<include "HomeEvent-02">>
<<elseif flag("metSamuel") and not flag("reenaReturns")>>\
<<include "HomeEvent-03">>
<<elseif getWeekDay() is "Sunday">>\
<<include "Sunday-Taxes">>
<<elseif flag("fixDoor") and not flag("shoppingTrip")>>\
<<include "Shopping-Trip">>
<<else>>\
<<pic "bg" $Home.bg>>\
<<if $HomeUpgrades["brothel"].completed>>
''You wake to the distant murmur of voices beyond your walls—the sound of a house no longer just a home, but a business in motion.
The air carries faint traces of perfume, sweat, and last night's indulgences, lingering reminders of the path you've chosen.
Yet here, in your own room, the world is quiet for just a moment longer. You stretch, shake off the remnants of sleep, and rise. There's work to be done.''
<<elseif $HomeUpgrades["kitchen"].completed>>
''The scent of smoke and faint traces of last night's meal still lingers in the air.
Morning light filters through the cracks in the wood, casting long shadows across the floor. You take a deep breath, stretching away the last remnants of sleep.
Each day, this place feels more like home. But there's still work to be done.''
<<elseif $HomeUpgrades["bedroom"].completed>>
''The mattress beneath you is firm but familiar, a welcome change from the cold ground you once called a bed.
The warmth of the blankets lingers as you stretch, your body no longer protesting each morning like it once did.
The shack may not be much yet, but it's yours. And today, there's more to build.''
<<else>>
''You wake to the chill of morning air seeping through the cracks in the wood.
The bed — if it can even be called that — offers little comfort, leaving your body stiff as you push yourself upright. The room is quiet, the silence pressing in like a reminder of how much there is to do.
It's not much, but it's what you have. For now.''
<</if>>
<<btnLink "Continue" "Home">>\
<</if>>\<<set $Home.bg to "shack2">>\
<<pic "bg" $Home.bg>>\
<<run setFlag("fixDoor")>>\
<<run removeUpgradeMaterials("door")>>\
''The door was barely holding together when you arrived — half-hanging from rusted hinges, swollen from years of neglect, creaking like a dying beast with every shift of the wind. Each time you stepped outside, it felt more like you were leaving through a hole in the wall rather than an actual entrance.
But not anymore.
The repairs weren't anything fancy—a few sturdy planks, new hinges, and a fresh set of nails—but the difference is undeniable. The door now sits properly in its frame, shutting with a satisfying click instead of a strained groan. It won't stop the chill completely, but at least you won't be waking up to stray animals nosing their way inside.''
''It's a small step, but one that makes the place feel a little less like a ruin and a little more like a home.''
@@You have completed the bedroom upgrade.@@
@@.gain;+2 Maximum Stamina@@
<<set $player.maxStamina += 2>>\
<<set $HomeUpgrades["door"].completed = true>>\
<<set $NextHomeUpgrade to "bedroom">>\
<<btnLink "Return" "Home">><<set $Home.bg to "shack3">>\
<<pic "bg" $Home.bg>>\
<<run removeUpgradeMaterials("bedroom")>>\
''The work is done. The dust has been cleared, the rotted boards replaced, and for the first time since you arrived, the bedroom actually feels livable. The mattress no longer sags like a broken spine, and the patched-up walls keep out the worst of the wind. It's still modest—barely more than four walls and a bed—but it's yours.''
''With a real place to rest, sleep will come easier, and with it, the energy to take on whatever tomorrow brings. There's still much to be done, but for now, you allow yourself a moment to appreciate progress.''
@@You have completed the bedroom upgrade.@@
@@.gain;+4 Maximum Stamina@@
<<set $player.maxStamina += 4>>\
<<set $HomeUpgrades["bedroom"].completed = true>>\
<<set $NextHomeUpgrade to "kitchen">>\
<<btnLink "Return" "Home">><<set $Home.bg to "shack4">>\
<<pic "bg" $Home.bg>>\
<<run removeUpgradeMaterials("kitchen")>>\
''The kitchen is finally more than just a counter and a water basin. The rotting wood has been stripped away, replaced with sturdy surfaces that won't crumble at the first sign of use. The basin is clean, the leaks patched, and for the first time, the room feels like a place where real meals can be made.''
''It's still simple — no lavish spread or fine cookware—but it's functional. And that's enough. With proper food, you'll keep your strength up, work longer, and wake with more energy for the days ahead.''
''There's still plenty to improve, but for now, you let yourself take in the progress. A good meal, a warm fire—things that once seemed like luxuries now feel within reach.''
@@You have completed the kitchen upgrade.@@
@@.gain;+4 Maximum Stamina@@
<<set $player.maxStamina += 4>>\
<<set $HomeUpgrades["kitchen"].completed = true>>\
<<set $NextHomeUpgrade to "brothel">>\
<<btnLink "Return" "Home">><<set $Home.brothelBg to 'brothel2'>>\
<<pic "bg" $Home.brothelBg>>\
<<run setFlag("finishBrothel")>>\
<<run removeUpgradeMaterials("brothel")>>\
<<run learnRecipe("ironBar")>>\
''The transformation is complete. What was once a rundown shack is now something more — a place of business, of opportunity. The floors are clean, the walls reinforced, and the scent of sawdust and fresh linen replaces the damp rot that once lingered in the air. It's still small, still modest, but it no longer feels like a place meant for just one person.''
''It feels like the start of something.''
<<pic "reena" "smug">>\
<<nm "?reena" "Not bad. A little rough around the edges, but so are most things worth having.">>\
''She steps past you, running a hand along one of the support beams before turning back with an approving nod.''
<<nm "?reena" "This'll do. We've got the space, we've got the setup... now we just need the customers.">>\
<<nm "?mc" "And you're sure about this?">>\
''?reena lets out a low chuckle.''
<<nm "?reena" "You worried about me? That's cute. I told you before - I know what I'm doing. And so do a lot of other girls out there looking for a better deal than what life gave 'em.">>\
''Her expression turns serious for a moment, just long enough for you to catch the weight behind her words.''
<<nm "?reena" "But if you want to make this //more// than just a side business, we're gonna need more than just me. More rooms, more workers. This is a start, but it's up to you how far we take it.">>\
''She isn't wrong. For now, the space is just enough for one. But if you want to grow—if you want to turn this into something //real// — you'll need to expand.''
@@You finished the brothel!@@
@@.gain;+4 Maximum Stamina@@
<<set $player.maxStamina += 4>>\
<<set $HomeUpgrades["brothel"].completed = true>>\
<<set $NextHomeUpgrade to "brothelExpansion">>\
<<btnLink "Return" "Home">><<set $Home.brothelBg to 'brothel3'>>\
<<pic "bg" $Home.brothelBg>>\
<<run removeUpgradeMaterials("brothelExpansion")>>\
''The hammering is done. The dust has settled. What was once a simple converted stable is now something far greater.
The walls have been reinforced, the space expanded. New rooms line the hallway — private, clean, and outfitted with just enough comfort to satisfy the desires of any passing traveler.
Curtains hang where there were once tarps. The floors are no longer bare wood, but polished and warm underfoot. There's a flow to the space now, a rhythm — a place built for pleasure, and profit.
You're no longer running a makeshift business in the woods. You're running an establishment. One with real rooms, real amenities, and room for growth.''
<<nm "?reena" "Well, look at this. Guess we're not just some backwoods operation anymore, huh?">>\
''She grins, arms crossed, admiring the results. There's pride in her voice — and no small amount of anticipation.
With more space comes new opportunity. New hires. New clientele.
It's time to see just how far this business can go.''
@@.gain;You can now house more workers and attract higher-paying clients.@@
@@You finished the brothel expansion!@@
@@.gain;+4 Maximum Stamina@@
<<set $player.maxStamina += 4>>\
<<set $HomeUpgrades["brothelExpansioin"].completed = true>>\
<<set $NextHomeUpgrade to "brothelSecondExpansion">>\
<<btnLink "Return" "Home">><<pic "bg" $Home.bg>>\
<<set _upgrade to $HomeUpgrades[$NextHomeUpgrade]>>\
<<set _canBuild to true>>\
<<if not _upgrade.completed and _upgrade is $HomeUpgrades["door"]>>\
<<set _upgradePassage to "Upgrade-Door">>\
''You look around at the state of your small shack, the front door hanging off its hinges.''
<<Thought "I need to hurry up and get an actual door hung up if I'm going to be staying here.">>\
<<include "Upgrade">>
<<elseif not _upgrade.completed and _upgrade is $HomeUpgrades["bedroom"]>>\
<<set _upgradePassage to "Upgrade-Bedroom">>\
''You look around at the state of your small shack.''
<<Thought "I should really focus on getting a proper bedroom set up. Can't say I'm a huge fan of waking up in my kitchen.">>\
<<include "Upgrade">>
<<elseif not _upgrade.completed and _upgrade is $HomeUpgrades["kitchen"]>>\
<<set _upgradePassage to "Upgrade-Kitchen">>\
''You look around at your small shack, feeling just a tad more at home here than you did when you first arrived.''
<<Thought "I should really focus on getting a proper kitchen set up.">>\
<<include "Upgrade">>
<<elseif not _upgrade.completed and _upgrade is $HomeUpgrades["brothel"]>>\
<<set _upgradePassage to "Upgrade-Brothel">>\
''You look around at your home, feeling a sense of pride at the progress you've made.''
<<Thought "It's time to start working on getting this shack converted to a proper brothel.">>\
<<include "Upgrade">>
<<elseif not _upgrade.completed and _upgrade is $HomeUpgrades["brothelExpansion"]>>\
''You look around at your home, feeling a sense of pride at the progress you've made.''
<<Thought "I think we could start putting resources to enhancing the brothel.">>\
<<include "Upgrade">>
<<elseif not _upgrade.completed and _upgrade is $HomeUpgrades["brothelSecondExpansion"]>>\
''You look around at your home, feeling a sense of pride at the progress you've made.''
<<Thought "We've come a long way, but I think we could do even better.">>\
<<include "Upgrade">>
<<set _canBuild to false>>\
<</if>>\
<<if _canBuild>>\
<<btnLink "Complete Upgrade" _upgradePassage>>
<<else>>\
<<btnDisable "Missing Materials">>
<</if>>\
<<btnLink "Return" "Home">><<pic "bg" "forest1">>\
<<if visited() is 1>>\
''The forest looms before you, its towering trees stretching skyward like the skeletal remains of ancient giants. A cool, damp breeze carries the earthy scent of moss and decay, mingling with the faint tang of woodsmoke on the air. The ground beneath your boots is soft, muffled by a thick carpet of leaves and tangled underbrush. Birds chirp somewhere high above, their melodies a stark contrast to the occasional rustle of movement closer to the forest floor—small animals, perhaps, or something watching you from the shadows.''
<<else>>\
''The forest greets you with its familiar chill, the towering trees casting long shadows over the underbrush. The damp air clings to your skin, heavy with the scent of moss and earth. Birds chatter overhead, and unseen creatures stir in the distance, keeping just out of sight.''
<</if>>\
<<btnLink "Gather resources" "Forest-Gather">>
<<btnLink "Venture deeper into the woods" "Dungeon-LightWoods">>
<<btnLink "Return" "Home-Outside">><<pic "bg" "road">>\
<<btnLink "Continue to the village" "Village">>
<<btnLink "Continue to the forest" "Home-Outside">>
<<btnLink "Travel off the road" "Dungeon-BanditCamp">><<run setFlag("metJess")>>\
<<img $workers.jess.img.default>>\
''A small wooden stall sits at the edge of the village square, lined with colorful bouquets and neatly arranged wildflowers. The scent of fresh petals drifts in the air, mingling with the warm afternoon breeze.
Behind the stall stands a bright-eyed beastfolk woman, golden-furred ears perked as she greets passersby with an easy smile.
Her tail flicks playfully behind her as she catches sight of you, her expression immediately turning intrigued.''
<<nm $workers.jess.name "Well, well. Haven't seen you around before. Looking to buy flowers, or are you just admiring the view? I'm $workers.jess.name, by the way. It's nice to meet you!">>\
<<btnChoice "@@\"I could be convinced to buy, if the saleswoman is charming enough.\"@@" "Jess-Flirt">>\
<<btnChoice "@@\"Just passing through. You sell these yourself?\"@@" "Jess-Casual">>\
<<btnChoice "@@\"You don't seem like the type to be happy selling flowers. What's your story?\"@@" "Jess-Direct">>\<<img $workers.jess.img.default>>\
''$workers.jess.name's ears twitch, and her lips curl into a knowing grin. Her tail sways behind her as she leans in slightly, tapping a finger against her chin.''
<<nm $workers.jess.name "Oh? So you're the kind that needs a little extra convincing? I like a challenge.">>\
''She plucks a flower from one of the baskets, twirling it between her fingers before tucking it neatly behind your ear.''
<<nm $workers.jess.name "There. Now you match the prettiest thing at my stall.">>\
''Her teasing tone is undeniably playful, but there's warmth beneath it. It's clear she enjoys the back-and-forth. Still, the way her eyes flicker toward her mostly untouched baskets of flowers suggests she's not making much coin today.''
<<btnChoice "@@.data;[RECRUIT]@@ @@\"So, business isn't great, huh? Ever thought of trying something else?\"@@" "Jess-Recruit">>\
<<btnChoice "@@\"I think I'll take a bouquet after all. Gotta support a good cause.\"@@" "Jess-BuyFlowers">>\<<img $workers.jess.img.default>>\
''$workers.jess.name exhales, brushing a stray petal from the counter.''
<<nm $workers.jess.name "Yep. Pick 'em myself, arrange 'em myself, sell 'em myself. It's... honest work.">>\
''Her tone is lighthearted, but there's a subtle weight behind it. She drums her fingers against the wooden stall, as if debating whether to say more. Finally, she offers a small shrug.''
<<nm $workers.jess.name "Doesn't always pay the bills, but hey, a girl's gotta eat. And I like flowers. They're delicate but resilient — kinda like me.">>\
''She flashes a grin, but the sentiment lingers. It's clear she's just barely scraping by.''
<<btnChoice "@@.data;[RECRUIT]@@ @@\"Ever thought about a different line of work? Something more... profitable?\"@@" "Jess-Recruit">>\
<<btnChoice "@@\"That's fair. I'll take a bouquet—support a hardworking woman.\"@@" "Jess-BuyFlowers">>\<<img $workers.jess.img.default>>\
''For the first time, $workers.jess.name pauses. Her ears flick, and she gives you a curious, lingering glance.''
<<nm $workers.jess.name "Hah. Guess I'm not fooling you, huh?">>\
''She exhales, rubbing the back of her neck before tossing a glance at the half-sold bouquets on her stall.''
<<nm $workers.jess.name "Yeah... It's not exactly a gold mine. Some days, I do alright. Other days, I go home with more flowers than coin.">>\
''Her tone is still lighthearted, but there's honesty beneath it. A quiet acceptance that she's barely holding on.''
<<nm $workers.jess.name "But, y'know... I make do.">>\
<<btnChoice "@@.data;[RECRUIT]@@ @@\"I might have an opportunity for you. Something far more lucrative.\"@@" "Jess-Recruit">>\
<<btnChoice "@@\"I'll buy a bouquet. Least I can do is help out.\"@@" "Jess-BuyFlowers">>\<<img $workers.jess.img.default>>\
''$workers.jess.name raises a brow at your offer, her ears twitching with interest.''
<<nm $workers.jess.name "You're saying I could make real gold... doing what, exactly?">>\
''You explain — a brothel, a business, a place where she could thrive. The words hang between you for a moment, the bustling noise of the village square dulling as she considers.
Then, a slow smirk creeps across her lips.''
<<nm $workers.jess.name "You know... I was wondering when someone would offer me something exciting.">>\
''She rests her chin in her palm, tail flicking idly behind her as she studies you.''
<<nm $workers.jess.name "Alright. I'll bite. Let's see if you're as good a boss as you are at making sales pitches.">>\
@@.gain;$workers.jess.name has joined the brothel!@@
@@.gain;$workers.jess.name has joined the party!@@
<<set $ActiveParty.pushUnique('jess')>>\
<<set $PartyRoster.push('jess')>>\
<<set $workers.jess.recruited to true>>\
<<run setFlag("recruitJess")>>\
<<btnLink "Continue" "Village">>\<<img $workers.jess.img.default>>\
''$workers.jess.name's expression brightens as she hands you a carefully arranged bouquet.''
<<nm $workers.jess.name "A fine choice! I'll even throw in an extra sprig of lavender. Consider it my personal touch.">>\
''The flowers smell fresh, a delicate blend of wild petals and Jess's own faint scent lingering on them. A small but thoughtful exchange.''
@@.gain;You received a bouquet>>\
<<btnLink "Continue" "Village">>\<<if $VillageEvent>>
<<include "Village-Main">>
<<elseif flag("finishBrothel") and not flag("metJess")>>
<<include "Meet-Jess">>
<<else>>
<<include "Village-Main">>
<</if>><<pic "bg" "village">>\
<<if visited() is 1>>\
''The village sits at the edge of the woods, small but lively enough to hold its own. Dirt roads weave between sturdy timber buildings, the scent of fresh bread and burning forge coals mixing in the crisp air. Voices carry from the tavern — boisterous laughter, the clatter of mugs — while the rhythmic clang of a hammer rings from the blacksmith's shop.''
''A colorful tent stands out among the wooden structures, its fabric shifting slightly in the breeze. A fortune teller, if the painted symbols on the entrance flap are to be believed. Across the way, a general store advertises supplies for travelers and locals alike, its shelves visible through a wide, open window.''
''At the heart of it all lies the town square, an open space where the cobblestone is worn smooth by passing feet. Here, a tall, blonde woman clad in armor stands with her arms crossed, eyes sweeping the streets with practiced vigilance. The captain of the guard — watchful, unmoving.''
''This isn't a place people settle in. It's a place they pass through. But for now, it's the closest thing resembling civilization.''
<<else>>\
''The village remains much as you left it — small, busy enough to sustain itself, but never quite bustling. The tavern hums with conversation, the blacksmith's hammer rings through the streets, and the scent of fresh bread drifts from somewhere nearby.''
''The fortune teller's tent stands unchanged, its entrance swaying gently in the breeze. Across from it, the general store's shelves are stocked with goods for travelers and locals alike.''
<<if flag("met_guard_captain")>>\
''In the town square, ?guard_captain stands watch, her sharp gaze scanning the streets, ever-vigilant.''
<<else>>\
''In the town square, the guard captain stands watch, her sharp gaze scanning the streets, ever-vigilant.''
<</if>>\
<</if>>\
<<include "Village-Options">>\
<<btnLink "Return to the road" "Road-Village">>\<<if detectMobile()>>
<<btnLink "Visit the fortune teller" "Village-FortuneTeller">>
<<btnLink "Visit the blacksmith" "Village-Blacksmith">>
<<btnLink "Visit the general store" "Village-GeneralStore">>
<br>
<<btnLink "Visit the tavern" "Village-Tavern">>
<<btnLink "Visit the town square" "Village-Square">>
<<btnLink "Visit the slave market" "Village-Slaver">>
<<else>>
<table style="width:100%">
<tr>
<td style="width:33%">
<<btnLink "Visit the fortune teller" "Village-FortuneTeller">>
</td>
<td style="width:33%">
<<btnLink "Visit the blacksmith" "Village-Blacksmith">>
</td>
<td style="width:33%">
<<btnLink "Visit the general store" "Village-GeneralStore">>
</td>
</tr>
<tr>
<td style="width:33%">
<<btnLink "Visit the tavern" "Village-Tavern">>
</td>
<td style="width:33%">
<<btnLink "Visit the town square" "Village-Square">>
</td>
<td style="width:33%">
<<btnLink "Visit the slave market" "Village-Slaver">>
</td>
</tr>
</table>
<</if>>''The forge radiates a dry, heavy heat, the scent of scorched metal and oil thick in the air. The rhythmic clang of a hammer striking steel echoes from the back of the shop, punctuated by the occasional hiss of steam. The walls are lined with racks of weapons and armor—some gleaming with careful polish, others darkened with wear.''
''Behind the counter stands a broad-shouldered man, his silver hair slicked back, his piercing blue eyes regarding you with the same weight as the weapons he forges. His left arm is flesh and bone, but his right — a mechanical construct of steel and clockwork — glints under the lantern light as he flexes its fingers. He doesn't speak immediately, instead looking you over with a craftsman's scrutiny.''
<<pic "dadrius" "default">>\
<<run setFlag("metDadrius")>>\
<<nm "?dadrius" "Name's ?dadrius. If you're here to browse, keep your hands off the merchandise. If you're here to buy, let's hear what you need.">>\
''His voice is deep, steady, carrying the confidence of a man who knows his craft — and expects others to respect it.''
<<btnChoice "?str @@\"I know my way around a blade. Got anything worth my time?\"@@" "Blacksmith-MeetDadrius-Confident">>\
<<btnChoice "@@\"Just looking for now. Figured I should know who keeps this place running.\"@@" "Blacksmith-MeetDadrius-Casual">>\
<<if $player.background is "mercenary">>\
<<btnChoice "?mercenary @@\"That arm—clockwork precision, reinforced plating... you didn't just make that, did you?\"@@" "Blacksmith-MeetDadrius-Mercenary">>\
<</if>>\<<nm "?mc" "I know my way around a blade. Got anything worth my time?">>\
''?dadrius raises an eyebrow, his mechanical fingers tapping idly against the counter as he gives you a long, appraising look. His expression is unreadable at first, but there's no mistaking the way his eyes flick briefly to your stance, your arms — like a man assessing the weight of metal before the first hammer strike.''
<<nm "?dadrius" "That so?">>\
''Without another word, he turns, grabbing something from behind the counter — a massive iron greatsword, its hilt worn smooth from years of use. With little effort, he sets it onto the anvil beside him, the weight of it landing with a solid thud.''
<<nm "?dadrius" "Then let's see if you can lift one first.">>\
''The challenge is unspoken, but clear. He doesn't ask for proof — he expects it.''
<<if rollCheck($player.str, 10)>>\
<<affection "dadrius" 5 "The blacksmith's eyes gleam with approval.">>\
''Your hands wrap around the hilt, and with a steady breath, you lift. The weight is substantial, but manageable. The metal is balanced, the craftsmanship solid — you could use this in a fight, and he knows it.
When you lower the weapon back onto the anvil without struggle, ?dadrius lets out a low, approving chuckle.''
<<pic "dadrius" "happy">>\
<<nm "?dadrius" "Not bad. You might actually know what you're doing.">>\
''He leans on the counter with his flesh hand, nodding toward the weapon racks lining the walls.''
<<nm "?dadrius" "If you're looking for something that fits your grip, I've got stock. Swords, axes, crossbows—you name it.">>\
''His tone is still gruff, but there's something else beneath it now. Respect, maybe.''
<<else>>\
''You grip the hilt, steadying yourself as you brace for the lift. The moment the full weight of the greatsword shifts into your hands, you realize—it's heavier than it looks.
You lift it, but only barely. The strain is noticeable, and even if you recover quickly, ?dadrius doesn't miss the moment of struggle. His expression doesn't change, but there's the faintest flicker of amusement in his eyes.''
<<pic "dadrius" "default">>\
<<nm "?dadrius" "Hm. Maybe start with something lighter.">>\
''He slides the greatsword back with ease, his mechanical fingers clicking softly as he adjusts the placement. Despite the dry remark, he doesn't seem entirely unimpressed.''
<<nm "?dadrius" "Stock's the same either way. Blades, armor, repairs. If you need something built to last, I'm the one to see.">>\
''The challenge might be over, but the weight of his gaze lingers — like he's still deciding what to make of you.''
<</if>>\
<<btnLink "Continue" "Village-Blacksmith">><<nm "?mc" "Just looking for now. Figured I should know who keeps this place running.">>\
''?dadrius exhales through his nose, a short, measured sound—not quite a sigh, but something close. His mechanical fingers drum idly against the counter before he shifts his weight, folding his arms over his chest.''
<<pic "dadrius" "default">>\
<<nm "?dadrius" "If it needs forging, fixing, or tempering, I'm the one you'll want to see.">>\
''His voice is steady, practical—no excess words, no unnecessary pleasantries. Just fact.''
''He gestures vaguely toward the shop around him, where rows of weapons and armor line the walls. The forge in the back glows with steady embers, the faint scent of oil and metal hanging in the air.''
<<nm "?dadrius" "Most folks come through here looking for steel that won't fail 'em. Others just want something to look tough. Makes no difference to me, long as they pay for it.">>\
''There's no sales pitch, no attempt to dress up the quality of his wares—just the simple confidence of a craftsman who knows his work speaks for itself.''
<<btnLink "Continue" "Village-Blacksmith">><<affection "dadrius" 5 "?dadrius is happy to meet someone like you">>\
<<nm "?mc" "That arm—clockwork precision, reinforced plating… you didn't just make that, did you?">>\
''?dadrius's fingers pause mid-motion against the counter, his sharp blue eyes flicking up to meet yours. There's a beat of silence — brief, but heavy — before he lets out a low hum of acknowledgment.''
<<pic "dadrius" "default">>\
<<nm "?dadrius" "Hmph. Merc, huh? Only someone who's seen real fights would pick up on that. You're right — I didn't just make it. I //earned// it.">>\
''He flexes the mechanical fingers, the metal joints shifting with seamless precision. There's no hesitation in the movement, no stiffness — it's as much a part of him as flesh and bone.''
<<nm "?dadrius" "And I'd rather keep the details of how to myself. Unless you're looking to lose a limb, too?">>\
''His tone is dry, matter-of-fact, but the underlying warning is clear. Whatever happened, it wasn't a story he's eager to share.''
''But he doesn't dismiss you outright. Instead, he gestures toward the weapons hanging on the racks behind him.''
<<nm "?dadrius" "You know steel, then? Good. Means I don't have to waste time explaining the difference between a blade for show and one that'll keep you alive.">>\
''Despite his gruff demeanor, there's a subtle shift in the way he looks at you now—less like a customer, more like someone worth measuring up.''
<<btnLink "Continue" "Village-Blacksmith">><<if flag("metDadrius")>>\
<<pic "dadrius" "default">>\
''You enter the blacksmith's shop, the air filled with the sound of hammer on metal.''
<<btnLink "Buy weapons" "Blacksmith-Buy" "$shop='weapons'">>
<<btnLink "Buy armor" "Blacksmith-Buy" "$shop='armor'">>
<<btnLink "Return" "Village">>\
<<else>>\
<<include "Blacksmith-MeetDadrius">>\
<</if>>\<<pic "dadrius" "default">>\
<<if $shop is "weapons">>\
<<set _shopInv to $invWeapons>>\
<<set _shop to ['club','dagger','quarterstaff','shortSword','longSword','battleAxe']>>\
<<else>>\
<<set _shopInv to $invArmor>>\
<<set _shop to ['leatherArmor','studdedLeatherArmor','chainShirt','breastPlate']>>\
<</if>>\
<<include "Shopping-Buy">>
<<btnLink "Return" "Village-Blacksmith">>''The air inside the tent is thick with the scent of incense, curling in lazy tendrils from a brass burner at the center of the room. Strange trinkets dangle from the ceiling, swaying gently as if moved by an unseen force. Shelves lined with weathered tomes and shimmering crystals loom in the shadows, their presence both inviting and unsettling.
At the heart of it all sits a woman with pink hair and sharp golden eyes, a smirk tugging at her lips as she idly traces a glowing sigil on the table before her.''
<<pic "saya" "default">>\
<<nm "?saya" "Oh? A new face... and such an interesting one at that. Fate must be feeling bold today.">>\
''She leans forward, resting her chin in her hand, her gaze appraising, teasing, as if she already knows more about you than she should.''
<<nm "?saya" "So then, traveler, what brings you to my humble little shop of wonders? Looking to glimpse your future? Or perhaps... you've already lost something and don't even realize it yet?">>\
''Her smirk widens, an open invitation to play whatever game she's setting up.''
<<btnChoice "@@\"The future, huh? What do the stars have to say about me?\"@@" "FortuneTeller-MeetSaya-PlayAlong">>\
<<btnChoice "@@\"Fortune telling? Please. It's all just tricks and showmanship.\"@@" "FortuneTeller-MeetSaya-Skeptic">>\
<<btnChoice "@@\"You talk like you do know something. So? What's my fate?\"@@" "FortuneTeller-MeetSaya-Interest">>\
<<if $player.background is "scholar">>\
<<btnChoice "?scholar @@\"That sigil — it's not just for show, is it? Where did you learn that technique?\"@@" "FortuneTeller-MeetSaya-Scholar">>\
<</if>>\<<nm "?mc" "You talk like you do know something. So? What's my fate?">>
''The woman's smirk widens as she taps a single finger against the table, the glowing sigil beneath her fingertips pulsing in response—a slow, rhythmic heartbeat of light.''
<<pic "saya" "default">>\
<<run setFlag("metSaya")>>\
<<nm "?saya" "Ah, now that's a question worth asking. But are you sure you want the Great and Powerful ?saya to reveal the answer?">>\
''Her golden eyes gleam with playful mischief, but beneath it, something else lingers—something unreadable. With a slow, deliberate motion, she reaches for a small stack of ornate cards, shuffling them effortlessly between her fingers. The motion is fluid, almost hypnotic, the edges catching the candlelight as she spreads them across the table before you.''
''Without breaking eye contact, she flips a single card. The ink shifts, twisting as if alive, revealing an image that feels unsettlingly personal.''
''A lone figure stands at a crossroads, one path leading to a towering city, the other disappearing into the depths of a darkened forest. At their feet, a shadow stretches long and distorted—something not entirely their own.''
<<nm "?saya" "Oh, now this is interesting. A traveler with no clear destination, standing on the edge of something grand… or something ruinous.">>\
''She tilts her head, studying the card for a moment before flicking her gaze back to you.''
<<nm "?saya" "Your path isn't set, not yet. But you already know that, don't you?">>\
''Her voice is smooth, almost teasing, but there's a certainty in her tone that unsettles.''
<<nm "?saya" "One way or another, you're going to change something. The real question is — will it be by choice… or by force?">>\
''With a flick of her wrist, the card vanishes back into the deck, lost among the others as she shuffles once more. Whatever truth it held, it's gone now—locked away in the unknown.''
<<nm "?saya" "But don't look so serious. It's just a reading, after all. What's fate without a little mystery?">>\
''She leans back, smirking, as if daring you to push for more—or to simply walk away and wonder. Either way, she's already gotten under your skin.''
<<btnLink "Continue" "Village-FortuneTeller">>\<<nm "?mc" "Mysterious fortunes, lost fates... sounds like a story worth hearing. Go on, then—tell me what destiny has in store.">>
''The woman grins, drumming her fingers against the table, the glowing sigil beneath them shifting like liquid light.''
<<pic "saya" "default">>\
<<nm "?saya" "Ah, a willing participant! You might just be my favorite visitor today.">>
''She flicks her wrist, and a small stack of ornate cards appears in her hand as if from thin air. With practiced ease, she shuffles them, the edges catching the dim candlelight.''
<<nm "?saya" "Let's see... past, present, future. A glimpse behind the veil. Just a taste, mind you—I wouldn't want to ruin the surprise.">>
''She draws a single card and places it before you. The image shimmers unnaturally, the ink twisting into shapes that seem almost alive. Though her smirk remains, there's a knowing sharpness in her gaze, a sense that she's reading more than just the card.''
<<nm "?saya" "Interesting. Very interesting... But I think I'll keep the details to myself for now. Can't have you spoiling all the fun so soon, can we?">>
''She sweeps the card back into the deck with a flourish, leaving you to wonder whether she actually saw something... or if she's just enjoying the game.''
<<btnChoice "?cha @@\"Aw, don't leave me in suspense!\"@@" "FortuneTeller-MeetSaya-Charm">>\
<<btnChoice "@@\"You sure seem to love your games\"@@" "FortuneTeller-MeetSaya-Playful">>\<<if rollCheck($player.cha, 10)>>\
<<affection "saya" 5 "The woman is pleasantly amused by your charm.">>\
<<nm "?mc" "Come on now, you wouldn't leave someone like me in suspense, would you? Surely you can share a little more.">>
''Your voice is smooth, confident—just enough to make it sound like you're in on the game. Saya leans forward, her golden eyes gleaming with mischief.''
<<pic "saya" "aroused">>\
<<nm "?saya" "Oh? Using charm to pry secrets from my lips? Dangerous move, my dear. But...">>
''She taps a finger against her chin, considering. Then, with a sly smile, she flips a new card onto the table. The image is indistinct at first, but as you focus, it twists into something familiar—a figure draped in tattered fabric, a determined fire in her gaze.''
<<nm "?saya" "Ah, now this is interesting. A stray cat, lost but not without claws. She walks a fine line between trust and survival. Perhaps she'll come to rely on you... or perhaps she'll disappear just as quickly as she came. Curious, isn't it?">>
''Before you can respond, Saya snatches up the card with a flick of her wrist, making it vanish into the deck.''
<<run setFlag("metSaya")>>\
<<nm "?saya" "Well, that's enough spoilers for now. Call me ?saya, traveler. If you ever want another glimpse into fate, you know where to find me.">>
<<else>>\
<<nm "?mc" "Surely, a fortune teller as talented as yourself wouldn't leave me wanting? Just a hint, for a curious soul?">>
''You flash a winning smile, but Saya only chuckles, tapping the deck against the table with a knowing look.''
<<nm "?saya" "Oh, you are fun. But you don't get answers that easily—not from me. Besides, what's the point of knowing your future if you can't struggle a little to reach it?">>
''She slides the deck away, the glowing sigil beneath her fingers dimming slightly.''
<<run setFlag("metSaya")>>\
<<nm "?saya" "But don't look so disappointed. I don't need cards to tell me we'll be seeing more of each other. Call me ?saya, traveler. I'm sure we'll have plenty of time for games later.">>
<</if>>\
<<btnLink "Continue" "Village-FortuneTeller">><<nm "?player" "Keeping secrets already? You really do love your games, don't you?">>
''The woman smirks, resting her chin on her hand.''
<<pic "saya" "angry">>\
<<nm "?saya" "Guilty as charged. But wouldn't you rather enjoy the mystery? Life's much more exciting when you don't see all the twists coming.">>
''She leans back, lazily shuffling the deck with one hand.''
<<run setFlag("metSaya")>>\
<<nm "?Saya" "I'm ?saya, by the way. You'll be seeing me around, traveler—whether you come looking for your fate or not.">>
<<btnLink "Continue" "Village-FortuneTeller">><<affection "saya" -5 "The woman arches an eyebrow, unimpressed by your skepticism.">>\
<<nm "?mc" "Fortune telling? Please. It's all just tricks and showmanship.">>\
''?saya gasps in exaggerated offense, placing a hand over her heart as if you'd just struck her.''
<<pic "saya" "angry">>\
<<nm "?saya" "Oh, how wounded I am! But that's fine, skeptic. Doubt is just belief waiting to be tested.">>\
''She tilts her head, golden eyes gleaming with amusement as she idly shuffles a deck of ornate cards between her fingers.''
<<nm "?saya" "You don't have to believe in fate. But that doesn't mean it won't believe in you.">>\
''She lets the words hang in the air for just a moment before she grins, flicking a single card onto the table. It lands face-down, the intricate backing shimmering in the dim candlelight.''
<<nm "?saya" "Keep walking your path, traveler. Sooner or later, you'll look back and wonder if you really chose it—or if it was leading you all along.">>\
''Before you can respond, she lazily waves a hand.''
<<run setFlag("metSaya")>>\
<<nm "?saya" "But don't worry, I won't force destiny on you. I go by ?saya, by the way. And since I am just a humble trickster, I'm sure you won't need anything from me. Not today, at least.">>\
''She smirks, leaning back in her chair as if waiting for you to prove her wrong.''
<<btnLink "Continue" "Village-FortuneTeller">>\<<affection "saya" 10 "The woman is intrigued by your question">>\
<<nm "?mc" "That sigil — it's not just for show, is it? Where did you learn that technique?">>
''?saya's fingers pause mid-motion over the glowing sigil, just for a fraction of a second. Then, a slow, amused smirk tugs at her lips.''
<<pic "saya" "aroused">>\
<<nm "?saya" "Oh? Now that's a question I wasn't expecting.">>\
''She leans back in her chair, tapping a finger idly against the table.''
<<nm "?saya" "Most people just see flickering lights and fancy symbols, but you… you actually look at things, don't you?">>
''She studies you, golden eyes gleaming with something almost curious now, though she doesn't let it linger too long. Instead, she exhales, as if humoring the question.''
<<nm "?saya" "Let's just say my lessons didn't come from dusty old books in some grand academy. My magic's got a little more... flair to it.">>\
''She spins a single finger above the sigil, and in response, the glowing lines shift and twist, reshaping themselves in elegant, dancing patterns — less structured, more alive. It's magic, certainly, but it doesn't follow the rigid, controlled forms you're used to seeing.''
<<nm "?saya" "But you already knew that, didn't you? You can feel the difference.">>\
''She watches you for another moment before letting the sigil settle back into its original shape.''
<<nm "?saya" "You ask interesting questions, traveler. I think I'm going to like you.">>\
''She leans forward slightly, resting her chin in her hand.''
<<run setFlag("metSaya")>>\
<<nm "?saya" "?saya. That's the name I go by, anyway. If you ever get tired of answers with straight lines and neat little footnotes, come find me. I promise, my way is much more fun.">>\
''She grins, the challenge in her voice unmistakable.''
<<btnLink "Continue" "Village-FortuneTeller">>\<<pic "saya" "default">>\
<<set $shop to 'items'>>\
<<set _shopInv to $invItems>>\
<<set _shop to ['lustCharm','loveCharm','greedCharm']>>\
''I have many charms for sale, each with a different effect. Would you like to see them?''
<<include "Shopping-Buy">>
<<btnLink "Return" "Village-FortuneTeller">>\<<pic "saya" "default">>\
<<if $DailyReading is true>>\
''I have already read your fortune today. Come back tomorrow.''\
<<btnLink "Return" "Village-FortuneTeller">>\
<<else>>\
''Ahhh, a reading will cost you 50 gold. Do you wish to proceed?''
<<if canAfford(50)>>\
<<btnLink "Pay 50g for a reading" "FortuneTeller-Reading-Yes" "changeGold(-50)">>\
<<else>>\
<<btnDisable "Can't afford">>\
<</if>>\
<<btnLink "No" "Village-FortuneTeller">>\
<</if>>\<<pic "saya" "default">>\
<<set _fortune to random(1,3)>>\
''Very well. Let me see what the future holds for you.''
<<if _fortune is 1>>\
''You will find great fortune in the near future. Keep your eyes open for opportunities.''\
<<elseif _fortune is 2>>\
''Beware of those who would deceive you. Not all is as it seems.''\
<<else>>\
''A great danger approaches. Be prepared.''\
<</if>>\
<<set $DailyReading to true>>\
<<btnLink "Return" "Village-FortuneTeller">>\<<if flag("metSaya")>>\
<<pic "saya" "default">>\
''A mysterious young woman looks up at you with a knowing expression. She gestures for you to sit down across from her, and you do so. She looks into your eyes, and you feel a chill run down your spine. She speaks in a soft voice, her words echoing in your mind.''
<<btnLink "Have fortune read" "FortuneTeller-Reading">>
<<btnLink "Buy charms" "FortuneTeller-BuyCharms">>
<<btnLink "Return" "Village">>
<<else>>\
<<include "FortuneTeller-MeetSaya">>
<</if>>\<<if not flag("metClaire")>>\
<<include "Meet-Claire">>
<<elseif flag("reenaReturns") and not visited("Claire-Event-1")>>\
<<include "Claire-Event-1">>
<<else>>\
<<pic "claire" "default">>\
''The general store is a modest but well-stocked shop, its wooden shelves lined with everyday necessities—bundles of fabric, sacks of grain, dried meats, and simple tools. Glass bottles filled with colorful potions glint under the dim lantern light, promising relief for the weary and wounded. The scent of herbs lingers in the air, mixing with the faint mustiness of old wood and parchment. It's not a place for luxury, but for those passing through, it has everything needed to get by.''
<<nm "?claire" "Hey there!">>\
<<btnLink "Browse store goods" "GeneralStore-Buy">>
<<btnLink "Sell your wares" "GeneralStore-Sell">>
<</if>>\
<<btnLink "Return" "Village">><<nobr>>\
<<set _shopInv to $invItems>>
<<set _shop to ['healthPotion','staminaPotion','manaPotion','campingKit','clothScrap','woodPlank','stoneBrick','nails']>>
<<if $dungeons.forestKeep.completed>>
<<set _shop.push('ironOre')>>
<</if>>
<<set $shop to 'items'>>
<</nobr>>\
<<pic "claire" "default">>\
<<include "Shopping-Buy">>
<<btnLink "Return" "Village-GeneralStore">><<pic "claire" "default">>\
<<set _shopInv to $invItems>>\
<<include "Shopping-Sell">>
<<btnLink "Return" "Village-GeneralStore">>''As you enter the building, a voice cuts through the quiet hum of the shop.''
<<pic "claire" "default">>\
<<nm "?claire" "You're new.">>\
''You turn to find a woman watching you from behind the counter. Dark hair frames her face, her red eyes sharp but unreadable. She leans slightly against the wooden surface, her posture relaxed, but there's a quiet confidence in the way she holds herself.''
<<nm "?claire" "Not a lot of new faces pass through here. You just passing through, or should I start remembering your name?">>\
''There's no urgency in her tone—just idle curiosity, like she already knows the answer but wants to hear you say it.''
<<btnChoice "?cha Give her a charming smile @@\"I'd like to think I'm memorable.\"@@" "Meet-Claire-Charm">>\
<<btnChoice "Keep it casual @@\"I live nearby. Figured I should know what's available here.\"@@" "Meet-Claire-Casual">>\
<<btnChoice "Brush her off @@\"I'm just here for supplies.\"@@" "Meet-Claire-Distant">>\<<run setFlag("metClaire")>>\
<<nm "?mc" "I'd like to think I'm memorable.">>\
''?claire watches you closely for a beat, her expression unreadable.''
<<if rollCheck($player.cha, 10)>>\
<<affection "claire" 5 "?claire likes your confidence">>\
''Then, a small smirk tugs at the corner of her lips.''
<<pic "claire" "aroused">>\
<<nm "?claire" "Confident, aren't you?">>\
''She leans forward slightly, resting her elbows on the counter.''
<<nm "?claire" "Guess I'll have to see if you live up to the impression.">>\
''There's no real challenge in her tone—just curiosity. She studies you for a moment longer before shifting gears, gesturing subtly toward the shelves around her.''
<<nm "?claire" "Since you're new, I'll make it easy for you. We've got the essentials—food, fabric, potions. If you need something specific, just ask.">>\
''Despite the business-like shift in the conversation, you can tell she's still watching you, still interested. You've caught her attention — at least for now.''
<<else>>\
''?claire raises an eyebrow, unimpressed.''
<<pic "claire" "bored">>\
<<nm "?claire" "That so?">>\
''She doesn't lean in, doesn't smirk. Instead, she exhales softly through her nose, her gaze flicking away for just a moment — like she's already lost interest.''
<<nm "?claire" "Right. Well, if you're looking for something useful, we've got food, fabric, and potions. Let me know if you actually need something.">>\
''Her tone is polite, but distant. Whatever impression you were hoping to leave, it didn't quite land.''
<</if>>\
<<btnLink "Continue" "Village-GeneralStore">>\<<run setFlag("metClaire")>>\
<<nm "?mc" "I live nearby. Figured I should know what's available here.">>\
''?claire nods, her red eyes scanning you with quiet interest.''
<<nm "?claire" "That so? Not many people *live* near the woods. Most just pass through.">>\
''She leans slightly against the counter, studying you for a moment before gesturing toward the shelves.''
<<nm "?claire" "Well, you're in luck. We've got the basics—food, fabric, potions, and whatever else keeps people going. If you need something specific, just ask.">>\
''Her tone is relaxed, professional but not dismissive. If she has any thoughts about your presence in the village, she keeps them to herself.''
<<btnLink "Continue" "Village-GeneralStore">>\<<run setFlag("metClaire")>>\
<<affection "claire" -5 "?claire is put off by your coldness">>\
<<nm "?mc" "I'm just here for supplies.">>\
''?claire blinks once, then offers a small shrug.''
<<pic "claire" "default">>\
<<nm "?claire" "Straight to the point. Fair enough.">>\
''She doesn't bother studying you like before, nor does she try to keep the conversation going. Instead, she simply gestures toward the shelves with a practiced ease.''
<<nm "?claire" "Food, fabric, potions. If you need something, let me know. Otherwise, I won't keep you.">>\
''Her tone is polite but distant—just like yours.''
<<btnLink "Continue" "Village-GeneralStore">>\''The air inside the shop carries the faint scent of old parchment, polished steel, and something less pleasant that lingers just beneath it. The walls are lined with neatly arranged chains, ledgers, and contracts — each one a quiet testament to deals made at someone else's expense.
At the center of it all stands a man dressed in fine but functional armor, a flowing cape draped over his shoulders. His silver hair is slicked back, his sharp golden eye gleaming beneath a well-worn eyepatch. Everything about him — his stance, his grin, the way he watches you like a merchant sizing up a valuable piece of stock — radiates the air of a man who never makes a deal unless he's the one profiting.
His fingers drum idly against the counter, the smooth rhythm only breaking when he finally addresses you.''
<<pic "reese" "default">>\
<<run setFlag("metReese")>>\
<<nm "?reese" "Well now, look at this! A fresh face in town, and already walking through my doors. My name is ?reese, what can I do for you, friend?">>
''The way he says friend carries no warmth — only the weight of a man who has never done a favor without expecting one in return.''
<<btnChoice "?cha @@\"Just seeing what kind of business a man like you deals in.\"@@" "Slaver-MeetReese-Charm">>\
<<btnChoice "@@\"Human lives as merchandise? Pfft, sure seems like a //respectable// line of work.\"@@" "Slaver-MeetReese-Judge">>\
<<btnChoice "@@\"Not here for business. Just looking around.\"@@" "Slaver-MeetReese-Greet">>\<<nm "?mc" "Just seeing what kind of business a man like you deals in.">>
''?reese's grin doesn't falter, but there's a flicker of something sharper in his gaze. He leans forward slightly, his fingers tapping idly against the counter, as if already assessing whether you're someone worth his time.''
<<if rollCheck($player.cha, 10)>>\
<<affection "reese" 5 "?reese appreciates your attitude.">>\
''Instead of brushing you off, ?reese lets out a low chuckle, shaking his head in amusement.''
<<pic "reese" "default">>\
<<nm "?reese" "Oh, I like you. Sharp, but polite. A rare combination!">>
''He gestures vaguely to the contracts and ledgers scattered across his desk.''
<<nm "?reese" "The kind of business I deal in is the kind most pretend not to see. But those with an eye for opportunity? They know better. And something tells me you're not blind.">>\
''His grin widens, revealing just a hint of teeth—not a friendly smile, but one of a man who enjoys the art of the deal.''
''He studies you for a moment longer before nodding, as if deciding you're at least worth remembering.''
<<nm "?reese" "Tell you what. I won't try to sell you anything today. But next time you're in need of something... unconventional? You know where to find me.">>\
<<else>>\
''?reese lets out a short laugh — one that carries more amusement at you than with you.''
<<pic "reese" "default">>\
<<nm "?reese" "Oh, you're one of those, huh? Just looking. Curious. That's what they all say—until they need something only I can provide.">>\
''He leans back slightly, his grin still present, but his interest already fading.''
<<nm "?reese" "No shame in it. Gold spends the same, no matter where it comes from.">>\
''He gestures around the shop, as if waving off the conversation entirely.''
<<nm "?reese" "Well, if you ever decide to do more than look, you'll know where to find me.">>\
''Despite his dismissive tone, you get the distinct sense that, in his mind, this conversation isn't over.''
<</if>>\
<<btnLink "Continue" "Village-Slaver">><<nm "?mc" "Human lives as merchandise? Pfft, sure seems like a //respectable// line of work.">>
''?reese exhales sharply, a short laugh escaping through his teeth. He presses a hand to his chest in a mock display of offense, his golden eye gleaming with something between amusement and impatience.''
<<pic "reese" "default">>\
<<nm "?reese" "Ah, the moralist! Always a pleasure. But let's not pretend, hmm? Slavery's been around longer than either of us, and I don't make the rules—I just profit from them.">>\
''He leans forward, resting his elbow on the counter, his grin never quite fading.''
<<nm "?reese" "You'd be surprised how many people start with that look on their face. Indignation. Judgment. Like they've never taken a deal they weren't proud of.">>\
''His fingers tap idly against the wooden surface, slow and deliberate.''
<<nm "?reese" "And yet, here you are. Standing in my shop. You might not like what I do, but something brought you here.">>\
''His voice lowers just slightly, the air shifting—not threatening, but pressing.''
<<nm "?reese" "Maybe curiosity. Maybe need.">>\
''His smirk widens, but there's no warmth behind it.''
<<nm "?reese" "Or maybe you're more like me than you'd care to admit.">>\
''The words hang in the air just long enough to linger. Whatever response you were expecting from him, it's clear—nothing about your judgment has shaken his confidence. If anything, he seems to enjoy it.''
<<btnLink "Continue" "Village-Slaver">><<nm "?mc" "Not here for business. Just looking around.">>
''?reese's grin remains in place, but there's a flicker of something else behind it — boredom, maybe, or mild disappointment. Still, if he's offended by your lack of interest, he doesn't show it.''
<<pic "reese" "default">>\
<<nm "?reese" "A shame. I do love a good deal.">>\
''He gestures lazily around the shop, his fingers brushing over a stack of ledgers as if reminding himself of more important transactions.''
<<nm "?reese" "Still, I won't fault you for browsing. People change their minds all the time. And when they do, I'll still be here—ready to make arrangements.">>\
''His smirk lingers just long enough to make it clear—this isn't a man who wastes time on people who aren't valuable to him. But at the same time, he doesn't seem concerned. If he's as patient as he looks, he figures he'll be dealing with you soon enough.''
<<btnLink "Continue" "Village-Slaver">><<if flag("metReese")>>\
<<pic "reese" "default">>\
''You enter the slaver's den, the air thick with the scent of sweat and fear. Cages line the walls, each holding a prisoner in various states of distress.''
<<nm "?reese" "Well hello! Looking for anything in particular?">>\
<<btnLink "Return" "Village">>\
<<else>>\
<<include "Slaver-MeetReese">>\
<</if>>\<<if flag("metTrisha")>>\
<<pic "trisha" "default">>\
''The tavern is filled with the sound of laughter and clinking glasses. You take a seat at the bar and order a drink.''
<<btnLink "Order some food" "Tavern-Order">>
<<btnLink "Return" "Village">>
<<else>>\
<<include "Tavern-MeetTrisha">>\
<</if>>\<<pic "trisha" "default">>\
<<set $shop to 'item'>>\
<<set _shopInv to $invItems>>\
<<set _shop to ['roastedBoar']>>\
<<include "Shopping-Buy">>
<<btnLink "Return" "Village-Tavern">>\<<run setFlag("metTrisha")>>\
''The tavern hums with easy conversation, the scent of warm bread and spiced ale thick in the air. Lanterns cast a golden glow over sturdy wooden beams, highlighting the well-worn tables and the steady stream of patrons—some gathered in laughter, others hunched over quiet drinks.
At the center of it all, stationed behind the bar with a practiced ease that speaks of experience, stands a woman with cascading red hair and sharp green eyes that miss nothing. She leans on the counter, watching the room with an air of quiet confidence—not overbearing, but unmistakable. A presence you feel before she even speaks.''
''When she notices you, her lips curl into a knowing smile, her voice smooth and steady.''
<<pic "trisha" "default">>\
<<nm "?trisha" "Well now, you're a new face. Or at least, //new enough//. Name's ?trisha, What'll it be, stranger?">>
''There's no pressure in her tone, no sales pitch — just an invitation to be part of the warmth she's built here.''
<<btnChoice "@@\"Just a drink. Something strong.\"@@" "Tavern-MeetTrisha-Greet">>\
<<btnChoice "@@\"Nice place you've got here. You run it alone?\"@@" "Tavern-MeetTrisha-Ask">>\
<<if $player.background is "peasant">>\
<<btnChoice "?peasant @@\"...Mom?\"@@" "Tavern-MeetTrisha-Mom">>\
<</if>>\<<nm "?mc" "Just a drink. Something strong.">>
''?trisha smirks, already reaching for a bottle with the ease of someone who's done this a thousand times. The amber liquid catches the light as she pours, the sound of it filling the quiet space between you.''
<<pic "trisha" "default">>\
<<nm "?trisha" "A simple request. I like that.">>\
''She slides the glass across the counter with a practiced flick, resting her chin in her hand as she watches you take it.''
<<nm "?trisha" "Drink up, stranger. Welcome to my tavern.">>\
''Her gaze lingers just long enough to feel almost studying—like she's taking the measure of you without saying a word. But she doesn't pry. Not yet. Instead, she moves on, tending to the bar with a quiet efficiency that speaks of both experience and control.''
<<btnLink "Continue" "Village-Tavern">>\<<nm "?mc" "Nice place you've got here. You run it alone?">>
''?trisha chuckles, shaking her head as she wipes down the counter with slow, methodical ease.''
<<pic "trisha" "default">>\
<<nm "?trisha" "Not quite. Raif does the cooking, and the customers keep themselves entertained. Me? I just make sure they don't burn the place down in the process.">>\
''She leans in slightly, resting an elbow on the bar. Her green eyes glimmer with a knowing sort of amusement, like she's seen every kind of trouble a tavern can attract—and handled it just fine.''
<<nm "?trisha" "That's the trick to running a place like this. You don't have to tame the wild ones, just remind them whose roof they're under.">>\
''Her words are light, but there's an unmistakable strength behind them—the kind that doesn't come from brawling, but from being the kind of person people respect.''
<<nm "?trisha" "And so far? No one's been foolish enough to test that.">>\
''She offers a small, self-assured smile before shifting her attention to a passing patron, refilling their drink with practiced ease. Even as she tends to her work, it's clear she hasn't stopped paying attention to you.''
<<btnLink "Continue" "Village-Tavern">>\<<affection "trisha" 10 "?trisha is overjoyed to see you">>\
<<nm "?mc" "...Mom?">>
''The word hangs in the air, swallowed by the soft hum of the tavern.
For a moment, ?trisha doesn't react—her easy confidence falters, her green eyes locking onto yours, scanning your face with something deeper than recognition—something raw. Her lips part slightly, but no words come. Then, just as quickly, she moves.
Before you can react, her arms wrap around you, pulling you into a tight, all-consuming embrace. The scent of honeyed mead and warm spices clings to her, and her body — soft yet firm — presses flush against you, her generous curves molding into you in a way that's impossible to ignore. Her warmth is instant, enveloping, inescapable.
Her breath catches in her throat before she finally speaks, her voice just above a whisper. Steady, but full of something fragile.''
<<pic "trisha" "default">>\
<<nm "?trisha" "By the gods... Look at you.">>\
''She holds you as if afraid you'll disappear again. Like she's trying to convince herself you're real. Her chest rises and falls against yours, each deep breath pressing her softness into you, making it harder to think about anything else.
After what feels like an eternity, she finally pulls back, but not entirely. Her hands remain firm on your arms, squeezing gently, her fingers lingering on your skin. There's something possessive in the way she holds on — not restraining, just unwilling to let go completely.''
<<nm "?trisha" "You just up and left. No word. No nothing.">>\
''Her voice isn't sharp. There's no anger, no accusation—just the quiet truth of a mother who's spent too long wondering if she'd ever see her child again. Her green eyes search yours, flickering with a thousand unspoken questions, none of which she dares to ask yet.
She exhales, shaking her head, her lips pressing into a soft, rueful smile. Her grip on you softens, but she still doesn't let go.''
<<nm "?trisha" "Are you alright? Have you been eating enough?">>\
''The question is so familiar, so natural, that for a moment it's like nothing has changed at all. But the heat in her gaze tells a different story. Her fingers trail down your arms absentmindedly, a touch that lingers just a second longer than it should.
A mother's concern... and something else.
The moment stretches, something unsaid passing between you, something dangerous. Then, just as quickly as it came, she releases you fully, stepping back with a quiet chuckle.''
<<nm "?trisha" "Look at me, fussing over you already. Can't help myself, I suppose.">>\
''She folds her arms beneath her ample chest, pushing it up slightly—a motion that only emphasizes just how much of her there is. The smirk on her lips is warm, teasing, as if she's fully aware of the effect she has and finds amusement in it.''
<<nm "?trisha" "You planning on staying in town long? Or should I expect you to vanish again before I can fatten you up with a decent meal?">>\
''Despite the lighthearted tone, there's something real behind the question—something vulnerable.''
<<btnLink "Continue" "Village-Tavern">>\''The village square hums with quiet activity—merchants setting up shop, travelers moving between businesses, the occasional murmur of conversation. But amid the shifting crowd, one figure stands steady.
A woman in gleaming armor surveys the streets, her sharp green eyes scanning the square with the air of someone who sees everything. Her posture is confident, her presence unmistakable—the kind of authority that doesn't need to be announced.''
''As you approach, her gaze flicks to you, assessing, before she steps forward with purpose.''
<<pic "kate" "default">>\
<<nm "?kate" "Haven't seen you around before. New arrival, or just passing through?">>
''There's no immediate suspicion in her tone—just practical curiosity. Still, there's little doubt that she's already deciding whether you're worth keeping an eye on.''
<<btnChoice "@@\"Just settling in. Figured I should know who keeps the peace around here.\"@@" "Square-MeetKate-Greet">>\
<<btnChoice "?cha @@\"Just passing through. Unless you give me a reason to stay, of course.\"@@" "Square-MeetKate-Charm">>\
<<if $player.background is "mercenary">>\
<<btnChoice "?mercenary @@\"The way you're watching the streets tells me you've seen your fair share of action.\"@@" "Square-MeetKate-Mercenary">>\
<</if>>\<<nm "?mc" "Just settling in. Figured I should know who keeps the peace around here.">>
''?kate nods, her stance shifting slightly — not relaxed, but at ease. Her green eyes flick across the square one more time before she turns her full attention back to you.''
<<pic "kate" "default">>\
<<run setFlag("metKate")>>\
<<nm "?kate" "Smart. Name's ?kate, Captain of the Guard. We don't get much trouble out here, but I make sure it stays that way.">>\
''There's no arrogance in her tone — just confidence. She speaks like someone who knows exactly what they're doing and has little patience for those who don't.''
<<nm "?kate" "So long as you're not planning on stirring up problems, we won't have any.">>\
''The statement isn't a threat, but it isn't exactly a reassurance either. More of a fact. A warning without hostility.''
''She studies you for a moment longer before nodding to herself.''
<<nm "?kate" "If you need anything, ask around. The village looks after its own.">>\
''With that, she shifts her attention back to the square, her sharp gaze resuming its watchful patrol.''
<<btnLink "Continue" "Village-Square">>\<<nm "?mc" "Just passing through. Unless you give me a reason to stay, of course.">>
''?kate raises an eyebrow at your remark, her expression unreadable at first. Then, she exhales sharply—not quite a laugh, but something close.''
<<if rollCheck($player.cha, 15)>>\
<<affection "kate" 5 "The woman is receptive to your charm">>
''Instead of brushing you off, she tilts her head slightly, a smirk forming at the corner of her lips.''
<<pic "kate" "default">>\
<<nm "?kate" "Flattery's not a crime... yet. But don't think you'll get away with much just because you smile.">>\
''There's no real bite to her words—if anything, she looks mildly entertained. Still, she doesn't let the moment linger long. Straightening her posture, she gestures vaguely to the village around her.''
<<nm "?kate" "This place doesn't need charm, it needs order. So unless you're here to cause problems, enjoy your stay.">>\
''She gives you one last measuring glance before nodding slightly.''
<<run setFlag("metKate")>>\
<<nm "?kate" "Name's ?kate, Captain of the Guard. If you need something, try not to make it my problem.">>\
''With that, she shifts her attention back to the square, her job already taking priority again.''
<<else>>\
<<affection "kate" -5 "The woman is not impressed">>\
''The woman exhales through her nose, unimpressed.''
<<pic "kate" "default">>\
<<nm "?kate" "You'll have to do better than that.">>\
''She folds her arms, her stance unwavering. It's clear she's heard every attempt at smooth talk before, and yours doesn't even register as a challenge.''
<<nm "?kate" "If you're staying in the village, just follow the rules. We'll get along fine.">>\
''She studies you for a moment longer before giving a short nod.''
<<run setFlag("metKate")>>\
<<nm "?kate" "Name's ?kate, Captain of the Guard. Keep yourself in line, and we won't have any problems.">>\
''With that, she redirects her attention elsewhere—already deciding that whatever you were trying to do, it didn't work.''
<</if>>\
<<btnLink "Continue" "Village-Square">><<affection "kate" 5 "The woman is happy to meet another soldier">>\
<<nm "?mc" "The way you're watching the streets tells me you've seen your fair share of action. I've been in that position before.">>
''The woman's gaze sharpens slightly at your words. There's no immediate shift in her posture—just the subtle straightening of her shoulders, the way her eyes linger on you for a moment longer. Not suspicious. Just assessing.''
<<pic "kate" "default">>\
<<nm "?kate" "That so? Then you know how it is. People don't always follow the rules. My job is making sure they remember why they should.">>\
''She crosses her arms, her tone still professional, but there's something else beneath it now—a recognition of experience. She isn't just talking to another villager. She's talking to someone who understands what it means to fight.''
''She watches you for a beat longer before finally giving a small nod.''
<<run setFlag("metKate")>>\
<<nm "?kate" "Name's ?kate, Captain of the Guard. If you're fresh off a contract, you'll find this place slow. Not much happens here. But if trouble does show up, I expect you to stay out of it. Clear?">>\
''Her tone carries an unspoken challenge. Whatever her opinion of mercenaries, she expects them to respect her authority.''
<<btnLink "Continue" "Village-Square">>\<<if flag("metKate")>>\
<<pic "kate" "default">>\
''The village square remains as steady as ever, a quiet hub of daily life. Merchants call out their wares, travelers come and go, and the air hums with idle conversation.
Near the center of it all, ?kate stands at her usual post, her sharp gaze scanning the streets with practiced ease. Even when things are calm, she carries herself like someone expecting trouble—or at least prepared for it.''
<<btnLink "Return" "Village">>\
<<else>>\
<<include "Square-MeetKate">>\
<</if>>\@@.pic;<img data-passage="banner">@@\
''Welcome to Brothel in the Woods''
''This is an 18+ adult game featuring mature themes, including sexual content, moral dilemmas, and a dark fantasy setting. Player discretion is advised.''
''Join our community and support development through our Patreon and Discord server!''
''By playing this game, you acknowledge that you are of legal age and comfortable with adult-oriented content.''
<<btnLink "Start Game" "ImagePackSelect">>
<<if setup.debug is true>>\
<<pickup $invItems "healthPotion" 50 "staminaPotion" 50 "manaPotion" 50>>
<<pickup $invItems "woodPlank" 100 "stoneBrick" 100 "nails" 100 "cloth" 100>>
<<pickup $invItems "ironOre" 100 "ironBar" 100>>
<<else>>\
<<pickup $invItems "healthPotion" 3 "manaPotion" 3 "roastedBoar" 3>>
<<pickup $invItems "campingKit" 1>>
<</if>>\<center>
''Select your starting image pack option. @@This can be changed at any time.@@''
<br>
<table style="width:80%;">
<tr>
<td style="width:33%;"><img data-passage="real"></td>
<td style="width:33%;"><img data-passage="default"></td>
<td style="width:33%;"><img data-passage="anime"></td>
</tr>
<tr>
<<if $ImagePack is "real">>
<td>
<<btnDisable "@@.gain;Live Action@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Live Action" "ImagePackSelect">>
<<set $ImagePack to "real">>
<</button>>@@
</td>
<</if>>
<<if $ImagePack is "default">>
<td>
<<btnDisable "@@.gain;Default@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Default" "ImagePackSelect">>
<<set $ImagePack to "default">>
<</button>>@@
</td>
<</if>>
<<if $ImagePack is "anime">>
<td>
<<btnDisable "@@.gain;Anime@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Anime" "ImagePackSelect">>
<<set $ImagePack to "anime">>
<</button>>@@
</td>
<</if>>
</tr>
</table>
<br>
<<btnLink "Continue" "CharacterCreation">>
</center><<run loadScripts()>>\
<<pic "bg" $Home.bg>>\
''Waking from you cot, you roll over and stretch, feeling the warmth of the sun on your face. You reach over and grab a dusty mirror, lined with small cracks having only just survived who knows how many years of neglect... In your reflection, you see your still young yet world-worn face, framed by your unkempt, dark hair. You wipe some dirt off your rough skin, and rub your sleepy, eyes, giving you a clearer view of your body.''
<center>\
@@.thumbBorder;''Choose a portrait:''
<span id="portrait">\
<<include "CharacterCreation-PortraitSelect">>
</span>@@\
</center>\
<<btnLink "Continue" "CharacterCreation-2">><<pic "bg" $Home.bg>>\
''Wiping your face, you sit up in bed, stretching your arms and legs. You look around the small room, taking in the few belongings you have. A small table, a chair, and a few scattered items that remind you of your past. You take a deep breath, and get to your feet.''
<center>\
@@.thumbBorder;Body Frame (Used to determine how other characters perceive you)
<<listbox "$player.frame" autoselect>>
<<option "You have a rugged, muscular build." "masculine">>
<<option "You have a slender, feminine build." "feminine">>
<</listbox>>
What do you have on your chest?
<<listbox "$player.hasBreasts" autoselect>>
<<option "You have a nice, toned chest." false>>
<<option "You have a pair of plump, perky breasts." true>>
<</listbox>>
What do you have between your legs?
<<listbox "$player.hasPenis" autoselect>>
<<option "Between your legs hangs a clean, well hung cock" true>>
<<option "Between your legs sits a perfectly kept, glistening pussy" false>>
<</listbox>>@@
</center>\
<<btnLink "Continue" "CharacterCreation-3">><<pic "bg" $Home.bg>>\
''Getting to your feet, you dust off your clothes and get dressed, ready to start your new life.''
<center>\
@@.thumbBorder;''What is your name?''
<<if $player.frame is "masculine">>\
<<textbox "$player.name" "Alex">>
<<else>>\
<<textbox "$player.name" "Alexa">>
<</if>>@@\
</center>\
<<btnLink "Continue" "BackgroundSelect">><center>
<table style="width:80%;">
<tr>
<td style="width:25%;">
<<img "portrait/player/fair_m.jpg">><br>
<<if $player.portrait is "fair_m">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "fair_m">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/fair_f.jpg">><br>
<<if $player.portrait is "fair_f">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "fair_f">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/darker_m.jpg">><br>
<<if $player.portrait is "darker_m">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "darker_m">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/darker_f.jpg">><br>
<<if $player.portrait is "darker_f">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "darker_f">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
</tr>
<tr>
<td style="width:25%;">
<<img "portrait/player/pale_m.jpg">><br>
<<if $player.portrait is "pale_m">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "pale_m">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/pale_f.jpg">><br>
<<if $player.portrait is "pale_f">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "pale_f">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/dark_m.jpg">><br>
<<if $player.portrait is "dark_m">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "dark_m">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
<td style="width:25%;">
<<img "portrait/player/dark_f.jpg">><br>
<<if $player.portrait is "dark_f">>
<<btnDisable "@@.gain;Selected@@">>
<<else>>
@@.btnUI;<<button "Select">>
<<set $player.portrait to "dark_f">>
<<replace "#portrait">>
<<include "CharacterCreation-PortraitSelect">>
<</replace>>
<</button>>@@
<</if>>
</td>
</tr>
</table>
</center><<pic "bg" $Home.bg>>\
''You sit up in bed, yawning deeply and reflecting on the events that had led you to this point...''
<<btnChoice "After my father died, I could no longer stay in the village..." "Background-Peasant" "$player.background='peasant'">>\
<<btnChoice "After my mercenary party disbanded, I attempted to live peacefully..." "Background-Soldier" "$player.background='mercenary'">>\
<<btnChoice "After being falsely accused of a crime and expelled from the academy, I sought refuge..." "Background-Scholar" "$player.background='scholar'">>\<<pic "bg" $Home.bg>>\
<<run initStats($player.background)>>\
<<UpdateAllMeters>>\
''You think back to the days when this little shack was your whole world. The sound of your father's voice carried on the breeze as he worked the modest patch of land outside, the smell of earth clinging to his clothes when he came in for supper. Your mother, ever determined, spent her days juggling the demands of home life while chasing her dream—opening a tavern in the nearby village. Times were hard, but you were happy.''
''Then everything changed. Your father fell ill and was gone before the harvest. His absence hollowed out the heart of your small family. Struggling to keep things together, your mother sold off the farm and poured everything she had—savings, resolve, and sheer will—into bringing her dream to life. The tavern became her sanctuary, her chance at a future for both of you.''
<<Thought "Ugh, it's so early...">>\
''When the tavern finally found its rhythm, you realized it was time to leave. Life at the bar wasn't yours to live; you needed to carve out a path of your own. Yet, despite your departure, you couldn't sever the bond to your childhood home. So here you are, back in the old family shack—a place worn and weary, yet tethered to your heart. The years have not been kind to it, but neither have they erased its echoes of joy and loss.''
<<btnLink "Continue" "First-Task" "setFlag('CharacterCreation')">><<pic "bg" $Home.bg>>\
<<run initStats($player.background)>>\
<<UpdateAllMeters>>\
''Your mercenary band was renowned across the northern lands, a name spoken in both awe and dread. Skilled, ruthless, and unyielding, you carved a bloody path through countless battles. But everything changed after your last mission—a routine skirmish that ended with you standing over the lifeless bodies of an innocent family, caught in the chaos. It was the moment something inside you broke. You couldn't do it anymore. The life of bloodshed and coin felt hollow, unbearable.''
''When you announced your departure, the betrayal in your comrades' eyes was searing. Loyalty meant little in a world driven by survival, and you knew turning your back on them would make you a target. So, you fled. South, as far as your legs could carry you, seeking sanctuary in the dense, sprawling forests where their reach might falter.''
<<Thought "Mmm, fuck... Where am I? Oh, right...">>\
''You groggily pulled yourself from uneasy dreams and tried to orient yourself. The air was damp, the faint smell of rot clinging to it. Before collapsing last night, you'd stumbled upon a dilapidated farmhouse, long abandoned by the looks of it. Its sagging roof barely held, and the crumbling walls offered little insulation against the night's chill. Exhausted and desperate for rest, you'd brushed off the worst of the dust from a moldy mattress in the corner and let your body give out. It wasn't much, but it had kept the rain off your head—and for now, that was enough.''
<<btnLink "Continue" "First-Task" "setFlag('CharacterCreation')">><<pic "bg" $Home.bg>>\
<<run initStats($player.background)>>\
<<UpdateAllMeters>>\
''The grandeur of the academy feels like a distant memory now, like a dream you've struggled to hold onto, only to watch it slip away. You once walked its hallowed halls as a promising scholar, surrounded by the hum of machinery and the glow of alchemical contraptions. The clinking gears and hiss of steam echoed the rhythm of your life—a pursuit of knowledge and discovery. You'd worked tirelessly to prove yourself among the brightest minds, your talents promising a future as luminous as the aether lamps lining the streets of the capital.''
''Then, everything crumbled.''
''You were accused of a heinous crime: the murder of a colleague in the labs. The evidence, though scant and circumstantial, was damning enough to see you expelled in disgrace. You protested your innocence, but the academy had no interest in a trial—it was easier to discard you than to tarnish their reputation by unearthing the truth.''
''Your former peers turned their backs, and whispers of your supposed guilt followed you wherever you went. You fled, seeking solace far from the shadow of your ruined life, far from the unforgiving cities and their clattering engines of judgment.''
<<Thought "Where am I? Oh, right... this place...">>\
''Now, you find yourself in the decaying remains of a forgotten farmhouse, tucked away in the southern wilderness where the academy's reach cannot find you. The farmhouse is a ghost of its former self—timbers warped and gears of an old weather-monitoring contraption rusted beyond recognition. You found it by sheer luck, exhausted after days of running.''
''Before collapsing last night, you dusted off a grimy mattress in the corner, its springs creaking as if to complain about bearing your weight. The faint smell of oil and damp wood clings to the air. The farmhouse may be decrepit, but it offers something you've lacked for far too long: peace. If only for a while.''
<<btnLink "Continue" "First-Task" "setFlag('CharacterCreation')">><<pic "bg" $Home.bg>>\
''The memories still linger, but the past is just that — the past. Whatever roads led you here, this shack is your reality now.
The morning light filters through a streaked, dust-coated window, painting the room in dull gold. The air is cool, carrying the faint scent of damp wood and old earth. You're not sure if it's the stiff mattress or the weight of your thoughts that kept you from a full night's rest, but the result is the same — a mind already turning toward the day ahead.
As you sit up, a draft creeps through the room, curling around your skin like an unwelcome touch. The shack isn't just run-down — it's exposed. A quick glance at the front door is enough to tell you why.
It barely holds together. The wood is splintered and warped, barely clinging to rusted hinges. Gaps along the edges let in more than just the wind—anything or anyone could slip in with little effort. If you plan on staying here, that needs to change.
@@The first task is obvious: Fix the door.@@
But you don't have the materials for it yet. You'll need wood planks, which means heading into the forest to gather what you can. There's an old worktable in the corner, its surface covered in dust but still sturdy—good enough to craft what you need. Once the door is repaired, the shack will feel less like a ruin and more like a place worth staying.''
<<btnLink "Continue" "Home">>\<<pic "bg" $Home.bg>>\
<<run setFlag("shoppingTrip")>>\
''The morning sun filters weakly through the grime-streaked window, casting a dull glow across the shack's interior. The night's chill still clings to the air, but it's not just the cold that woke you.
It's your back.
The makeshift mattress — if it can even be called that — has done you no favors. The stiff, uneven stuffing dug into your spine all night, leaving your muscles sore and unwilling to cooperate. As you push yourself up, your body protests the movement, a dull ache spreading through your shoulders.
This isn't sustainable. Sleeping like this night after night is going to wear you down.
You need a real bed.
But that's not a simple fix. This will take more than just wood — you'll need proper nails, maybe even some proper stone bricks for fortification. And unless the forest is hiding a carpenter's stash among the trees, you're going to have to find them elsewhere.
@@You recall spotting a village further south when you first arrived. If there's anywhere to buy supplies, it'll be there.@@''
<<btnLink "Continue" "Home">><div class="character-block">
<<pic _character "portrait">>\
@@.btnUI;<<button "Interact">>
<<run Dialog.setup(variables().reena.name);
Dialog.wiki(Story.get("Dlg-Reena").processText());
Dialog.open();>>
<</button>>@@
</div><<pic "bg" "kitchen">>\
<<nobr>>\
<span id="cooking">
<table style="width:100%">
<th colspan="2" style="width:20%">Recipe</th>
<th style="width:65%">Materials</th>
<th style="width:15%">Action</th>
<<for _item, _details range setup.cooking>>
<<if $knownRecipes.includes(_item)>>
<<capture _item, _details, _recipe, _inventory>>
<<set _recipe to setup.items.get(_item)>>
<<set _inventory to $invItems>>
<tr>
<td style="width:28px;">
<<if _recipe.icon>>
@@.thumbSmall;<img data-passage="_recipe.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_recipe.name</td>
<td>
<<for _mat, _qty range _details.materials>>
<<set _m to setup.items.get(_mat)>>
<<if $invItems.count(_mat) >= _qty>>
_m.name - [@@.gain;<<print $invItems.count(_mat)>>@@/_qty]<br>
<<else>>
_m.name - [@@.loss;<<print $invItems.count(_mat)>>@@/_qty]<br>
<</if>>
<</for>>
</td>
<td>
<<if $invItems.compare(_details.materials)>>
@@.btnUI;<<button "Cook">>
<<set $invItems.unmerge(_details.materials)>>
<<pickup _inventory _item 1>>
<<replace "#cooking">><<include "Cooking">><</replace>>
<</button>>@@
<<else>>
<<btnDisable "Cook">>
<</if>>
</td>
</tr>
<</capture>>
<</if>>
<</for>>
</table><br><br>
<<btnLink "Return" "Home">>
</span>
<</nobr>>\<span id="crafting">
<<pic "bg" "craftingBench">><br>
<table style="width:100%">
<th colspan="2" style="width:20%">Recipe</th>
<th style="width:5%">QTY</th>
<th style="width:60%">Materials</th>
<th style="width:15%">Action</th>
<<for _item, _details range setup.recipes>>
<<if $knownRecipes.includes(_item)>>
<<capture _item, _details, _recipe, _inventory>>
<<if _details.inventory is "invItems">>
<<set _recipe to setup.items.get(_item)>>
<<set _inventory to $invItems>>
<<elseif _details.inventory is "invWeapons">>
<<set _recipe to setup.weapons.get(_item)>>
<<set _inventory to $invWeapons>>
<<elseif _details.inventory is "invArmor">>
<<set _recipe to setup.armor.get(_item)>>
<<set _inventory to $invArmor>>
<</if>>
<tr>
<td style="width:28px;">
<<if _recipe.icon>>
@@.thumbSmall;<img data-passage="_recipe.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_recipe.name</td>
<td><<print $invItems.count(_item)>></td>
<td>
<<for _mat, _qty range _details.materials>>
<<set _m to setup.items.get(_mat)>>
<<if $invItems.count(_mat) >= _qty>>
_m.name - [@@.gain;<<print $invItems.count(_mat)>>@@/_qty]<br>
<<else>>
_m.name - [@@.loss;<<print $invItems.count(_mat)>>@@/_qty]<br>
<</if>>
<</for>>
</td>
<td>
<<if $invItems.compare(_details.materials)>>
@@.btnUI;<<button "Craft">>
<<set $invItems.unmerge(_details.materials)>>
<<pickup _inventory _item 1>>
<<replace "#crafting">><<include "Crafting">><</replace>>
<</button>>@@
<<else>>
<<btnDisable "Craft">>
<</if>>
</td>
</tr>
<</capture>>
<</if>>
<</for>>
</table><br><br>
<<btnLink "Return" "Home">>
</span><span id="inventory">
<table style="width:100%">
<caption>Weapons</caption>
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:50%">Description</th>
<th style="width:10%">Damage</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invWeapons.table>>
<<capture _item>>
<<set _i to setup.weapon.get(_item)>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="sword" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<<if _i.bonus > 0>>
<td><<print _i.damage>> + <<print _i.bonus>></td>
<<else>>
<td>_i.damage</td>
<</if>>
<td>
<<if $player.weapon.name is _i.name>>
<<btnDisable "@@.gain;Equipped@@">>
<<else>>
@@.btnUI;<<button "Equip">>
<<run setup.equip("weapon",_item)>>
<<replace "#inventory">>
<<include "Equipment">>
<</replace>>
<</button>>@@
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
<br><br>
<table style="width:100%">
<caption>Armor</caption>
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:50%">Description</th>
<th style="width:10%">Armor</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invArmor.table>>
<<capture _item>>
<<set _i to setup.armor.get(_item)>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="sword" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>_i.armor</td>
<td>
<<if $player.armor.name is _i.name>>
<<btnDisable "@@.gain;Equipped@@">>
<<else>>
@@.btnUI;<<button "Equip">>
<<run setup.equip("armor",_item)>>
<<replace "#inventory">>
<<include "Equipment">>
<</replace>>
<</button>>@@
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
</span><table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:60%">Description</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invItems.table>>
<<set _i to setup.items.get(_item)>>
<<if _i.type is "gift">>
<<capture _item>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>
@@.btnUI;<<button "Give" "Brothel-Gift-Give">>
<<set $GiveGift to _item>>
<<run $invItems.use(_item)>>
<<UpdateAllMeters>>
<</button>>@@
</td>
</tr>
<</capture>>
<</if>>
<</for>>
</table><table style="width:80%;">
<tr>
<td style="width:33%;"><img data-passage="real"></td>
<td style="width:33%;"><img data-passage="default"></td>
<td style="width:33%;"><img data-passage="anime"></td>
</tr>
<tr>
<<if $ImagePack is "real">>
<td>
<<btnDisable "@@.gain;Live Action@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Live Action">>
<<set $ImagePack to "real">>
<<run Dialog.close()>>
<</button>>@@
</td>
<</if>>
<<if $ImagePack is "default">>
<td>
<<btnDisable "@@.gain;Default@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Default">>
<<set $ImagePack to "default">>
<<run Dialog.close()>>
<</button>>@@
</td>
<</if>>
<<if $ImagePack is "anime">>
<td>
<<btnDisable "@@.gain;Anime@@">>
</td>
<<else>>
<td>
@@.btnUI;<<button "Anime">>
<<set $ImagePack to "anime">>
<<run Dialog.close()>>
<</button>>@@
</td>
<</if>>
</tr>
</table><span id="inventory">
<table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:60%">Description</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invItems.table>>
<<capture _item>>
<<set _i to setup.items.get(_item)>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>
<<if _i.canUse>>
@@.btnUI;<<button "Use">>
<<run $invItems.use(_item)>>
<<UpdateAllMeters>>
<<replace "#inventory">>
<<include "Inventory">>
<</replace>>
<</button>>@@
<<else>>
<<btnDisable "Unusable">>
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
</span><h2>You've collected $DungeonGold gold and the following items:</h2>
<table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:75%">Description</th>
<<for _item, _amount range $invDungeonLoot.table>>
<<capture _item>>
<<set _i to setup.items.get(_item)>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
</tr>
<</capture>>
<</for>>
</table><table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:60%">Description</th>
<th style="width:15%">Actions</th>
<<for _item, _amount range $invItems.table>>
<<capture _item>>
<<set _i to setup.items.get(_item)>>
<<if _i.combatUse>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>
@@.btnUI;<<button "Use" "PartyCombat-Main">>
<<set $PlayerParty[$X].action to "item">>
<<set $PlayerParty[$X].actionText to "Using " + _i.name>>
<<set $PlayerParty[$X].item to _item>>
<<set $CombatState to "default">>
<</button>>@@
</td>
</tr>
<</if>>
<</capture>>
<</for>>
</table><<updatebar>>
<span id="buy">
<table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<<if $shop is 'weapons'>>
<th style="width:45%">Description</th>
<th style="width:5%">Damage</th>
<<elseif $shop is 'armor'>>
<th style="width:45%">Description</th>
<th style="width:5%">Armor</th>
<<else>>
<th style="width:50%">Description</th>
<</if>>
<th style="width:5%">QTY</th>
<th style="width:10%">Cost</th>
<th style="width:15%">Actions</th>
<<for _t, _item range _shop>>
<<if $shop is 'weapons'>>
<<set _i to setup.weapon.get(_item)>>
<<elseif $shop is 'armor'>>
<<set _i to setup.armor.get(_item)>>
<<else>>
<<set _i to setup.items.get(_item)>>
<</if>>
<<capture _item, _i>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_i.desc</td>
<<if $shop is 'weapons'>>
<<if _i.bonus > 0>>
<td><<print _i.damage>>+<<print _i.bonus>></td>
<<else>>
<td>_i.damage</td>
<</if>>
<<elseif $shop is 'armor'>>
<td>_i.armor</td>
<</if>>
<td><<print _shopInv.count(_item)>></td>
<td><<print _i.cost>>g</td>
<td>
<<if canAfford(_i.cost)>>
@@.btnUI;<<button "Buy">>
<<run changeGold(-_i.cost)>>
<<pickup _shopInv _item 1>>
<<replace "#buy">>
<<include "Shopping-Buy">>
<</replace>>
<</button>>@@
<<else>>
<<btnDisable "Buy">>
<</if>>
</td>
</tr>
<</capture>>
<</for>>
</table>
</span><<updatebar>>
<span id="sell">
<table style="width:100%">
<th colspan="2" style="width:20%">Item</th>
<th style="width:5%">QTY</th>
<th style="width:55%">Description</th>
<th style="width:5%">Value</th>
<th style="width:15%">Sell</th>
<<for _item, _amount range _shopInv.table>>
<<set _i to setup.items.get(_item)>>
<<set _sellValue to Math.ceil(_i.cost * 0.5)>>
<<capture _item, _i, _sellValue>>
<tr>
<td style="width:28px;">
<<if _i.icon>>
@@.thumbSmall;<img data-passage="_i.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_i.name</td>
<td>_amount</td>
<td>_i.desc</td>
<td>_sellValue</td>
<td>
@@.btnUI;<<button "Sell">>
<<run changeGold(_sellValue)>>
<<drop _shopInv _item 1>>
<<UpdateAllMeters>>
<<replace "#sell">>
<<include "Shopping-Sell">>
<</replace>>
<</button>>@@
</td>
</tr>
<</capture>>
<</for>>
</table>
</span><<set _upgrade to $HomeUpgrades[$NextHomeUpgrade]>>
<table style="width:100%">
<th colspan="2" style="width:20%">Material</th>
<th style="width:60%">Description</th>
<th style="width:20%">Needed</th>
<<for _mat, _qty range _upgrade.neededMats>>
<<set _m to setup.items.get(_mat)>>
<<set _have to $invItems.count(_mat)>>
<tr>
<td style="width:28px;">
<<if _m.icon>>
@@.thumbSmall;<img data-passage="_m.icon" height="28" width="28" align="middle">@@
<<else>>
@@.thumbSmall;<img data-passage="wood" height="28" width="28" align="middle">@@
<</if>>
</td>
<td>_m.name</td>
<td>_m.desc</td>
<<if _have >= _qty>>
<td>@@.gain;_have@@/_qty</td>
<<else>>
<td>@@.loss;_have@@/_qty</td>
<<set _canBuild to false>>
<</if>>
</tr>
<</for>>
</table><<pic "bg" "passout">>\
<center>\
''Your body refuses to move, exhaustion dragging you down like heavy chains.
The world tilts, your vision swimming as your legs give out beneath you. You try to fight it, but everything fades to black.
You've pushed yourself too far... and now, all you can do is hope you wake up somewhere safe.''
</center>\<<pic "bg" $Home.bg>>\
<<set _gold to Math.floor(variables().player.gold * 0.2)>>\
<<run changeGold(-_gold)>>\
<<EndCombat>>\
<<ExitDungeon>>\
<<set $DisableMenu to false>>\
''Your last memory is of the ground rapidly rising to meet your face.
You pushed yourself too hard.
At some point, someone must have found you. Whether out of kindness or curiosity, they dragged your broken body back here.
<<if _gold > 0>>\
Your head throbs as you shift, and your hand instinctively reaches for your coin pouch — lighter than before. Whoever brought you home wasn't entirely selfless.''
@@.loss;You lost _gold gold.@@
<<else>>\
Your head throbs as you shift, and your hand instinctively reaches for your coin pouch — as empty as it ever was.''
<</if>>\
<<if $HomeUpgrades["bedroom"].completed>>\
''At least you wake in your own bed, soft sheets and warm blankets offering a small mercy. You're still sore, groggy — but alive.''
<<else>>\
''You wake up on little more than a pile of straw, the thin blanket barely keeping out the chill. Your body aches, exhaustion still clinging to you. It's not much, but for now, it will have to do.''
<</if>>\
@@.loss;Due to your extreme exhaustion, you are unable to fully recover your stamina.@@
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Continue" "Overnight-Report">>
<<else>>
<<btnLink "Continue" "Home-Night">>
<</if>><<pic "bg" "death">>\
<center>\
<<if $InCombat>>\
<<if $InDungeon>>\
''Your final breath escapes you as the $CurrentEnemy.name stands victorious. Your body now lies abandoned within the depths of the $CurrentDungeon.name Dungeon, another lost soul claimed by the darkness.''
<<else>>\
''The $CurrentEnemy.name's final strike sends you to the ground. Pain lingers for only a moment before the world fades into nothing. You fought, you bled… but in the end, it wasn't enough.''
<</if>>\
<<else>>\
<<if $InDungeon>>\
''You stumble, your vision blurring as your body refuses to move. The $CurrentDungeon.name Dungeon is silent, uncaring, as you collapse onto cold stone. No one will find you here. No one will remember your name.''
<<else>>\
''The world tilts as weakness overtakes you. The pain dulls, replaced only by an aching emptiness as your strength slips away. You fought to survive, but in the end, the world was indifferent to your struggle.''
<</if>>\
<</if>>\
</center>\<<pic "bg" $Home.bg>>\
<<set _gold to Math.floor(variables().player.gold * 0.2)>>\
<<run changeGold(-_gold)>>\
<<EndCombat>>\
<<ExitDungeon>>\
<<set $DisableMenu to false>>\
''Your last memory is of pain, fading light, and the bitter taste of defeat.
Then — nothing.
At some point, someone must have found you. Whether out of kindness or curiosity, they dragged your broken body back here.
<<if _gold > 0>>\
Your head throbs as you shift, and your hand instinctively reaches for your coin pouch — lighter than before. Whoever brought you home wasn't entirely selfless.''
@@.loss;You lost _gold gold.@@
<<else>>\
Your head throbs as you shift, and your hand instinctively reaches for your coin pouch — as empty as it ever was.''
<</if>>\
<<if $HomeUpgrades["bedroom"].completed>>\
''At least you wake in your own bed, soft sheets and warm blankets offering a small mercy. You're still sore, groggy—but alive.''
<<else>>\
''You wake up on little more than a pile of straw, the thin blanket barely keeping out the chill. Your body aches, exhaustion still clinging to you. It's not much, but for now, it will have to do.''
<</if>>\
@@.loss;Due to the severity of your injuries, you are unable to fully recover your health and stamina.@@
<<if $HomeUpgrades["brothel"].completed or setup.debug>>\
<<btnLink "Continue" "Overnight-Report">>
<<else>>
<<btnLink "Continue" "Home-Night">>
<</if>><<pic "samuel" "default">>\
''The sound of hooves and boots crunching against dirt signals the arrival of unwanted company.
?samuel arrives as he always does — riding in with the air of a man who owns everything he surveys. His coat is pristine, his boots polished, and his gaze dripping with amusement as he looks down at you.
Two of his men flank him, silent but imposing, their expressions unreadable.''
<<nm "?samuel" "Sunday again. You know why I'm here.">>\
''He extends a gloved hand, waiting expectantly.''
<<if canAfford($taxAmount)>>\
<<btnLink "Pay the $taxAmount gold" "Tax-Paid">>\
<<else>>\
<<btnLink "I don't have enough..." "Tax-Short">>\
<</if>>\<<pic "samuel" "aroused">>\
''You count out $taxAmount gold, placing it in ?samuel's waiting palm.
He doesn't even bother counting it — just tosses the pouch to one of his men and flashes you a smirk.''
<<nm "?samuel" "Good. I do hate wasting my time.">>\
''With a lazy turn of his wrist, he motions for his men to follow.''
<<nm "?samuel" "See you next Sunday. Don't disappoint me.">>\
''Without another word, he rides off, his men trailing behind. The weight in your coin pouch is lighter, but at least you're still in control of your fate.''
@@.loss;You paid $taxAmount gold in taxes.@@
<<run changeGold(-$taxAmount)>>\
<<btnLink "Return Inside" "Home">><<pic "samuel-amused">>\
''You hesitate, the weight of an empty purse pressing down harder than ever.
?samuel's smirk widens, eyes flicking over you like a predator toying with its meal.''
<<nm "?samuel" "Oh? Short on funds? What a shame.">>\
''He exhales dramatically, tapping a gloved finger against his chin.
Then, with a slow smile, he gestures toward his men.''
<<nm "?samuel" "Luckily, I accept... alternative payments.">>\
''His men step forward, their expressions still unreadable — but their intent clear.
You aren't getting out of this for free.''
<<btnChoice "Submit to their desires..." "Tax-Submit">>\
<<btnChoice "?str Square up and prepare for a beating" "Tax-Combat">>\<<pic "samuel" "angry">>\
''?samuel sighs, rolling his eyes as if this was an inevitable waste of time.''
<<nm "?samuel" "How predictable.">>\
''He gestures lazily, barely looking at his men.''
<<nm "?samuel" "Teach them a lesson.">>\
''The two enforcers step forward, ready for a fight. You barely have time to react before the first one swings.''
<<if rollCheck($player["str"], 15)>>\
<<nm "Muscular Man" "You little shit!">>\
''The first strike never lands. You move fast, faster than they expected.
Your fist connects with the enforcer's jaw, sending him staggering back. The other rushes in, but you're ready, driving an elbow into his gut.
The fight is short, brutal, and decisive. The two men hit the dirt, groaning, struggling to stand.
For the first time, ?samuel actually takes a step forward, staring at his fallen men. But rather than anger, he just looks… disappointed.''
<<pic "samuel" "angry">>\
<<nm "?samuel" "Tsk. I do so hate incompetence.">>\
''His attention barely lingers on you. Instead, he turns to his battered enforcers, his voice sharp.''
<<nm "?samuel" "If you can't handle a single person, perhaps I should find more capable men.">>\
''The enforcers flinch at his words more than they did at your fists. They scramble to their feet, heads lowered, waiting for whatever punishment comes next.
?samuel flicks a glance back at you, still unshaken, still unimpressed.''
<<nm "?samuel" "Fine. Keep your gold — for now. But next week? I expect more than just this little performance.">>\
''He turns his horse with a flick of his reins, riding off without another word. His men follow, rubbing their bruises, casting one last glare your way.
You won this round. But ?samuel never truly loses.''
@@.gain;You stood your ground and kept your gold — for now - though you still sustained a bit of damage from the scuffle.@@
<<run changeHealth(-rolld('1d6'))>>\
<<else>>\
<<nm "Tall Man" "You little shit!">>\
''You swing, but you're too slow. The first enforcer catches your wrist mid-strike, twisting hard, forcing you off balance.
Before you can recover, the other smashes a fist into your gut.
Pain explodes through you as they drag you down, pressing your face into the dirt. You try to fight back, but it's not a battle anymore — it's a beating.
By the time they finally let go, you're barely conscious. Blood trickles from your lip, your ribs ache, and your limbs feel like dead weight.
?samuel laughs. It's not cruel — just entertained.''
<<pic "samuel" "happy">>\
<<nm "?samuel" "See? You could have saved yourself the trouble.">>\
''One of the enforcers nudges you with his boot, but ?samuel waves him off.''
<<nm "?samuel" "No need. They got the message.">>\
''With a final glance, he mounts his horse. His men follow, leaving you broken, breathless, but still alive.
Your gold is gone. And you'll be feeling this for days.''
@@.loss;You failed to resist and were beaten senseless. Your gold was taken, and your injuries are severe.@@
<<set _healthLoss to Math.floor($player.maxHp * 0.75)>>\
@@.loss;You lost $player.gold gold.@@
@@.loss;You are now Injured.@@
@@.loss;You take _healthLoss damage.@@
<<run changeGold(-$player.gold)>>\
<<run addBuff("Injured")>>\
<<run changeHealth(-_healthLoss)>>\
<</if>>\
<<btnLink "Stumble back into your house" "Home">><<pic "samuel" "aroused">>\
''?samuel's smirk deepens, his eyes gleaming with amusement. He was hoping for this.''
<<nm "?samuel" "Smart choice. Fighting back would've been… unwise.">>\
''He waves a hand, dismissing you as beneath his attention. His men, however, step forward, their expressions unreadable — but their intent clear.
One of them grabs you roughly, forcing you to your knees.''
<<nm "?samuel" "Oh, don't look so miserable. This is just business.">>\
''?samuel's tone is mockingly sweet, but he doesn't watch. He never dirties his own hands.
The first enforcer's grip tightens, his belt already coming undone — you won't be leaving this debt unpaid.
Your mind screams at you to resist, but your body is pinned beneath their strength.
What follows is cold, transactional, and degrading — not an act of passion, but of dominance. They don't speak much, only muttering crude remarks as they take what they want.''
<<nm "Muscular Man" "C'mon ?lad, let's see how skilled that mouth of yours is!">>\
''The other enforcer laughs, his voice rough and mocking as he shoves your head down onto the larger man's engorged cock.''
<<nm "?mc" "MMPH! Hngph! Mph! Hmph..." "F-fuck it's so big, and smells so bad!">>\
''You gag up and down on the thick member, struggling to breath and completely unable to resist the other man now wrapping your fingers around his longer, thinner cock. You start stroking it subconsciously.''
<<nm "Tall Man" "Hahaha, whadda slut! ?She's so into this!">>\
''He uses the scabbard on his waist to motion towards the <<if hasPussy()>>wet spot<<else>>bulge<</if>> forming between your legs.''
<<nm "?mc" "Hnph! Mph!" "Fucking bastards... hurry up and finish!">>\
''The cock in your mouth starts to pulse and twitch, the large man it belongs to wraps his fingers around your head and pulls you in hard.''
<<nm "Muscular Man" "F-fuck! Get read slut, I'm about to feed you my load!">>\
<<nm "?mc" "GLMPH!">>\
''Rope after rope of hot, thick cum sprays across your tongue and down your throat. You want to choke, but his grip is too tight. As soon as you're released from his grip and start gasping for air, the other man pulls you in to feed you a second serving of hot cum.''
<<nm "Tall Man" "Gods DAMNED this ?boy knows ?his way around a cock, hahahaha!">>\
<<nm "Muscular Man" "Right? Hopefully ?he never ends up coming up with the money, haha!">>\
''By the time they finish, you're left sore, used, and humiliated. One of the enforcers reaches for your purse, taking what little gold you have on you.''
<<if $player.gold > 0>>\
@@.loss;You lost $player.gold gold...@@
<<run changeGold(-$player.gold)>>\
<<else>>\
<<nm "Tall Man" "Pfft, it's empty, how sad...">>\
<</if>>\
<<pic "samuel" "happy">>\
<<nm "?samuel" "That wasn't so bad, was it? Now, let's not make this a habit. I'd hate for my men to get spoiled.">>\
''His smirk is unchanged, untouched by what just happened. To him, you were never more than a transaction.''
<<nm "?samuel" "See you next Sunday.">>\
''With a lazy turn, he and his men depart, leaving you to collect yourself in the dust.''
@@.loss;You were unable to pay your taxes. ?samuel's men took their payment another way.@@
@@.loss;You are now Exhausted.@@
<<run addBuff("Exhausted")>>\
<<run changeStamina(-(Math.floor($player.maxStamina / 2)))>>\
<<btnLink "Return Inside" "Home">>\